Call Of Duty Black Ops 6 Season 04 Patch Notes | CoD Hub TR
PATCH REPORT · July 1, 2025
Call Of Duty Black Ops 6 Season 04 Patch Notes
Changes
ADJUSTEDLC10
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Jump Sprint to Fire improvement increased from 7% to 12%. Vertical Recoil improvement increased from 25% to 28%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 40% to 45%. Slide Hip Fire Spread improvement increased from 40% to 45%. Aim Walking Steadiness improvement increased from 40% to 45%. Idle Sway Delay increased by 100ms. Flinch Received improvement increased from 30% to 35%.
ADJUSTEDXM4
Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 15% to 18%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 10% to 12%. Jump ADS Speed improvement increased from 20% to 22%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Hip Fire Spread improvement increased from 23% to 33%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 55% to 65%.…
ADJUSTEDAK-74
Fire Rate improvement increased from 5% to 9%. Vertical Recoil penalty reduced from 25% to 15%. Horizontal Recoil penalty reduced from 30% to 20%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 25% to 30%. Vertical Recoil improvement increased from 15% to 25%. First Shot Recoil improvement increased from 30% to 37%. First Shot Recoil improvement increased from 60% to 63%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased…
ADJUSTEDAMES 85
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 7% to 10%. Horizontal Recoil improvement increased from 7% to 10%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 60% to 70%. Idle Sway improvement increased from 35% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking…
ADJUSTEDMODEL L
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Headshot multiplier increased from 1.5x to 1.55x. Vertical Recoil Penalty reduced from 45% to 40%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 30% to 40%. Slide Hip Fire Spread improvement…
ADJUSTEDGPR 91
Horizontal Recoil penalty reduced from 30% to 25%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 55% to 65%. Idle Sway improvement increased from 35% to 45%. Sprint Speed improvement increased by 0.15m/s. Super Sprint Speed improvement increased by 0.13m/s. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Tactical Stance Spread improvement increased from 67% to 72%. Tactical Stance ADS Movement Speed improved by 0.13m/s. Tactical Stance ADS Speed…
ADJUSTEDGOBLIN MK 2
Vertical Recoil penalty reduced from 30% to 20%. Horizontal Recoil penalty reduced from 30% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 55% to 65%. Idle Sway improvement increased from 35% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 55% to 65%. Idle Sway…
ADJUSTEDAS VAL
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 20% to 23%. Horizontal Recoil improvement increased from 10% to 13%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 60% to 70%. Dive to Fire improvement increased from 60% to 70%. Slide to Fire improvement increased from 60% to 70%. Dive to Fire improvement increased from 60% to 70%. Jump Hip Fire Spread improvement increased from 25% to 40%. Slide Hip Fire Spread improvement increased from 30% to 40%. Dive Hip Fire Spread improvement increased from 45% to 60%. Aim Walking Steadiness improvement increased from 55% to 65%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.04m/s. The AS VAL will see a small increase to damage in its Mid Damage Range, which will reduce the number of headshots required to achieve a faster TTK…
ADJUSTEDKRIG C
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty increased from 25% to 30%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 15% to 18%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 50% to 60%. Idle…
ADJUSTEDCypher 091
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 26%. Jump ADS Speed improvement increased from 15% to 43%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Sprint to Fire improvement increased from 90ms to 100ms. Sprint to Fire improvement increased from 40ms to 50ms. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Sprint to Fire improvement increased from 60ms to 70ms. Jump Hip Fire Spread…
ADJUSTEDKILO 141
Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 13% to 16%. Horizontal Recoil improvement increased from 13% to 16%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 24% to 30%. First Shot Recoil improvement increased from 45% to 50%. Idle Sway improvement increased from 57% to 63%. Idle Sway improvement increased from 32% to 42%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 33% to 38%. Slide Hip Fire Spread improvement increased from 35% to 40%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 60% to 70%. Idle Sway Delay increased by 100ms. ADS Movement Speed…
ADJUSTEDCR-56 Amax
Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 22% to 30%. First Shot Recoil improvement increased from 45% to 50%. Idle Sway improvement increased from 60% to 70%. Idle Sway improvement increased from 35% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 35% to 45%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 57% to 62%. Idle Sway Delay increased by 100ms. ADS Movement Speed…
ADJUSTEDFFAR 1
Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 22% to 30%. First Shot Recoil improvement increased from 45% to 50%. Idle Sway improvement increased from 60% to 70%. Idle Sway improvement increased from 35% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 35% to 45%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 57% to 62%. Idle Sway Delay increased by 100ms. ADS Movement Speed…
ADJUSTEDC9
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 23%. Idle Sway improvement increased from 60% to 70%. Idle Sway improvement increased from 40% to 50%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Tactical Stance Spread improvement increased from 60% to 75%. Tactical Stance ADS Movement Speed improved by 0.25m/s. Tactical Stance ADS Speed improvement increased from 29% to 59%. Aim Walking Steadiness improvement increased from 45% to 55%. Idle Sway…
ADJUSTEDKSV
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 25% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 55% to 60%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 23%. Idle Sway improvement increased from 55% to 65%. Idle Sway improvement increased from 35% to 40%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Jump Hip Fire Spread improvement increased from 50% to 55%. Slide Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 50% to 60%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement…
ADJUSTEDTANTO .22
Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 8% to 11%. Horizontal Recoil improvement increased from 8% to 11%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 30% to 40%. Vertical Recoil improvement increased from 20% to 28%. First Shot Recoil improvement increased from 60% to 65%. Horizontal Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Horizontal Recoil improvement increased from 15% to 20%. Horizontal Recoil improvement increased from 15% to 20%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread…
ADJUSTEDMARINE SP
Vertical Recoil improvement increased from 30% to 45%. Now reduces Flinch received by 80%. Jump Sprint to Fire improvement increased from 7% to 26%. Jump ADS Speed improvement increased from 15% to 43%. Now improves ADS Movement Speed by 0.25 m/s. Sprint to Fire improvement increased from 35ms to 40ms. Now improves ADS Movement Speed by 0.25 m/s. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Jump Hip Fire Spread improvement increased from 35% to 40%. Slide Hip Fire Spread improvement increased from 35% to 45%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 55% to 65%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s.
ADJUSTEDPP-919
Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 17%. Horizontal Recoil improvement increased from 15% to 17%. Range improvement increased from 35% to 45%. Bullet Velocity improvement increased from 50% to 55%. Range improvement increased from 20% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 30% to 35%. Horizontal Recoil improvement increased from 20% to 30%. Vertical Recoil improvement increased from 20% to 23%. First Shot Recoil improvement increased from 65% to 70%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by…
ADJUSTEDJACKAL PDW
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 15% to 18%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 45% to 55%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.04m/s. Flinch Received improvement increased from 20% to 25%. View Kick reduction while focused increased from 15% to 20%. Gun Kick reduction while focused increased from 20% to 25%.
ADJUSTEDKOMPAKT 92
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 5% to 10%. Horizontal Recoil improvement increased from 5% to 10%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 25% to 30%. Idle Sway improvement increased from 55% to 70%. Idle Sway improvement increased from 35% to 55%. Horizontal Recoil improvement increased from 10% to 20%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 40% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by…
ADJUSTEDSAUG
Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to 26%. Jump ADS Speed improvement increased from 15% to 43%. Vertical Recoil improvement increased from 20% to 23%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s. View Kick reduction while focused increased from 15% to 20%. Gun Kick reduction while focused increased…
ADJUSTEDPPSh-41
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 16%. Horizontal Recoil improvement increased from 10% to 16%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Sprint Speed improvement increased by 0.13m/s. Tac Sprint Speed improvement increased by 0.05m/s. Vertical Recoil improvement increased from 20% to 23%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.17m/s. Slide to Fire improvement increased from 30% to 35%. Dive to Fire improvement increased from 30% to 35%. ADS Movement Speed improvement increased by 0.08m/s. Movement Speed improvement increased by 0.17m/s. ADS…
ADJUSTEDLadra
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 25% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Vertical Recoil improvement increased from 20% to 23%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s. View Kick reduction while focused increased from 15% to 20%. Gun Kick reduction while focused increased…
ADJUSTEDASG-89
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 20% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 10% to 13%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 35%. Slide Hip Fire Spread improvement increased from 30% to 40%. Dive Hip Fire Spread improvement increased from 45% to 55%. Aim Walking Steadiness improvement increased from 50% to 60%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement…
ADJUSTEDMaelstrom
Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 15% to 18%. Bullet Velocity improvement increased from 13% to 15%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 35%. Slide Hip Fire Spread improvement increased from 30% to 40%. Dive Hip Fire Spread improvement increased from 45% to 55%. Aim Walking Steadiness improvement increased from 50% to 60%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s. Flinch reduction increased from 50% to 55%. Flinch reduction increased from 25%…
ADJUSTEDPU-21
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 18% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 60% to 65%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.1m/s. Reduced View Kick strength and deviation. Movement…
ADJUSTEDXMG
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 8% to 11%. Horizontal Recoil improvement increased from 8% to 11%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.08m/s. Reduced View Kick strength and deviation. Movement…
ADJUSTEDGPMG-7
Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 45% to 50%. Slide Hip Fire Spread improvement increased from 40% to 45%. Dive Hip Fire Spread improvement increased from 65% to 70%. Aim Walking Steadiness…
ADJUSTEDFeng 82
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.08m/s. Reduced View Kick strength and deviation. Movement…
ADJUSTEDSWAT 5.56
Vertical Recoil penalty reduced from 50% to 45%. Horizontal Recoil penalty reduced from 50% to 45%. Vertical Recoil improvement increased from 5% to 7%. Horizontal Recoil improvement increased from 5% to 7%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Sprint Speed improvement increased by 0.13m/s. Super Sprint Speed improvement increased by 0.08m/s. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Hip Fire Spread improvement increased from 30% to 50%. Jump Hip Fire Spread improvement increased from 30% to 40%. Slide Hip Fire Spread improvement…
ADJUSTEDTsarkov 7.62
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 20% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking…
ADJUSTEDAEK-973
Vertical Recoil penalty reduced from 60% to 55%. Horizontal Recoil penalty reduced from 60% to 55%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 35% to 40%. Slide Hip Fire Spread improvement increased from 40% to 45%. Dive Hip Fire Spread improvement increased from 55% to 60%. Aim Walking…
ADJUSTEDDM-10
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 30% to 25%. Vertical Recoil improvement increased from 8% to 11%. Horizontal Recoil improvement increased from 8% to 11%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 50% to 55%. Idle Sway improvement increased from 35% to 45%. Idle Sway improvement increased from 15% to 25%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 35% to 40%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking…
ADJUSTEDAMR Mod 4
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 20% to 25%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Flinch Received penalty reduced 17% to 13%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 8% to 3%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness…
ADJUSTEDTR2
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking…
ADJUSTEDEssex Model 07
Addressed an issue causing misalignment while in ADS with the Essex Model 07. Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 15% to 18%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 20% to 22%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 60% to 70%. Idle Sway Delay increased by 100ms. Flinch Received improvement increased from 30% to 35%.
ADJUSTEDLW3A1 Frostline
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 20% to 15%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Bullet Velocity improvement increased from 20% to 25%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 25% to 30%. Sprint Speed improvement increased by 0.18m/s. Super Sprint Speed improvement increased by 0.08m/s. Flinch Received penalty reduced 20% to 15%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 10% to 5%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement…
ADJUSTEDSVD
Vertical Recoil penalty reduced from 25% to 15%. Horizontal Recoil penalty reduced from 25% to 15%. Vertical Recoil improvement increased from 12% to 15%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 20% to 25%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Flinch Received penalty reduced 20% to 15%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 10% to 5%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 35% to 40%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased. Idle Sway Delay increased by 100ms.…
ADJUSTEDLR 7.62
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 20% to 15%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 25% to 30%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Flinch Received penalty reduced 20% to 15%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 10% to 5%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement…
ADJUSTEDHDR
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 20% to 25%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Flinch Received penalty reduced 17% to 13%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 8% to 3%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness…
ADJUSTED9MM PM
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 7% to 10%. Horizontal Recoil improvement increased from 7% to 10%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 35% to 40%. Slide Hip Fire Spread improvement increased from 40% to 45%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 40% to 50%. Idle Sway Delay increased by 100ms. Increased Pack-a-Punch damage by 50%. Increased Pack-a-Punch damage range…
ADJUSTEDGrekhova
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 20% to 25%. Slide Hip Fire Spread improvement increased from 25% to 30%. Dive Hip Fire Spread improvement increased from 35% to 40%. Aim Walking Steadiness improvement increased from 25% to 35%. Idle Sway Delay increased by 100ms. Increased Damage by…
ADJUSTEDGS45
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 5% to 7%. Horizontal Recoil improvement increased from 5% to 7%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 35%. Slide Hip Fire Spread improvement increased from 25% to 30%. Dive Hip Fire Spread improvement increased from 40% to 45%. Aim Walking Steadiness improvement increased from 30% to 35%. Idle Sway Delay increased by 100ms.
ADJUSTEDStryder .22
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. Increased…
BUFFSirin 9mm
Idle Sway improvement increased from 60% to 65%.
BUFFNail Gun
Increased Nail Gun ammo count from 15 to 20. Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse. Addressed an issue that could prevent Optics to be properly attached on the Essex Model 07. Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel. Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio. Increased damage per bullet for Death Machine from 20 to 30. Addressed an issue where some modes were displayed twice in the Private Match modes list. Addressed an issue that could prevent the Safe Area in Interface settings to be selectable. Competitive Map Pool Additions CDL Search & Destroy Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG. Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb. Reduced the…
ADJUSTEDD1.3 Sector
Addressed an issue with projectile behavior when firing into water. Addressed an issue that could prevent lingering fire from persisting after a Napalm Strike. Addressed several missing voice lines across multiple Operators. We've rolled out an expanded version of the Death Recap Widget to provide more detailed information about how you were eliminated. In addition to showing attacker count and damage dealt, the widget now highlights key conditions that contributed to your death: Affected by Live Ping: Indicates if the enemy had you pinged. Affected by UAV: Indicates if you were revealed on the minimap by a UAV or HARP. Affected by Unsuppressed Weapon: Indicates if firing an unsuppressed weapon exposes your position to nearby enemies. Affected by Body Shield on Teammate: Indicates your position was revealed by a teammate who was held as Body Shield by an enemy. Affected by Sleeper Agent: Indicates you were eliminated by an enemy infiltrating your team with the Sleeper Agent Field…
BUFFTR2
Increased Damage by 40%. Increased Critical Damage by 90%. Lowered Gun and View Kick by 40%. Addressed an issue where Belt-Fed ammo pickups were not working after refilling ammo with an Ammo Cache or Max Ammo Power-Up. Addressed an issue where the Death FX for certain Weapon Blueprints were not playing correctly. Addressed an issue where the Game Over Blueprint with custom attachments would revert back to its default attachments after reloading a save. Addressed an issue where Mags and Mag Size details displayed the incorrect information in the Gunsmith menu. Addressed an issue where Quick Revive would not default to the first slot regardless of when it was obtained. Addressed an issue with Elemental Pop not working with a Pack-a-Punch GS45 and D1.3 Sector. Addressed an issue where the Electric Cherry Augment will stun Brain Rot zombies. C4 Min Damage Increased to 70 and Max Damage Increased to 250. Frag Mid Damage Increased to 150. Semtex Inner Damage Increased to 250. Addressed an…
Addressed an issue where unlock requirements were missing from some sprays.
Addressed an issue where the “Incompatible Attachments” text would be displayed when editing the Olympia Special weapon during a match.
MULTIPLAYER
Equipment
Addressed an issue where the “Commando” Default Class would not have an extra lethal.
Scorestreaks
RC-XD
Addressed an issue where players would be revealed when using an RC-XD.
UI
Party Ops
Addressed an issue where Zone Markers would sometimes display incorrectly.
Stability
Addressed various stability issues.
ZOMBIES
Modes
Grief
Addressed an issue where the objective marker was not displaying correctly when inside a capture zone.
LTM Adjustments
Abomination Challenge
Reduced the amount of damage Mo takes from the Aetherella Trap.
Addressed an issue where Mo could sometimes take a large amount of damage when spawning near the player.
Challenges
Abomination Challenge
Addressed an issue where killing Mo with a Trap would not award the Abomination Challenge Completion Calling Card and Hidden Power GobbleGum.
UI
Addressed an issue that prevented some players from interacting with the Arsenal machine.
July 01
WELCOME TO SEASON 04 RELOADED
The jailbreak was successful, and Stitch is finally free. Joining his old nemesis, Russell Adler, the two remain focused on the objective at hand: revealing the true identities of the Pantheon moles once and for all.
The chase continues as new content arrives in the mid-season update, arriving tomorrow, July 02, to Call of Duty®: Black Ops 6, adding new maps, modes, weapons, events, and more. Get all of the details below!
New Maps
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Play
Fringe (6v6)
First seen in Call of Duty: Black Ops 3, Fringe returns in a reimagined form for Season 04 Reloaded. Deploy to the Rolling Hills distillery during the grand opening ceremony.
Eclipse (6v6, 2v2)
Battle to the beat in this underground nightclub in Avalon where neon lights illuminate the halls and dance floor.
Cel-Shaded Map Variants
Play cel-shaded variants of Nuketown, Babylon, Skyline, Stakeout, and Grind in CODtoons Moshpit, while Party Ops features the same lineup (minus Stakeout).
New Multiplayer Limited-Time Mode
Party Ops (Launch Window)
Party all night in this Free for All party mode challenging players to finish a randomized set of minigames with the highest score!
The clock’s ticking, each minigame occurring in a short time frame. There’s no score limit and Scorestreaks are disabled. Matches take place across Babylon, Grind, Nuketown, and Skyline, with the top three scoring Operators winning the competition. Success means adapting to each new challenge on the fly, as the type and order of minigames is randomized at the start of each match.
Minigames include condensed versions of some classic Party Modes alongside wild challenges like the Dance Off, tasking Operators to get down and funky in the designated dance zones, as well as Musical Zones later in the season, featuring multiple capture points that dwindle down to a final location when the music stops. Better move fast!
New Weapons (Multiplayer & Zombies)
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Next
Olympia - Special (Event Reward)
Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
Pickaxe - Melee Weapon (Event Reward)
One-hit kill. Medium attack speed. Short range.
New Weapon Attachments (Multiplayer & Zombies)
SVD Full Auto Mod (Event Reward)
Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
TR2 CQB Auto Conversion (Event Reward)
Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.
New Zombies Limited-Time Modes
Abomination Challenge (Launch Window)
Summon Mo by opening the doors to the Aether Church. Then defeat Mo. Mo has some unique abilities as an Abomination HVT. He will gain resistance, then immunity, to a weapon repeatedly used on him. Mo’s charge attack also holds a secret.
Expect a variety of Snacks and enemy-based modifiers as you desperately try to gain the upper hand against the undead onslaught:
Rounds turn faster (expect Cranked or Rampage Inducer rates of enemy spawning)
Additional enemies are added to Liberty Falls including:
Amalgams
Doppelghasts
Elder Disciples
Shock Mimics
Toxic Zombies
Additional Features: The Abomination Challenge LTM utilizes a modified version of the “Zombies Snacks” ruleset for Health—meaning you need to secure Snacks dropped as ground loot to increase your Health once you’ve taken damage—though players do not lose energy by moving.
There is no Refrigerator Power-up
Flow State is available, assuming you can slay enough of the undead without taking damage to activate it!
Disabled Features: The following gameplay features are disabled in this Mode:
Save and Quit
Main Quest
Easter Eggs
Rampage Inducer
Exit Strategy (GobbleGum)
Idle Eyes (GobbleGum)
Rewards: 15,000 XP, A Hidden Power GobbleGum, and a special Calling Card for completing the Abomination Challenge.
Starting Room (In-Season)
Starting Room locks all the doors confining you to the start area of the map. You must make do with the resources available in the area. Check each map for the Round Milestone required for Rewards.
Restricted: Door Buys, Exfil, Exit Strategy (GobbleGum)
Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil
Inspired by the initial chamber within the original Black Ops Zombies map “Moon,” Starting Room brings down the complexities of a full RBZ experience, while ramping up the combat and terror. You’re essentially doomed to battle through increasingly vicious waves of undead within the first area of a map. Raptor One has been grounded. All the doors are sealed shut and can’t be opened. Survive to the highest round you can and die trying!
Classic Features: The classic Round-Based Zombies baseline rules are in effect:
Available for crews of one to four players versus zombies
The match ends when all players are eliminated
Modified Features: There are various modifications within a Starting Room match: If the power in the map was off during a normal match, it is already switched to “on”.
If a machine or feature, like a Perk Machine, Pack-A-Punch and/or Der Wunderfizz (at Round 25) are in the starting zone, they will appear. If not, they aren’t available.
Fire Sale Power-up no longer drops randomly from fallen zombies.
Random Perk Power-up has been added to randomly drop from fallen zombies.
Door Buys and Exfil are disabled. There’s no way out!
Map Details
Liberty Falls (Medium): Abandoned Rooftop, Pump & Pay, Motor Lodge, the start of East Main Street
Features and Machines: Mystery Box, Ammo Cache, Dark Aether Field Generator, Wall Buy (GS45), Wall Buy (DM-10), Rampage Inducer, GobbleGum Machine
Features and Machines: Wall Buy (GS45), Ammo Cache, Dark Aether Field Generator, Mystery Box, Rampage Inducer, GobbleGum Machine
Starting Room LTM Rewards: Expect a Pack of five GobbleGums, a high-value GobbleGum, and 15,000XP to be rewarded the first time you reach an impressive Round Milestone. What is that milestone? It depends on the map.
New Zombies Leaderboard Event
King of the Dead Leaderboard Event
Rack up Points. Climb the Leaderboard. Out-slay the competition. During the King of the Dead Leaderboard Event, your Zombie Eliminations count for more than simply your longevity: play a match of Zombies to get placed on a King of the Dead Leaderboard and then get Eliminations to earn Leaderboard Points to climb the Leaderboard and improve your position. Special, Elite, and Boss enemies score more Points so you’ll want to set your sights on the biggest targets you can take out.
New Global Events
Beavis & Butt-Head (MP, ZM)
The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.
GLOBAL
Movement Updates
Additional improvements to player collision that could cause players to get stuck when colliding with each other, particularly when teammates are prone.
Weapons (Multiplayer & Zombies)
Our focus in Season 04 Reloaded is attachment tuning. When it comes to attachment balance, our goal is not for every attachment to be viable on every weapon. That said, we want every attachment to have a place across the many builds and playstyles in Black Ops 6. These changes fall into two main buckets:
Portfolio-wide improvements to attachments that have lower usage.
Targeted, weapon specific changes to enable new builds.
Among the list of attachments receiving buffs across all weapons are the Short Barrel, Lightweight Foregrip, Precision Foregrip, Fast Motion Laser, Target Laser, and Combat Stock. An example of a targeted change is the C9, which has had its Tactical Laser significantly improved.
Assault Rifles
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
XM4
Adjustments:
Attachment Adjustments
Recoil Springs
Vertical Recoil improvement increased from 15% to 18%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Jump ADS Speed improvement increased from 20% to 22%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Steady Aim Laser
Hip Fire Spread improvement increased from 23% to 33%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Tactical Laser
Tactical Stance Spread improvement increased from 67% to 72%.
Tactical Stance ADS Movement Speed improved by 0.25m/s.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.13m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.11m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.11m/s.
Weapon:
AK-74
Adjustments:
Attachment Adjustments
Rapid Fire
Fire Rate improvement increased from 5% to 9%.
Vertical Recoil penalty reduced from 25% to 15%.
Horizontal Recoil penalty reduced from 30% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Compensator
Vertical Recoil improvement increased from 25% to 30%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 25%.
First Shot Recoil improvement increased from 30% to 37%.
Muzzle Brake
First Shot Recoil improvement increased from 60% to 63%.
Lightweight Foregrip
Idle Sway improvement increased from 45% to 55%.
Precision Foregrip
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 45% to 50%.
Slide Hip Fire Spread improvement increased from 45% to 50%.
Dive Hip Fire Spread improvement increased from 55% to 60%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 50%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 20% to 35%.
Weapon:
AMES 85
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 7% to 10%.
Horizontal Recoil improvement increased from 7% to 10%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 65% to 70%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Weapon:
Model L
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
CHF Barrel
Headshot multiplier increased from 1.5x to 1.55x.
Vertical Recoil Penalty reduced from 45% to 40%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 40%.
Slide Hip Fire Spread improvement increased from 25% to 35%.
Dive Hip Fire Spread improvement increased from 35% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Fast Mag I
Sprint to Fire improvement increased from 10ms to 20ms.
ADS Speed improvement increased from 15ms to 20ms.
Flip Mag
Sprint to Fire improvement increased from 20ms to 25ms.
ADS Speed improvement increased from 25ms to 30ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.17m/s.
Heavy Stock
Flinch Received improvement increased from 60% to 65%.
Combat Stock
ADS Movement Speed improvement increased by 0.14m/s.
Flinch Received improvement increased from 35% to 40%.
Weapon:
GPR 91
Adjustments:
Attachment Adjustments
Rapid Fire
Horizontal Recoil penalty reduced from 30% to 25%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ranger Foregrip
Sprint Speed improvement increased by 0.15m/s.
Super Sprint Speed improvement increased by 0.13m/s.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Tactical Laser
Tactical Stance Spread improvement increased from 67% to 72%.
Tactical Stance ADS Movement Speed improved by 0.13m/s.
Tactical Stance ADS Speed improvement increased from 10% to 25%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 70%.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.14m/s.
Light Stock
Movement Speed improvement increased by 0.09m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.11m/s.
Movement Speed improvement increased by 0.09m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.11m/s.
Flinch Received improvement increased from 30% to 35%.
Weapon:
Goblin Mk2
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 30% to 20%.
Horizontal Recoil penalty reduced from 30% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.01m/s.
Weapon:
AS VAL
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 20% to 23%.
Horizontal Recoil improvement increased from 10% to 13%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 60% to 70%.
Dive to Fire improvement increased from 60% to 70%.
CQB Grip
Slide to Fire improvement increased from 60% to 70%.
Dive to Fire improvement increased from 60% to 70%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 40%.
Slide Hip Fire Spread improvement increased from 30% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 60%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Weapon:
Krig C
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty increased from 25% to 30%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Weapon:
Cypher 091
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 26%.
Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Assault Grip
Sprint to Fire improvement increased from 90ms to 100ms.
Commando Grip
Sprint to Fire improvement increased from 40ms to 50ms.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Sprint to Fire improvement increased from 60ms to 70ms.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Fast Mag I
Sprint to Fire improvement increased from 10ms to 20ms.
ADS Speed improvement increased from 15ms to 25ms.
Flip Mag
Now improves Sprint to Fire by 15ms.
Now improves ADS Speed by 15ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Weapon:
Kilo 141
Adjustments:
Attachment Adjustments
Rapid Fire
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 13% to 16%.
Horizontal Recoil improvement increased from 13% to 16%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 24% to 30%.
First Shot Recoil improvement increased from 45% to 50%.
Lightweight Foregrip
Idle Sway improvement increased from 57% to 63%.
Precision Foregrip
Idle Sway improvement increased from 32% to 42%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 33% to 38%.
Slide Hip Fire Spread improvement increased from 35% to 40%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 70%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Weapon:
CR-56 AMAX
Adjustments:
Attachment Adjustments
Rapid Fire
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 22% to 30%.
First Shot Recoil improvement increased from 45% to 50%.
Lightweight Foregrip
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 35% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 57% to 62%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Weapon:
FFAR 1
Adjustments:
Attachment Adjustments
Rapid Fire
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 22% to 30%.
First Shot Recoil improvement increased from 45% to 50%.
Lightweight Foregrip
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 35% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 57% to 62%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
SMGs
SMG Adjustments
Weapon
Adjustments
Weapon:
C9
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Idle Sway improvement increased from 40% to 50%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Tactical Laser
Tactical Stance Spread improvement increased from 60% to 75%.
Tactical Stance ADS Movement Speed improved by 0.25m/s.
Tactical Stance ADS Speed improvement increased from 29% to 59%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 55%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Flinch Received improvement increased from 45% to 50%.
Weapon:
KSV
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 55% to 60%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Idle Sway improvement increased from 35% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
CQB Grip
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 50% to 55%.
Slide Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Weapon:
Tanto .22
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 8% to 11%.
Horizontal Recoil improvement increased from 8% to 11%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Compensator
Vertical Recoil improvement increased from 30% to 40%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 28%.
Muzzle Brake
First Shot Recoil improvement increased from 60% to 65%.
Vertical Foregrip
Horizontal Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Horizontal Recoil improvement increased from 15% to 20%.
Ranger Foregrip
Horizontal Recoil improvement increased from 15% to 20%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 30% to 35%.
Idle Sway Delay increased by 100ms.
Fast Mag II
Sprint to Fire improvement increased from 20ms to 25ms.
ADS Speed improvement increased from 25ms to 31ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Weapon:
PP-919
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 17%.
Horizontal Recoil improvement increased from 15% to 17%.
Long Barrel
Range improvement increased from 35% to 45%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Reinforced Barrel
Range improvement increased from 20% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Compensator
Vertical Recoil improvement increased from 30% to 35%.
Horizontal Recoil improvement increased from 20% to 30%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Muzzle Brake
First Shot Recoil improvement increased from 65% to 70%.
Ergonomic Grip
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
CQB Grip
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.1m/s.
Weapon:
Jackal PDW
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 18%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 55%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Flinch Received improvement increased from 20% to 25%.
Weapon:
Kompakt 92
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 10%.
Horizontal Recoil improvement increased from 5% to 10%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 18%.
Vertical Foregrip
Horizontal Recoil improvement increased from 25% to 30%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 70%.
Precision Foregrip
Idle Sway improvement increased from 35% to 55%.
Horizontal Recoil improvement increased from 10% to 20%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 40% to 45%.
Target Laser
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Flinch Received improvement increased from 35% to 40%.
Weapon:
Saug
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 26%.
Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Weapon:
PPSh-41
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 16%.
Horizontal Recoil improvement increased from 10% to 16%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ranger Foregrip
Sprint Speed improvement increased by 0.13m/s.
Tac Sprint Speed improvement increased by 0.05m/s.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.17m/s.
Ergonomic Stock
Slide to Fire improvement increased from 30% to 35%.
Dive to Fire improvement increased from 30% to 35%.
ADS Movement Speed improvement increased by 0.08m/s.
Balanced Stock
Movement Speed improvement increased by 0.17m/s.
Agility Stock
ADS Movement Speed improvement increased by 0.08m/s.
Combat Stock
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Light Stock
Movement Speed improvement increased by 0.1m/s.
Weapon:
Ladra
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Weapon:
LC10
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 28%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
CQB Grip
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 40% to 45%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Target Laser
Aim Walking Steadiness improvement increased from 40% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
Flinch Received improvement increased from 30% to 35%.
Shotguns
Shotgun Adjustments
Weapon
Adjustments
Weapon:
Marine SP
Adjustments:
Attachment Adjustemnts
Heavy Barrel
Vertical Recoil improvement increased from 30% to 45%.
Now reduces Flinch received by 80%.
Quick Load Barrel
Jump Sprint to Fire improvement increased from 7% to 26%.
Jump ADS Speed improvement increased from 15% to 43%.
Now improves ADS Movement Speed by 0.25 m/s.
Combat Barrel
Sprint to Fire improvement increased from 35ms to 40ms.
Now improves ADS Movement Speed by 0.25 m/s.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 35% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Weapon:
ASG-89
Adjustments:
Attachment Adjusments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 20% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 10% to 13%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 35%.
Slide Hip Fire Spread improvement increased from 30% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Weapon:
Maelstrom
Adjustments:
Attachment Adjustments
Recoil Springs
Vertical Recoil improvement increased from 15% to 18%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 13% to 15%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 35%.
Slide Hip Fire Spread improvement increased from 30% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
LMGs
LMG Adjustments
Weapon
Adjustments
Weapon:
PU-21
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 18% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 45% to 55%.
Precision Foregrip
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.1m/s.
Weapon:
XMG
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 8% to 11%.
Horizontal Recoil improvement increased from 8% to 11%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Weapon:
GPMG-7
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 45% to 50%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Dive Hip Fire Spread improvement increased from 65% to 70%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 25% to 35%.
Weapon:
Feng 82
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Marksman Rifles
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
SWAT 5.56
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 50% to 45%.
Horizontal Recoil penalty reduced from 50% to 45%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 7%.
Horizontal Recoil improvement increased from 5% to 7%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ranger Foregrip
Sprint Speed improvement increased by 0.13m/s.
Super Sprint Speed improvement increased by 0.08m/s.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Steady Aim Laser
Hip Fire Spread improvement increased from 30% to 50%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 40%.
Slide Hip Fire Spread improvement increased from 35% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 70%.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.18m/s.
Light Stock
Movement Speed improvement increased by 0.15m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.1m/s.
Movement Speed improvement increased by 0.11m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.06m/s.
Flinch Received improvement increased from 20% to 35%.
Combat Stock
ADS Movement Speed improvement increased by 0.13m/s.
Weapon:
Tsarkov 7.62
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 20% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Handguard
Idle Sway improvement increased from 45% to 55%.
Precision Handguard
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 55%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.03m/s.
Weapon:
AEK-973
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 60% to 55%.
Horizontal Recoil penalty reduced from 60% to 55%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Dive Hip Fire Spread improvement increased from 55% to 60%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Fast Mag I
Sprint to Fire improvement increased from 10ms to 15ms.
ADS Speed improvement increased from 15ms to 19ms.
Flip Mag
Sprint to Fire improvement increased from 20ms to 25ms.
ADS Speed improvement increased from 25ms to 29ms.
Weapon:
DM-10
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 30% to 25%.
Recoil Springs
Vertical Recoil improvement increased from 8% to 11%.
Horizontal Recoil improvement increased from 8% to 11%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 50% to 55%.
Lightweight Handguard
Idle Sway improvement increased from 35% to 45%.
Precision Handguard
Idle Sway improvement increased from 15% to 25%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 35% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Weapon:
TR2
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Fast Mag II
Reload Speed increased.
Sprint to Fire improvement increased from 20ms to 25ms.
ADS Speed improvement increased from 25ms to 29ms.
Reserve ammunition increased.
Flip Mag
Sprint to Fire improvement increased from 1ms to 15ms.
ADS Speed improvement increased from 15ms to 19ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Weapon:
Essex Model 07
Adjustments:
General Adjustments
Addressed an issue causing misalignment while in ADS with the Essex Model 07.
Attachment Adjustments
Recoil Springs
Vertical Recoil improvement increased from 15% to 18%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 20% to 22%.
Lightweight Handguard
Idle Sway improvement increased from 40% to 50%.
Precision Handguard
Idle Sway improvement increased from 20% to 30%.
Ergonomic Lever
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Lever
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 70%.
Idle Sway Delay increased by 100ms.
Combat Stock
Flinch Received improvement increased from 30% to 35%.
Sniper Rifles
Sniper Rifle Adjustments
Weapon
Adjustments
Weapon:
LW3A1 Frostline
Adjustments:
Attachment Adustments
Rapid Fire
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 20% to 15%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 20% to 25%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 25% to 30%.
Ranger Pad
Sprint Speed improvement increased by 0.18m/s.
Super Sprint Speed improvement increased by 0.08m/s.
Quickdraw Riser
Flinch Received penalty reduced 20% to 15%.
Ergonomic Riser
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 10% to 5%.
CQB Riser
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.28m/s.
Light Stock
Movement Speed improvement increased by 0.23m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.13m/s.
Movement Speed improvement increased by 0.09m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.2m/s.
Flinch Received improvement increased from 23% to 29%.
Weapon:
SVD
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 25% to 15%.
Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 12% to 15%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 20% to 25%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 30% to 35%.
Quickdraw Riser
Flinch Received penalty reduced 20% to 15%.
Ergonomic Riser
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 10% to 5%.
CQB Riser
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 35% to 40%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 12.5% to 15.5%.
Weapon:
LR 7.62
Adjustments:
Additional Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 20% to 15%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 25% to 30%.
Lightweight Handguard
Idle Sway improvement increased from 45% to 55%.
Precision Handguard
Idle Sway improvement increased from 25% to 35%.
Quickdraw Grip
Flinch Received penalty reduced 20% to 15%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 10% to 5%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 200ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 18% to 21%.
Weapon:
AMR Mod 4
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 20% to 25%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 30% to 35%.
Quickdraw Grip
Flinch Received penalty reduced 17% to 13%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 8% to 3%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Weapon:
HDR
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 20% to 25%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 30% to 35%.
Quickdraw Grip
Flinch Received penalty reduced 17% to 13%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 8% to 3%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Pistols
Pistol Adjustments
Weapon
Adjustments
Weapon:
9mm PM
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 7% to 10%.
Horizontal Recoil improvement increased from 7% to 10%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 40% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 40% to 50%.
Idle Sway Delay increased by 100ms.
Weapon:
Grekhova
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 20% to 25%.
Slide Hip Fire Spread improvement increased from 25% to 30%.
Dive Hip Fire Spread improvement increased from 35% to 40%.
Target Laser
Aim Walking Steadiness improvement increased from 25% to 35%.
Idle Sway Delay increased by 100ms.
Weapon:
GS45
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 7%.
Horizontal Recoil improvement increased from 5% to 7%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 40% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 35%.
Slide Hip Fire Spread improvement increased from 25% to 30%.
Dive Hip Fire Spread improvement increased from 40% to 45%.
Target Laser
Aim Walking Steadiness improvement increased from 30% to 35%.
Idle Sway Delay increased by 100ms.
Weapon:
Stryder .22
Adjustments:
Attachment Adjustments
Rapid Fire
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
CQB Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Special
Special Adjustments
Weapon
Adjustments
Weapon:
Sirin 9mm
Adjustments:
Attachment Adjustments
Lightweight Foregrip
Idle Sway improvement increased from 60% to 65%.
Weapon:
Nail Gun
Adjustments:
General Adjustments
Increased Nail Gun ammo count from 15 to 20.
MULTIPLAYER
Modes
Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.
Gunsmith
Addressed an issue that could prevent Optics to be properly attached on the Essex Model 07.
Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.
Equipment
Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.
Scorestreaks
Increased damage per bullet for Death Machine from 20 to 30.
UI
Addressed an issue where some modes were displayed twice in the Private Match modes list.
Addressed an issue that could prevent the Safe Area in Interface settings to be selectable.
Ranked Play
Competitive Map Pool Additions
CDL Hardpoint
Fringe
CDL Search & Destroy
Fringe
Vault
Skyline
CDL Control
Rewind
Gunsmith Firing Range
Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG.
ZOMBIES
Maps
Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
Reduced the interaction time to call Exfil.
Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
Addressed an issue where a control panel displayed bright lights in Terminus.
Grief
We’re back with some more Grief updates for Season 04 Reloaded! We've been monitoring the mode after previous changes, watching your feedback, and playing matches with all of you, and here’s what we’ve landed on for this update...
Player-to-Player Interactions: We believe that slowing and pushing other players, as well as interrupting revives, are core to the Grief experience. However, we do believe that interrupting other players’ health regen has caused players to over-index into melee builds. Starting with Season 04 Reloaded, these player-to-player interactions will no longer interrupt the other player's health regen.
GobbleGum Updates: Keeping a close eye on the data, we’re restricting GobbleGums that remove skill as an element of reviving your teammates in Grief: these include Near Death Experience, Phoenix Up, and Nowhere But There.
New Rewards: As a little extra encouragement for players to finish out a match, Grief will now serve as a new way to earn Whimsical GobbleGums. The winning team will receive two random Whimsicals, and the other team will receive one random Whimsical once Victory and Defeat are declared.
Grief Adjustments: We've previously mentioned that we don't believe any Griefs should be able to be ignored, and we’ve made changes across the board in this update to make every Capture Zone count. Additionally, after a Capture Zone has been completed, zombies will begin to enter the space faster to make sure they're a constant threat. As always, we’ll keep an eye on how these changes affect the mode. Thanks for playing and keep your feedback coming!
Grief
Player-to-player interactions no longer interrupt player health regen.
Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated.
Zombies now begin spawning faster after a Capture Zone is completed.
Grief Adjustments:
Ammo Drain
Will now drain the player's Field Upgrade charge after weapon ammo has been drained.
Duration extended to 60 seconds.
Frozen
Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed.
Duration extended to 60 seconds.
Damage Nerf
Duration extended to 60 seconds.
Weapon Carousel
No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).
Weapons
Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.
Perks
Addressed an issue with the SFX in third person when using PHD Slider and Tribologist augments for PHD Flopper.
Addressed an issue where Quick Revive would not be in the correct placement on the bleed out bar.
Equipment
Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
Addressed an exploit with Shock Charges.
Field Upgrades
Addressed an issue where the Frost Blast unlock condition shows incorrect information.
Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.
Power-Ups
Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession.
Loot
Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.
Enemies
Addressed an issue where the Doppelghast could clip through the ground and die underneath the map.
Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.
UI
Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.
Graphics
Addressed an issue where the low health warning was triggering early.
Addressed an issue where graphical corruption can be seen from the distance in Service Tunnel in Shattered Veil.
Stability
Addressed various stability issues.
June 18
GLOBAL
Gunsmith
Addressed an issue where players could see an error message when using a Permanent Unlock Token.
Graphics
Addressed an issue where the “Storm Rage” Weapon Blueprint’s VFX could persist for the player and their teammates when obtained as ground loot.
MULTIPLAYER
Weapons
Addressed an issue where players could experience an error when switching loadouts.
June 12
GLOBAL
Gunsmith
Essex Model 07
Addressed an issue where the Rapid Fire Mod was not functioning as intended.
Graphics
Addressed an issue where the “Numbers Woods” Operator Skin for Woods would appear bright red in the lobby.
ZOMBIES
Maps
Liberty Falls
Addressed an exploit with Shock Charges.
Modes
Grief
Today, we’ve deployed a new round of Grief tuning changes focused on reducing match length and increasing the intensity of each game. The biggest of these changes boosts the threat of the zombies, so even our base zombies feel dangerous early on and only get deadlier as the rounds go up. When the pace of the game increases, so should the danger of making a mistake! With these new damage values, we’re targeting 4 hits to go down for players who've been keeping up with their Perks and Armor buys.
We’ve also implemented changes to limit players’ ability to extend a match beyond its intended ceiling. Today’s update limits GobbleGum availability by extending the machine’s cooldown to 5 minutes, with more tweaks to GobbleGum usage potentially planned for the future based on player data. Salvage drops have also been reduced from 100 to 50 per pickup, Chopper Gunner and Mutant Injection can no longer drop from Specials and Elites, and crafting Self-Revives is now limited to 1 per player. This should all result in more intense sessions for everyone... and ideally fewer multi-hour matches! 😅
Like you, we've also been bummed out by AFK players in our matches and will now kick them out sooner. We’ve got more updates in testing, and the team is continuing to work on making all Griefs more impactful. Until then, jump in and let us know how these changes are feeling once you’ve gotten a few matches under your belt.
P.S.: For those unaware, each victory in a Capture Zone awards that team 2,000 Essence, so get on it!
Enemy-based melee damage against players now escalates faster than Standard Zombies modes.
Starting at Round 1, enemies will do increased melee damage (1.5x) in Grief.
Enemy melee damage will continue to scale to a maximum scalar (4x) after round 20.
Increased GobbleGum machine cooldown to 5 minutes.
Salvage pickup value reduced from 100 to 50.
Self-Revive crafting limit reduced to 1 per player.
Chopper Gunner and Mutant Injection Support items can no longer drop from Special or Elite enemies.
AFK players are now kicked after 60 seconds of inactivity.
Gunsmith
AS VAL
Addressed an issue that prevented players from viewing Barrel attachments for the AS VAL.
UI
Addressed an issue where the player’s Equipment and Field Upgrade HUD elements could appear grayed-out when another player activated Mutant Injection.
Stability
Addressed various stability issues.
June 06
GLOBAL
Gunsmith
Damage of the “Rapid Fire” Fire Mod attachment has been properly adjusted to match the damage of the AK-74 Assault Rifle.
FFAR 1 Weapon Blueprints now have the appropriate number of attachments.
Underbarrel launchers can now be properly equipped on the “Combo Bash” FFAR 1 Weapon Blueprint.
UI
Hudson, Mace, and R0-Z3 now properly preview at the Operator Select screen.
Closed an exploit that allowed players to equip Weapon Camos that were not unlocked.
Addressed an issue where Mastercraft Icons were not being displayed for the LC10 “Storm Rage” Weapon Blueprint in the customization menu.
MULTIPLAYER
UI
Addressed an issue where players would see an icon next to matchmade players’ names instead of their level when queuing into an MP match.
ZOMBIES
Thank you to everyone who’s been diving head-first into Grief! It's been awesome watching your videos, reading your posts, and playing along with you. We’re focused on moving quickly to make the mode even better and have identified several changes for today and upcoming updates based on player data.
First up: melee spam. We want melee attacks to stay relevant as a mechanic to mess with enemy players, but it shouldn’t be the meta. We’re taking our first steps to address this by reducing the amount of flinch when hit by enemy player melee attacks, and making sure melee attacks from the same weapon won't apply a new stun and slow until previous stun and slow effects are over.
Next: length of matches. Our target ceiling is around 30 minutes and we’re seeing some matches last well over an hour (or two!), so we’ve got some updates. Today, we’ve increased the number of kills required to charge Aether Shroud and Healing Aura so they’ll be less reliable as get-out-of-jail-free options when your team’s in trouble, and we have other changes in testing to make later rounds deadlier. We’re also planning to reduce the amount of Salvage in play to prevent Support stacking, as well as ways to prevent GobbleGum spam and further limit the number of craftable Self-Revives.
Third: we want to make all Griefs feel impactful. We’re working on the best ways to increase their “Griefiness” so that Weapon Carousel isn’t the only one you’re afraid of, and to incentivize more players to capture those zones. Look for those changes in a future update.
Thanks again for playing, and let us know how these new changes feel in-game.
Grief
Significantly reduced the flinch effect when hit by enemy player melee attacks.
Repeated melee attacks from the same weapon no longer apply a new stun and slow until previous stun and slow are over.
Aether Shroud and Healing Aura Field Upgrades now take longer to charge.
240 kills for Healing Aura.
180 kills for Aether Shroud.
Addressed an issue where players could occasionally lose the ability to use their weapons after Weapon Roulette.
Weapon Roulette now grants players appropriate weapons.
Addressed an issue where Wonder Weapons could unintentionally be brought into matches.
Reduced the number of map icons outside of the Grief Arena.
June 02
GLOBAL
Gunsmith
Addressed an issue where the Model L "Drain Hazard" Blueprint was missing Mastercraft UI elements for the Barrel Attachment category.
Addressed an issue where the LC10 "Storm Rage" Blueprint was missing Mastercraft UI elements for the Barrel Attachment category.
Addressed an issue where the Kompakt 92 "Printed End" Blueprint was missing Mastercraft UI elements for the Stock Attachment category.
UI
A feature test that surfaced select store content in the Loadout menus was published in the Season 04 update in error. This feature has now been removed from the live game.
MULTIPLAYER
Ranked Play
The following changes for Ranked Play were made on 5/30.
Competitive Maps and Modes have been corrected to follow the CDL Competitive Settings.
Vote to Forfeit has been reenabled.
Live Pings have been disabled.
UI
Addressed an issue where the weapon held by the Random Operator for Crimson One would be misaligned.
ZOMBIES
General Playlist Updates
Addressed an issue that prevented players from using ascenders, zip lines, and other fast travel mechanics when Anywhere But Here or Nowhere But There were equipped to an active GobbleGum pack. (Added on 5/30)
Challenges
Addressed an issue where the “Hunker Down” Challenge would not be completed when reaching Round 15.
UI
Addressed an issue that could prevent Players from inspecting the profile of another Player in their lobby.
A fix has been deployed to address inaccurate Zombies Lifetime Leaderboard stats for players who are Prestige 10 or higher. (Added on 5/30)
Graphics
Addressed an issue that could prevent the white screen from fading after completing a challenge in Grief.
Stability
Addressed various stability issues.
May 28
WELCOME TO SEASON 04
Keep Your Enemies Close…
Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles.
To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering launches tomorrow, May 29 at 9AM PT across all platforms.
*/ -->
Play
Looking for Call of Duty: Warzone Patch Notes? Raven Software has you covered right here.
New Multiplayer Maps
Previous
Next
Shutdown (6v6)
Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking.
Fugitive (6v6)
Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound.
Blitz (6v6, 2v2)
Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall.
New Multiplayer Modes
Team Elimination
In this twist on Kill Confirmed, two teams are given a limited number of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round.
New Weapons (Multiplayer & Zombies)
Previous
Next
LC10 - SMG (Battle Pass)
Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class.
Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight.
FFAR 1 - Assault Rifle (Battle Pass)
Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility.
Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them.
Essex Model 07 - Marksman Rifle (In-Season, Event Reward)
Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling.
Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.
New Attachments
G-Grip (Battle Pass)
Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments.
Available for SMGs (except PP-19) and Assault Rifles
Stryder .22 3-Round Burst Mod (Launch, Event Reward)
Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range.
SVD Full Auto Mod (In-Season, Event Reward)
Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling.
TR2 CQB Auto Conversion
Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG!
New Scorestreak (Multiplayer & Zombies)
Grim Reaper (In-Season)
Powerful semi-automatic launcher that can fire up to four rockets in one load.
Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.
Grief Returns to Zombies
Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos.
4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round.
Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil.
Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex (Season 04 GobbleGum).
For more details about the return of Grief visit the COD Blog.
New Zombies Challenges
Dark Ops Challenges (Launch)
A mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief.
New Ammo Mod
Shatter Blast (Launch)
“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.”
Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.
Augments
Major
Big Game
Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion.
Blast Chain
On explosion, three additional explosions occur in rapid succession.
Blast Repair
For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player.
Minor
Blast Zone
Increase the size of the explosion.
Blast Boost
Increase the explosion damage.
Blast Wave
Normal enemies are knocked down by the explosion.
New GobbleGums
Available at Launch, crack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack.
Explosive Flourish (Epic): Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes.
Flavor Hex (Legendary): Activates a random Ultra GobbleGum.
Fixed collision along the street to stop equipment from falling through.
Modes
Free For All
Made improvements to Free For All spawn logic.
Infected
Addressed an issue that could prevent the first Infected player from accessing their Loadout.
Weapons
We are kicking off Season 04 with burst-fire marksman rifle and LMG improvements, as well as adjustments to several assault rifles. Both the burst weapons and the LMGs can be quite strong but challenging to use effectively in fast-paced gameplay. Our changes are aimed at areas where these two classes struggle with that faster pacing. The assault rifle adjustments are more targeted. Overall, assault rifle balance is in a good spot, as is the class’s balance in the greater meta. The changes here are meant as small corrections to the highest and lowest performers.
This update also includes adjustments to a handful of attachments across multiple classes. These attachment changes are intended as an early step to address some variances within the weapon classes, and we’ll have more comprehensive attachment balancing planned for an upcoming update.
Assault Rifles
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
XM4
Adjustments:
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 45% to 40%.
Horizontal Recoil Penalty reduced from 20% to 15%.
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Weapon:
AK-74
Adjustments:
We are adding a few more meters to the AK-74’s Max Damage Range, bringing it closer to some of the other assault rifles. The weapon already has higher recoil to contend with at these longer ranges.
AK-74 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
27
— Range —
0 - 38.1m
Post-Patch:
— Damage —
27
— Range —
0 - 40.6m ⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>38.1m
Post-Patch:
— Damage —
22
— Range —
>40.6m ⇧
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 50% to 35%.
Horizontal Recoil Penalty reduced from 20% to 10%.
Marksman Foregrip
Gun Kick reduction while focused increased from 15% to 25%.
Weapon:
AMES 85
Adjustments:
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Weapon:
GPR 91
Adjustments:
We are removing the GPR 91’s Mid Damage Range. This range had the same base TTK as the Max Damage Range, but a lower headshot potential. The GPR 91 now only needs two headshots to improve TTK at all ranges (and just one with the CHF Barrel).
GPR 91 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
23
— Range —
0 - 22.2m
Post-Patch:
— Damage —
23
— Range —
0 - 45.7m ⇧
Damage Range:
Medium Damage Range
Pre-Patch:
— Damage —
22
— Range —
22.3m - 45.7m
Post-Patch:
— None —
Note: This weapon will now only have a Maximum and Minimum Damage range.
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
19
— Range —
>45.7m
Post-Patch:
— Damage —
19
— Range —
>45.7m
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 40% to 35%.
Horizontal Recoil Penalty reduced from 20% to 15%.
Marksman Foregrip
View Kick reduction while focused increased from 15% to 25%.
Gun Kick reduction while focused increased from 20% to 30%.
Weapon:
Model L
Adjustments:
Attachment Adjustments
CHF Barrel
Vertical Recoil Penalty reduced from 55% to 45%.
Horizontal Recoil Penalty reduced from 25% to 20%.
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Weapon:
Goblin Mk2
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 20% to 30%.
Gun Kick reduction while focused increased from 25% to 30%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Weapon:
AS VAL
Adjustments:
The AS VAL will see a small increase to damage in its Mid Damage Range, which will reduce the number of headshots required to achieve a faster TTK (both with and without the CHF barrel).
AS VAL Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
22
— Range —
0 - 19.1m
Post-Patch:
— Damage —
22
— Range —
0 - 19.1m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
18
— Range —
19.2m - 43.2m
Post-Patch:
— Damage —
19 ⇧
— Range —
19.2m - 43.2m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
16
— Range —
>43.2m
Post-Patch:
— Damage —
16
— Range —
>43.2m
Weapon:
Krig C
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Weapon:
Cypher 091
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%.
Gun Kick reduction while focused increased from 20% to 30%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Weapon:
Kilo 141
Adjustments:
The Kilo 141 remains a highly predictable and controllable weapon, but View Kick will now need to be countered throughout the entire recoil pattern.
General Adjustments
Increased View Kick strength.
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%.
Gun Kick reduction while focused increased from 20% to 30%.
Weapon:
CR-56 AMAX
Adjustments:
The CR-56 AMAX is also receiving a recoil nerf, such that players may want to take additional recoil-reducing attachments to stay effective at longer ranges.
General Adjustemnts
Increased View Kick strength and deviation.
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 30%.
Gun Kick reduction while focused increased from 20% to 30%.
SMGs
SMG Adjustments
Weapon
Adjustments
Weapon:
C9
Adjustments:
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Weapon:
KSV
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
Weapon:
Tanto .22
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Weapon:
PP-919
Adjustments:
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
Weapon:
Jackal PDW
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Weapon:
Saug
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
Weapon:
PPSh-41
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Weapon:
Ladra
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 15% to 20%.
Gun Kick reduction while focused increased from 20% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 35%.
Shotguns
Shotgun Adjustments
Weapon
Adjustments
Weapon:
ASG-89
Adjustments:
Attachment Adjustemnts
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Weapon:
Maelstrom
Adjustments:
Attachment Adjusments
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
LMGs
We are continuing to look at ways to increase the effectiveness of LMGs while maintaining class identity. This update will improve recoil and base movement speeds for all LMGs. In particular, the movement speed while firing in ADS is improved by about 10% in most cases. These changes are intended to help LMGs sit better within the pace of the game, but not negate the balance tradeoffs of higher recoil and lower mobility for the class.
Attachment Adjustments for all LMGs
Marksman Foregrip
View Kick reduction while focused increased from 20% to 25%.
Gun Kick reduction while focused increased from 20% to 25%.
LMG Adjustments
Weapon
Adjustments
Weapon:
PU-21
Adjustments:
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed increased from 4.5m/s to 4.6m/s.
Sprinting Movement Speed increased from 6.1m/s to 6.2m/s.
ADS Movement Speed increased.
ADS Firing Movement Speed increased from 2.1m/s to 2.3m/s.
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 45% to 50%.
Combat Stock
Flinch reduction increased from 20% to 30%.
Weapon:
XMG
Adjustments:
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed increased from 4.3m/s to 4.4m/s.
Sprinting Movement Speed increased from 6m/s to 6.1m/s.
ADS Movement Speed increased from 2.4m/s to 2.5m/s.
ADS Firing Movement Speed increased from 1.7m/s to 1.9m/s.
Weapon:
GPMG-7
Adjustments:
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed increased from 4.4m/s to 4.5m/s.
Sprinting Movement Speed increased from 6m/s to 6.1m/s.
ADS Movement Speed increased.
ADS Firing Movement Speed increased from 1.9m/s to 2.1m/s.
Weapon:
Feng 82
Adjustments:
General Adjustments
Reduced View Kick strength and deviation.
Movement Speed slightly increased.
Sprinting Movement Speed slightly increased.
ADS Movement Speed slightly increased.
ADS Firing Movement Speed increased from 2.4m/s to 2.5m/s.
Attachment Adjustments
Heavy Stock
Flinch reduction increased from 45% to 50%
Combat Stock
Flinch reduction increased from 20% to 30%
Marksman Rifles
Burst-fire marksman rifles with one-burst kill potential require a careful balance of risk and reward. Having these weapons in the marksman rifle category helps to keep mobility and handling in check. But our best tools for balance are the recoil, which controls the consistency of the one-burst, and the time between bursts, which directly ties into the “risk” of the gameplay style.
We think the burst rifles still have some room to be stronger without upending the risk/reward balance, so we’re improving the Burst Fire Cooldown on the SWAT 5.56 and AEK-973. We are also improving the Rapid Fire attachments, but want to make sure there’s an appropriate tradeoff to consistency with these when chasing one-burst kills at range.
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
SWAT 5.56
Adjustments:
General Adjustments
Burst Fire Cooldown reduced from 0.22s to 0.19s.
Adjustments to recoil pattern within the burst.
Attachment Adjustments
Rapid Fire:
Burst Fire Cooldown reduced from 0.17s to 0.16s.
Vertical Recoil penalty increased from 30% to 50%.
Horizontal Recoil penalty increased from 30% to 50%.
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
Weapon:
Tsarkov 7.62
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 25%.
Gun Kick reduction while focused increased from 15% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Weapon:
AEK-973
Adjustments:
General Adjustments
Burst Fire Cooldown reduced from 0.325s to 0.29s.
Attachment Adjustments
Rapid Fire
Burst Fire Cooldown reduced from 0.295s to 0.26s.
Vertical Recoil penalty increased from 50% to 60%.
Horizontal Recoil penalty increased from 50% to 60%.
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
Weapon:
DM-10
Adjustments:
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
Weapon:
TR2
Adjustments:
The Drop Time (the time it takes for the weapon to go off screen when switching to another) will now match the other marksman rifles.
General Adjustments
Drop Time improved from 0.5s to 0.35s.
Attachment Adjustments
Marksman Foregrip
View Kick reduction while focused increased from 10% to 20%.
Gun Kick reduction while focused increased from 15% to 25%.
Heavy Stock
Flinch reduction increased from 50% to 55%.
Combat Stock
Flinch reduction increased from 25% to 30%.
Special
Special Adjustments
Weapon
Adjustments
Weapon:
D1.3 Sector
Adjustments:
General Adjustments
Addressed an issue with projectile behavior when firing into water.
Scorestreaks
Addressed an issue that could prevent lingering fire from persisting after a Napalm Strike.
Audio
Addressed several missing voice lines across multiple Operators.
UI
Detailed Death Recap
We've rolled out an expanded version of the Death Recap Widget to provide more detailed information about how you were eliminated. In addition to showing attacker count and damage dealt, the widget now highlights key conditions that contributed to your death:
Affected by Live Ping: Indicates if the enemy had you pinged.
Affected by UAV: Indicates if you were revealed on the minimap by a UAV or HARP.
Affected by Unsuppressed Weapon: Indicates if firing an unsuppressed weapon exposes your position to nearby enemies.
Affected by Body Shield on Teammate: Indicates your position was revealed by a teammate who was held as Body Shield by an enemy.
Affected by Sleeper Agent: Indicates you were eliminated by an enemy infiltrating your team with the Sleeper Agent Field upgrade.
Affected by Scout Pulse: Indicated you were eliminated by an enemy using the Scout Pulse Scorestreak.
Affected by Prox Alarm: Indicated your position was revealed by a Prox Alarm tactical equipment.
Affected by Signal Lure: Indicated your position was revealed because you use the Signal Lure Field Upgrade.
Fixed an issue where players were able to open the Fire Mod Attachment Skins section by using the contextual menu in the Weapons tab..
Fixed an issue when highlighting a Non-Prestige Challenge, the Challenge complete state would display the incorrect progress and the metadata would be missing.
Fixed an issue where Fire Mod Attachments would have UI for available skins, but could not be interacted with.
Fixed an issue where the Scoreboard would display 8 rounds as the Win Limit, despite the game ending at 6 Rounds.
Fixed an issue where the “YOU ARE ELIMINATED” splash would remain on screen.
Stability
Theater Mode temporarily disabled due to an issue with loading replays.
Ranked Play
Keep your Enemies close in Ranked Play as the competition continues in Season 04 with new rewards to claim.
Restrictions Update
SMGs
C9
Tacticals
Flashbangs
Season 04 Rank Setback
Competitors who are continuing their conquest in Ranked Play from Season 03 will notice that their accounts may have been set back as outlined in previous notes.
Every new Season, your Rank may be rolled back based on where you ended the previous season, as follows:
Bronze or Silver Rank players are not impacted by the Seasonal setback and will be able to pick up where they ended Season 03 with no SR deduction.
Gold or Platinum Rank players will start Season 04 in Tier I of Gold or Platinum respectively.
Diamond Rank and above players will start the Season 04 at Diamond I.
Demotion Protection
Demotion Protection will be active for everyone’s first 3 Ranked Play losses in Season 04, and players can expect 1 free loss per day via Daily Loss Forgiveness like in Season 03.
Reminder: Ranked Play Unlock Requirements
Competitors that are returning after an extended period of inactivity may need to Win 10 Matches to requalify for Ranked Play in Season 04.
New Ranked Play competitors will need to win 50 match-made multiplayer matches like previous seasons.
Ranked Play Season 04 Rewards
Ranked Play Season 04 Rewards
Rank Weapon Charms:
Each Rank Gold and above has a unique Rank-themed Weapon Charm that you can earn to show off your rank.
Gold, Platinum, Diamond, Crimson & Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 04 to instantly earn the corresponding Weapon Charm.
Top 250: Finish Season 04 in the Top 250 to earn the “Top 250” Weapon Charm.
Rank Calling Cards
Each Rank Silver and above has a unique Calling Card reward:
Silver, Gold, Platinum, Diamond, Crimson, Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 04 to instantly earn the corresponding Season 04 Rank Calling Card..
Top 250: Finish Season 04 in the Top 250.
Top 250 Champion: One-of-a-kind Calling Card awarded to the single player who finishes Season 04 in the #1 position on the Top 250.
“Pro Reissue AMES 85” AMES 85 Weapon Blueprint: Unlocked by winning 10 Ranked Play matches in Season 04.
100 Season 04 Wins Large Decal: Unlocked by winning 100 Ranked Play matches in Season 04.
ZOMBIES
Maps
Terminus
Addressed an issue that prevented the ramps from being properly illuminated in the Boat Race Side Quest in Terminus.
Citadelle des Morts
Addressed an issue where players can repeat The Guardian fight in Citadelle des Morts when loading a save file.
Addressed an issue where the Amulet sometimes remains too high after defeating The Guardian.
Modes
Addressed an issue where players are sent back to the lobby after pausing the game in splitscreen.
Weapons
Pistols
Pistol Adjustments
Weapon
Adjustments
Weapon:
Stryder .22
Adjustments:
General Adjustments
Increased Pack-a-Punch damage by 100%.
Increased Ammo from 360 to 440.
Reduced Penetration damage falloff by 40%.
Weapon:
9mm PM
Adjustments:
Attachment Adjustments
Increased Pack-a-Punch damage by 50%.
Increased Pack-a-Punch damage range by 100%.
Increased Ammo from 320 to 360.
Scaled Gun and View kick down by 20%.
Reduced Penetration damage falloff by 40%.
This weapon receives a penetration buff when Pack-a-Punched, further increasing penetration with the FMJ attachment.
Weapon:
Grekhova
Adjustments:
General Adjustments
Increased Damage by 150%.
Reduced Damage Range by 30%.
To help individual Pistols feel more unique, we’ve lowered the max damage range on this weapon to make it more effective at closer range, with a more noticeable damage dropoff when fighting enemies at longer distances.
Marksman Rifles
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
Tsarkov 7.62
Adjustments:
General Adjustments
Increased Pack-a-Punch critical Damage by 50%.
Increased ADS speed by 50%.
Lowered Gun and view kick by 80%.
Weapon:
DM-10
Adjustments:
General Adjustments
Increased Pack-a-Punch critical Damage by 60%.
Weapon:
TR2
Adjustments:
General Adjustments
Increased Damage by 40%.
Increased Critical Damage by 90%.
Lowered Gun and View Kick by 40%.
Attatchments
Addressed an issue where Belt-Fed ammo pickups were not working after refilling ammo with an Ammo Cache or Max Ammo Power-Up.
Weapon Blueprints
Addressed an issue where the Death FX for certain Weapon Blueprints were not playing correctly.
Addressed an issue where the Game Over Blueprint with custom attachments would revert back to its default attachments after reloading a save.
Gunsmith
Addressed an issue where Mags and Mag Size details displayed the incorrect information in the Gunsmith menu.
Perks
Quick Revive
Addressed an issue where Quick Revive would not default to the first slot regardless of when it was obtained.
Elemental Pop
Addressed an issue with Elemental Pop not working with a Pack-a-Punch GS45 and D1.3 Sector.
Addressed an issue where the Electric Cherry Augment will stun Brain Rot zombies.
Equipment
C4
C4 Min Damage Increased to 70 and Max Damage Increased to 250.
Frag Mid
Frag Mid Damage Increased to 150.
Semtex
Semtex Inner Damage Increased to 250.
Field Upgrades
Aether Shroud
Addressed an issue where zombies would sometimes target players while Aether Shroud is active.
Addressed an issue where the player will not have their melee weapon equipped after reviving a player while Void Sheath Augment is active.
Dark Flare
Addressed an issue where the Helmeted Zombie is immune to Dark Flare Field Upgrade in Citadelle des Morts.
Support
Death Machine
Increased Death Machine ammo to 350.
Mutant Injection
Addressed an issue where the Third-Person animation for activating the Mutant Injection played incorrectly.
Addressed an issue where the Exfil Cinematic did not play correctly if failed while Mutant Injection was active.
War Machine
Addressed an issue with the War Machine displaying incorrect unlock requirements.
Addressed an issue where the description text for the War Machine was incorrect in the Crafting Table.
Mangler Cannon
Addressed an issue where the Mangler Cannon was not aligned correctly with the Operator's right arm in Third-Person.
GobbleGums
Addressed an issue where the Death Machine or War Machine were left with an ammo count of 1 after using the Support Group GobbleGum.
Disallowed players from using Ziplines right after activating Anywhere but Here GobbleGum.
Power-Up GobbleGums now use the player’s position as a fallback if gameplay space is limited.
Addressed an issue where Time Out GobbleGum would cause zombies to stop spawning if the player who activated the GobbleGum left the match.
Power-Ups
Addressed an issue with the Wunderwaffe DG-2 turning zombies into crawlers while Insta-kill was active with the first shot.
Mystery Box
Addressed an issue where the Mystery Box could only produce a small subset of weapons.
Increased the weight for Seasonal Weapons in the Mystery Box.
Addressed an issue where a Zombie Build weapon from the Mystery Box showed incorrect rarity when dropped.
UI
Addressed an issue where some players would not see the on-screen timer during Exfil.
Addressed an issue where certain UI elements were not being cleared properly after completing steps from the Wonder Weapon Quest prior to completing the Pack-a-Punch Quest in Shattered Veil Directed Mode.
Addressed an issue where the cost of Perks in the Der Wunderfizz Machine would not update if bought in rapid succession.
Addressed an issue where the Staff of Ice was misspelled in the Wonder Weapon and Store Blueprint menus.
Addressed various subtitle typos.
Graphics
Addressed an issue where the Special Round Fog did not roll in gradually if a user joins the match in that round.
Addressed an issue where the spectating player would see a black screen while the player they are spectating used fast travel.