Call Of Duty Bo6 Warzone Season 03 Reloaded Patch Notes | CoD Hub TR
PATCH REPORT · May 13, 2025
Call Of Duty Bo6 Warzone Season 03 Reloaded Patch Notes
Changes
NERFAK-74
Headshot multiplier reduced from 1.2x to 1.12x Lower Torso multiplier reduced from 0.95x to 0.9x Sprint to Fire speed slowed from 190ms to 215ms Aim Down Sight speed slowed from 270ms to 285ms Aim Down Sight move speed reduced from 3.2m/s to 3m/s
BUFFCR-56 Amax
Reload Speed Increased by 15% to align with other Black Ops 6 ARs Flip Mag adjusted from 25 rounds to 30 rounds
BUFFKILO 141
Reload Speed Increased by 15% to align with other Black Ops 6 ARs
ADJUSTEDHolger 556
HOLGER 556 Damage Adjustments Bullet Velocity increased from 720m/s to 810m/s Sprint to Fire speed improved from 252ms to 200ms Headshot multiplier decreased from 1.3x to 1.14x Lower Torso multiplier decreased from 0.96x to 0.85x 40 Round Mag increased to 50 rounds
ADJUSTEDM4
Bullet Velocity increased from 720m/s to 820m/s Upper Torso multiplier decreased from 1.1x to 0.95x
BUFFTAQ-56
Bullet Velocity increased from 720m/s to 800m/s
BUFFC9
10mm Auto 30-Round Mag Vertical Recoil penalty reduced from 40% to 20%.
BUFFSAUG
Drop Time improved from 0.5s to 0.3s. The Drop Time (the time it takes for the weapon go off screen when switching to another) was longer on the Saug than intended. This has been fixed to align with the other SMGs.
NERFHRM-9
Medium Damage Range 2 Removed Lower Torso multiplier decreased from 1x to 0.85x
NERFWSP-9
Medium Damage Range 2 Removed Sprint to Fire speed slowed from 66ms to 120ms Headshot multiplier decreased from 1.3x to 1.13x Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 1x to 0.95x
ADJUSTEDMX9
Medium Damage Range 2 Removed Bullet Velocity increased from 300m/s to 530m/s Sprint to Fire speed slowed from 88ms to 110ms Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased from 0.94x to 0.9x Extended Mag rounds increased from 45 to 50
ADJUSTEDPDSW 528
PDSW 528 Damage Adjustments Medium Damage Range 2 Removed Bullet Velocity decreased from 680m/s to 570m/s Aim Down Sight speed improved from 240ms to 210ms Headshot multiplier increased from 1.2x to 1.27x Lower Torso multiplier decreased from 1x to 0.95x
BUFFASG-89
Rate of Fire improvement increased from 3% to 5%.
BUFFMARINE SP
Marine SP Damage Adjustments Each Damage Value is per Pellet Headshot multiplier increased from 1.2x to 1.6x
ADJUSTEDLockwood 680
Lockwood 680 Damage Adjustments Each Damage Value is per Pellet
ADJUSTEDFeng 82
Now reduces Pre-Fire Delay to 19ms (25% reduction).
ADJUSTEDPU-21
Now reduces Pre-Fire Delay to 10ms (50% reduction). Now removes Pre-Fire Delay (100% reduction).
ADJUSTEDXMG
Now reduces Pre-Fire Delay to 25ms (25% reduction). Now reduces Pre-Fire Delay to 17ms (50% reduction).
BUFFPulemyot 762
Pulemyot 762 Damage Adjustments Headshot multiplier increased from 1.12x to 1.19x Upper and Lower Torso multipliers decreased from 1.1x to 1x
NERFTaq Eradicator
TAQ Eradicator Damage Adjustments Aim Down Sight speed slowed from 330ms to 400ms Headshot multiplier decreased from 1.2x to 1.19x Lower Torso multiplier decreased from 1.1x to 1x
ADJUSTEDRAAL MG
RAAL MG Damage Adjustments Headshot multiplier decreased from 1.3x to 1.18x Lower Torso multiplier increased from 0.95x to 1x
NERFSakin MG38
SAKIN MG38 Damage Adjustments Headshot multiplier decreased from 1.4x to 1.14x Upper Torso multiplier decreased from 1.15x to 1x Lower Torso multiplier decreased from 1.05x to 1x
ADJUSTEDAEK-973
Bullet Velocity decreased from 900m/s to 860m/s Headshot multiplier increased from 1.1x to 1.2x Lower Torso multiplier decreased from 1x to 0.9x Maximum Damage increased from 25 to 45 Minimum Damage increased from 20 to 40 Rate of Fire increased from 5% to 10% Damage Range penalty decreased from 35% to 25% Bullet Velocity penalty decreased from 20% to 10%
ADJUSTEDDM-10
Bullet Velocity increased from 890m/s to 920m/s Aim Down Sight speed improved from 350ms to 330ms Inflicted Flinch to enemies increased Received Flinch from enemies decreased
BUFFSWAT 5.56
SWAT 5.56 Damage Adjustments Bullet Velocity increased from 870m/s to 910m/s Damage Range penalty decreased from 30% to 15% Bullet Velocity penalty decreased from 18% to 10%
ADJUSTEDTR2
This balancing adjustment makes it so the TR2 has best in-class velocity and no damage falloff. It becomes a very easy to use weapon that will be a great sniper counter at longer range. We will monitor how this change goes and adjust accordingly. Bullet Velocity increased from 880m/s to 1020m/s Lower Torso multiplier increased from 0.9x to 1x Headshot multiplier increased from 1.2x to 1.27x Inflicted Flinch to enemies increased View Kick Strength improved significantly
ADJUSTEDTsarkov 7.62
Tsarkov 7.62 Damage Adjustments Bullet Velocity decreased form 915m/s to 890m/s Neck multiplier increased from 1x to 1.25x
ADJUSTEDHDR
Aim Down Sight speed slowed from 510ms to 600ms
BUFFFJX Imperium
FJX Imperium Damage Adjustments Medium Damage Range 1 Removed Aim Down Sight speed improved from 580ms to 540ms With the default scope this makes the ADS speeed 590ms
BUFFKali Sticks
Drop Time improved from 0.83s to 0.25s. The original Drop Time (the time it takes for the weapon go off screen when switching to another) for the Kali Sticks was very slow when compared to other Black Ops 6 melee weapons. We have updated this to match now.
Call of Duty: Warzone Season 03 Reloaded Patch Notes
We’ve resolved an issue that caused incorrect aim down sight speeds while prone and crouching.
RANKED PLAY
Public Events
As previously mentioned, Restock is replacing Fire Sale in circle 3.
BUG FIXES
Fixed an issue that would sometimes cause revive time to be longer than intended on downed teammates.
Fixed an issue allowing players to use emotes in Ranked Play. These are restricted in Ranked Play to prevent players’ from gaining an unfair advantage.
Fixed an issue that prevented players from selecting the “How Prestige Works” button in the Prestige menu while queueing for a match.
Fixed an issue causing Operator voice over to play without a cooldown.
FRIDAY MAY 9
LIVE ISSUES
Server Disconnects
We've fixed several of the issues that were causing server disconnects and will continue investigating reports.
RANKED PLAY
Battle Royale: Ranked Play has been re-enabled.
We have resolved an issue that was preventing players from receiving Skill Rating (SR) upon completing a Ranked Play match.
We have rewarded an estimated value of SR depending on placement and number of eliminations in the match, along with offsetting deployment fees that were incorrectly removed.
This value will be automatically reflected on your profile after logging in.
Public Events
With Ranked Play now restored, we will be replacing the Fire Sale public event with the Restock public event in an upcoming update, as previously outlined in the Patch Notes.
VEHICLES
Items will now drop through a vehicle when dropped from kills or from your quick inventories.
There’s been an unintended strategy where players would hoard loot items for later use by pairing them to vehicles and driving around.
While we applaud the creativity, this is the same reason we moved away from a backpack inventory that devolves the gameplay loop and provides an uncompetitive experience to the game.
BUG FIXES
Fixed an issue causing the Armor Plate animation to play without applying an Armor Plate.
wednesday MAY 7
LIVE ISSUES
Server Disconnects
We’re actively investigating reports of some players encountering issues that may result in disconnects from Warzone matches following the Season 03 Reloaded update.
We understand the frustration caused by ongoing server disconnects and want to clarify that these issues are not due to known malicious attacks or activity. Our studio teams are actively investigating the root cause which shipped with Season 03 Reloaded and will provide updates as soon as possible.
RANKED PLAY
Public Events
Restock is replacing Fire Sale in Ranked Play.
We've been closely monitoring the economy since returning to Verdansk. With recent adjustments to the economy overall, specific strategies involving Fire Sale have become more dominant than intended. While additional tweaks are underway, we're replacing Fire Sale with Restock as we gather data.
Our goal is to reduce the incentive of stockpiling cash and to encourage players to manage and spend their cash strategically throughout the match, especially in the mid-to-late game.
WEAPONS
» Assault Rifles «
CR-56 AMAX
Headshot multiplier decreased from 1.6x to 1.35x
Sprint to Fire speed slowed from 190ms to 215ms
Aim Down Sight move speed reduced from 3.2m/s to 3m/s
AK-74
Maximum Damage reduced from 45 to 39
We are making this adjustment to give SMGs more room to shine in the close range, while keeping the AK-74 as a great mid-long range option.
KRIG C
Medium Damage Range 1 increased from 32 to 33
Headshot multiplier increased from 1.2x to 1.35x
Bullet Velocity increased from 820m/s to 830m/s
Aim Down Sight speed slowed from 260ms to 280ms
Sustained Fire Recoil improved
The Krig C's recoil was holding it back from being a viable option compared to other ARs at range. This change allows it to compete at longer range engagements.
» SMGs «
C9
Maximum Damage increased from 38 to 40
The change to the C9 is to bring it up to par with other SMGs in close range combat.
» Snipers «
HDR
Flinch Resistance reduced by 60%
Attachments:
Heavy Stock
Flinch Resistance reduced from 60% to 35%
Combat Stock
Flinch Resistance reduced from 25% to 15%
BUG FIXES
Fixed an issue where users would sometimes redeploy from the Gulag without a weapon if they entered when the Gulag was closing.
Fixed an issue causing placement to appear incorrect after a Battle Royale Casual match.
Fixed an issue causing eliminated players to drop a Field Upgrade they were not carrying.
Fixed an issue preventing the JAK Slash Aftermarket Part from appearing in the Gunsmith.
wednesday april 30
CALL OF DUTY: WARZONE
EVENTS
High Art
Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone during this event to unlock rewards such as the new Ladra Submachine Gun.
Activation Dates: May 1 to 15
Blaze of Glory
Collect Blaze Bucks dropped by eliminated enemies and found in supply caches in Call of Duty: Warzone. Redeem your bucks for rewards, including the new Vendetta Perk, the Frost Blast Field Upgrade, and the “Highly Decorated” Weapon Camo.
Activation Dates: May 6 to 15
MAPS
New
» Verdansk «
Train Station (East Wing Access)
The previously sealed east wing of the Train Station is now open, offering increased loot opportunities and new flanking routes.
Moving Train
The iconic Verdansk train is back. It now features a respawning Recon Contract - if you choo-choo-choose to take on the mission.
Vertical Ascenders
Ascenders have been reintroduced across Verdansk, matching their placement in the original Season 05 and current Plunder layout.
Vertical Ascenders provide new traversal and engagement options across familiar power positions. We’ll continue monitoring combat flow and weapon performance to determine if adjustments are needed - whether that means removing unnecessary ascenders or adding them to areas that remain difficult to access.
MODES
New
High Trip Resurgence Limited-Time Mode
Experience the classic Resurgence ruleset with special narration and gameplay boosts designed to incinerate your opponents.
Map :
Verdansk
Squad Size:
Quads
Player Count:
120 Players
Massive Resurgence Limited-Time Mode
Engage in rapid-fire combat with Resurgence mechanics, allowing continuous redeployment while the Resurgence timer is active.
Map:
Verdansk
Squad Size:
Quads
Player Count:
120 Players
PLAYLIST
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board .
RANKED PLAY
With the re-introduction of our ranked seasons in this patch, we’re introducing a number of different changes to the ranked ecosystem to coincide with the new map, aimed at retaining in large the pacing and progression structure, while allowing for the other adjustments that are needed. Here’s a brief summary of the details you’ll find below:
150 Players
With our return to Verdansk, Battle Royale Ranked Play is increasing its player count to 150 players, which of course means 50 Teams in the match.
New SR Values
To maintain the overall pacing and progression of the ranked ecosystem, we've tuned the SR values to better reflect the larger map, Season 03’s changes to gameplay as well as general game economy. The overall outcome of this tuning is such that your progress through ranked should be very similar in terms of time investment, with slightly higher difficulties in the very top ends (High Iridescent, top 250).
We have also raised the SR Cap per match for eliminations to 200, instead of 150.
Restrictions Adjustments
We’re mirroring the ban on Bandolier and the Ammo Satchel, and disabled known perks that are counter to the goals we want to facilitate with ranked. At the same time, with Verdansk’s identity revolving so heavily around vehicle usage we have unrestricted launchers so they can be used to effectively counter any vehicle dominance. Alertness has also been removed from the restricted perk list.
As an additional callout - we have added the Trophy system to the buystation to enable planning for a safer vehicle rotation.
Unlocking Ranked Play
In order to access this mode, players must place amongst the top squads in at least 20 matches to be eligible to queue up and begin climbing the ranks.
In this case, "Top Placement" is defined as finishing among the Top 6 teams in Resurgence or the Top 15 teams in Battle Royale. Battle Royale Casual or Bootcamp does not progress your Top Placements.
Basic Overview
General
Map
Mode
Squad Size
Player Count
Map:
Verdansk
Mode:
Battle Royale
Squad Size:
Trios
Player Count:
150
Restrictions
Weapon Restrictions
Modern Warfare Weapons
All
Black Ops 6 Weapons
Blade Launcher
Attachment Restrictions
Thermal Optics
All
Underbarrel Launchers
Drill Charge Launcher
High Explosive Launcher
Standard Launcher
Barrels
CHF Barrel
Fire Mods
Rapid Fire
Dragon’s Breath
Goblin Mk2 7.62 Mini-Rocket Conversion
Other Restrictions
Perks
Birdseye
Specialist
Wildcards
Bandolier
Loot Items
Ammo Satchel
Vehicles
Cargo Truck
Contracts
Big Game Bounty
Miscellaneous
One-Shot Headshots
Shoot During Freefall
Train Recon Contract
Proximity Chat
Text to Chat
Emotes
High Value Loot Zones
Gulag Rocks
Live Pings
Other Gameplay Adjustments
The starting circle is more centered, enabling more playspace on drop - but extreme circle ends can still occur.
Trophy system is added to the buystation inventory to enable a more protected vehicle rotation.
Additional Information
Rank Tiers & SR Requirements
Rank
SR Requirement
Tiers
Rank:
Bronze
SR Requirement:
Starting Rank
Tiers:
N/A
Rank:
Silver
SR Requirement:
900
Tiers:
I, II, III
Rank:
Gold
SR Requirement:
2,100
Tiers:
I, II, III
Rank:
Platinum
SR Requirement:
3,600
Tiers:
I, II, III
Rank:
Diamond
SR Requirement:
5,400
Tiers:
I, II, III
Rank:
Crimson
SR Requirement:
7,500
Tiers:
I, II, III
Rank:
Iridescent
SR Requirement:
10,000
Tiers:
N/A
Rank:
Top 250
SR Requirement:
10,000+
Tiers:
N/A (Leaderboard)
With the start of Season 03 Reloaded, we will exceptionally be setting players across the board back to Bronze.
When Season 04 starts, the setback system will be re-enabled to the typical soft-reset. As a reminder on how that works:
Seasonal SR Setback
Rank at End of Season
Starting Rank Next Season
Rank at End of Season:
Bronze or Silver
Starting Rank Next Season:
No SR deduction; continue as-is.
Rank at End of Season:
Gold
Starting Rank Next Season:
Start at Gold I.
Rank at End of Season:
Platinum
Starting Rank Next Season:
Start at Platinum I.
Rank at End of Season:
Diamond or Higher
Starting Rank Next Season:
Start at Diamond I.
Awarded SR By Placement
Placement
Top 40
Top 30
Top 20
Top 15
Top 10
Top 5
1st
Placement SR
0
10
20
30
50
60
100
Bonus SR Per Elim
4
5
6
8
9
10
12
In addition to the above, Eliminations factor in the difference in skill between you and the victim. This more accurately rewards overcoming a high ranked player, and lessens the impact if the skill delta is too wide (via players being brought into a match with friends, or otherwise).
This skill delta bonus reward changes depending on if they are + / - 3 ranks from your own.
Elimination Rank Detla
Rank Delta
-3
-2
-1
0
1
2
3
Elimination SR
4
5
6
8
9
10
12
We’ve adjusted deployment fees for season 03 allowing a slightly smoother on ramp into the ecosystem. At the beginning of each match, a Deployment Fee is deducted from each player’s Skill Rating (SR) total. The higher the player’s Rank and Tier, the higher the Deployment Fee.
Deployment Fee By Rank
Rank
Deployment Fee (SR)
Rank:
Bronze I
Deployment Fee (SR):
No deployment fee
Rank:
Silver I
Deployment Fee (SR):
5
Rank:
Silver II
Deployment Fee (SR):
10
Rank:
Silver III
Deployment Fee (SR):
15
Rank:
Gold I
Deployment Fee (SR):
25
Rank:
Gold II
Deployment Fee (SR):
30
Rank:
Gold III
Deployment Fee (SR):
35
Rank:
Platinum I
Deployment Fee (SR):
45
Rank:
Platinum II
Deployment Fee (SR):
50
Rank:
Platinum III
Deployment Fee (SR):
55
Rank:
Diamond I
Deployment Fee (SR):
65
Rank:
Diamond II
Deployment Fee (SR):
70
Rank:
Diamond III
Deployment Fee (SR):
75
Rank:
Crimson I
Deployment Fee (SR):
85
Rank:
Crimson II
Deployment Fee (SR):
90
Rank:
Crimson III
Deployment Fee (SR):
95
Rank:
Iridescent & Top 250
Deployment Fee (SR):
100 SR plus 10 SR every 500 SR above 10,000, up to a maximum deployment fee of 200 SR.
Career Rewards
Top Placements
Rewards
Top Placements:
5
Rewards:
Knock Out Player Emblem
Top Placements:
10
Rewards:
WZ Ranked Competitor Operator Skin
Top Placements:
20
Rewards:
Checkmate Loading Screen
Top Placements:
50
Rewards:
Alphaomega Spray
Top Placements:
100
Rewards:
Infinitatus Rex - Weapon Charm
Top Placements:
150
Rewards:
Mastermind Spray
Top Placements:
250
Rewards:
Dominion Weapon Camo
Top Placements:
300
Rewards:
Whisper Knife Melee Blueprint
Skullbuckle Large Decal
Rank Operator Skins
Rank Milestones
Rewards
Conditions
Rank Milestones:
Gold
Rewards:
WZ Gold Competitor
Conditions:
Awarded immediately upon reaching Gold for the first time.
Rank Milestones:
Platinum
Rewards:
WZ Platinum Competitor
Conditions:
Awarded immediately upon reaching Platinum for the first time.
Rank Milestones:
Diamond
Rewards:
WZ Diamond Competitor
Conditions:
Awarded immediately upon reaching Diamond for the first time.
Rank Milestones:
Crimson
Rewards:
WZ Crimson Competitor
Conditions:
Awarded immediately upon reaching Crimson for the first time.
Rank Milestones:
Iridescent
Rewards:
WZ Iridescent Competitor
Conditions:
Awarded immediately upon reaching Iridescent for the first time.
Season 01 Rewards
Requirements
Rewards
Requirements:
1 Win
Rewards:
Junkyard Dog - Weapon Charm
Requirements:
25 Eliminations
Rewards:
Crownbreaker - Weapon Sticker
Requirements:
100 Eliminations
Rewards:
Ranked Renegade - Weapon Camo
Requirements:
250 Eliminations
Rewards:
Exile’s Resolve - AK74 Weapon Blueprint
Requirements:
Reach Silver
Rewards:
Platatag - Player Emblem
Requirements:
Reach Gold
Rewards:
Arumural - Player Emblem
Golden Cup - Player Spray
Gold Competitor - Operator Skin
Requirements:
Reach Platinum
Rewards:
Platinumpasting - Player Emblem
Platinum Belt - Player Spray
Platinum Competitor - Operator Skin
Requirements:
Reach Diamond
Rewards:
Azureice - Player Emblem
Diamond Crown - Player Spray
Diamond Competitor - Operator Skin
Requirements:
Reach Crimson
Rewards:
Crimsonpiece - Player Emblem
Crimson Banner - Player Spray
Crimson Competitor - Operator Skin
Requirements:
Reach Iridescent
Rewards:
Iridosketch - Player Emblem
Iridescent Wreath - Player Spray
Iridescent Competitor - Operator Skin
Requirements:
Finish in Top 250
Rewards:
WZ Top 250 Competitor - Operator Skin
Factum Heroes - Player Emblem
Unstoppable 250 - Player Spray
Requirements:
Finish #1 in Top 250
Rewards:
WZ Top 250 Champion - Operator Skin
Semideistyle - Player Emblem
LOOT & ECONOMY
Updated Ground Loot Weapons
Ground loot weapons have been revised to better align with each weapon’s core role by removing incompatible or underperforming attachments.
Certain weapon builds have been added or removed from the loot pool to improve overall variety and balance.
Slight adjustments have been made to weapon class distribution, including a reduction in the frequency of Snipers and Pistols found in ground loot.
High Value Loot Zones
Each season, three POIs across Verdansk will be designated as High Value Loot Zones, offering increased loot density. For Season 03 Reloaded, the active High Value Loot Zones are: Train Station, Superstore and Military Base - prime locations for early Hot Drops.
High Value Loot Zones are now marked by a distinct color on the POI name during infil, the tac map, and the compass when inside the zone.
The cooldown for Ammo Restock Depots in Plunder has been increased from 5 seconds to 20 seconds.
MOVEMENT
Movement Speed While Plating
Movement speed while inserting armor plates has been standardized. Whether using the normal animation or the one-handed animation granted by Quick Fix, your movement speed will now align with the weapon you had equipped when you began plating.
Previously, plating had a fixed movement speed that could be faster or slower than the weapon you were holding. Now, if you're plating with a melee weapon equipped, your movement will match that weapon's speed. The same applies to other weapon classes - for example, plating with an LMG equipped will now retain the slower movement speed associated with LMGs.
EQUIPMENT
Adjustments
» Lethal «
Drill Charge
The explosion radius increased from 3 meters to 5 meters.
Inner explosion damage increased from 155 to 200.
Outer explosion damage increased from 39 to 100.
Drill Charge has been underperforming relative to other lethal equipment. These updates aim to increase its effectiveness and bring it more in line with peers. We will continue to monitor its usage and impact.
C4
The middle to inner explosion radius increased from 3m to 5m.
Inner explosion damage increased from 225 to 250.
Middle explosion damage increased from 112 to 180.
Slight increase to the speed at which you can detonate the device after throwing it.
Slight adjustments to throw velocity.
These changes are designed to reward accurate throws and improve responsiveness, making C4 a more viable and skill-based option.
Spring Mine
Inner explosion damage reduced from 275 to 250.
This minor reduction gives players more opportunity to react while still preserving the mine's lethality. Remember: crouching reduces mine damage by 50%, and going prone reduces it by 75%.
Blast Trap
Increased the Detonation delay from 0.75 seconds to 1 seconds.
This adjustment provides a slightly longer window for counterplay when triggered unexpectedly. We’ll continue monitoring Blast Trap performance for further tuning in Warzone.
» Tactical «
Stim Shot
Speed increase reduced from 15% to 8%.
The Stim Shot’s primary purpose is health regeneration, with a secondary role as a movement enhancer. In recent updates, its speed boost began to overshadow its healing function. This adjustment helps re-center its role within the gameplay loop.
Experimental Gas
No longer deals tick damage.
Following the gas size adjustments introduced at the start of Black Ops 6, we found the combination of debuff, area coverage, and damage to be underwhelming. By removing its damage entirely, we’re shifting Tacticals toward a clearer identity: no-damage or low-damage utility.
CONTRACTS
Returning
Big Game Bounty
The Big Game Bounty Contract has returned to Battle Royale. Track down and eliminate a high-performing squad for greater rewards - high risk, high reward.
Adjustments
Supply Run Contract
Squadmates who are dead at the time a Supply Run is completed will now also receive the Fire Sale reward.
KILLSTREAKS
Adjustments
Sentry
Effective range increased from 50m to 100m.
Minor increase to max turn speed.
Lifetime increased from 90 seconds to 100 seconds.
Increased max damage from 10 to 12.
When reintroducing the Sentry Gun to Warzone, we aimed to ensure it remained effective without feeling like a substitute for an additional player. These updates enhance its responsiveness in close-quarters engagements while expanding its reach to longer distances, making it more noticeable and reactive without becoming overwhelming.
Bunker Buster
Explosive inner damage reduced from 300 to 290.
Removed damage from gas.
These adjustments aim to slightly reduce the Bunker Buster’s total lethality while improving consistency in its area-of-effect interactions.
UAV
Audible callout on activation of a UAV for enemies has been tightened up with the UX indicator (red box around minimap).
Previously, the callout was designed to alert players that a UAV had been activated nearby - regardless of whether they were inside its detection radius. Now, the audio callout will only trigger if you are currently within UAV coverage when it is activated. If you enter the UAV’s range afterward, only the red minimap border will appear, reducing confusion and improving clarity.
PERKS
Adjustments
Low Profile
Prone and crouch movement speed increased from 20% to 30%.
Bomb Squad
Damage reduction increased from 20% to 30%.
Survivor
Health regeneration delay increased from 3 seconds to 4 seconds.
Survivor continues to be a highly selected perk. This slight delay maintains its strength while improving balance across the perk ecosystem.
Reactive Armor
Armor regeneration speed increased by 50%.
Once regeneration begins, armor will now fully regenerate up to 75 armor (half of the total pool) within 25 seconds if no plates are equipped.
Tracker
Tracker outlines have been refined with thinner lines to improve visual clarity.
This change aligns with broader visual updates to reduce clutter. Reminder: Tracker is countered by the Cold-Blooded Perk.
WEAPONS
New Weapons
Ladra Submachine Gun
Full-auto submachine gun. Extreme rate of fire, excellent range, and low recoil.
Acquirable via High Art Event Reward
New Conversion Kits
Goblin Mk2 7.62 Mini-Rocket Conversion Kit
Converts the Goblin Mk2 Assault Rifle into a fully automatic weapon with explosive rocket ammunition. Splash damage capabilities come at the expense of bullet velocity and rate of fire. Equips a new default Barrel and Magazine.
Acquirable via Event Reward
Weapon Adjustments
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
AK-74
Adjustments:
Headshot multiplier reduced from 1.2x to 1.12x
Lower Torso multiplier reduced from 0.95x to 0.9x
Sprint to Fire speed slowed from 190ms to 215ms
Aim Down Sight speed slowed from 270ms to 285ms
Aim Down Sight move speed reduced from 3.2m/s to 3m/s
Weapon:
CR-56 AMAX
Adjustments:
Reload Speed Increased by 15% to align with other Black Ops 6 ARs
Flip Mag adjusted from 25 rounds to 30 rounds
Weapon:
KILO 141
Adjustments:
Reload Speed Increased by 15% to align with other Black Ops 6 ARs
Weapon:
BAL-27 (MWIII)
Adjustments:
BAL-27 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
28
— Range —
0 - 31.8m
Post-Patch:
— Damage —
32⇧
— Range —
0 - 31.8m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
26
— Range —
31.8 - 43.1m
Post-Patch:
— Damage —
26
— Range —
31.8 - 41.9m⇩
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>48.2m
Post-Patch:
— Damage —
22
— Range —
>41.9m⇩
Additional Adjustments
Visual Recoil Reduced
Weapon:
HOLGER 556 (MWIII)
Adjustments:
HOLGER 556 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
38
— Range —
0 - 40.6m
Post-Patch:
— Damage —
40⇧
— Range —
0 - 35.5m⇩
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
34
— Range —
40.6 - 50.8m
Post-Patch:
— Damage —
38⇧
— Range —
35.5 - 45.7m⇩
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
30
— Range —
>50.8m
Post-Patch:
— Damage —
32⇧
— Range —
>45.7m⇩
Additional Adjustments
Bullet Velocity increased from 720m/s to 810m/s
Sprint to Fire speed improved from 252ms to 200ms
Headshot multiplier decreased from 1.3x to 1.14x
Lower Torso multiplier decreased from 0.96x to 0.85x
Visual Recoil Reduced
Attachments
40 Round Mag increased to 50 rounds
Weapon:
M4 (MWII)
Adjustments:
M4 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
27
— Range —
0 - 25.4m
Post-Patch:
— Damage —
32⇧
— Range —
0 - 43.18m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
24
— Range —
25.4 - 40.64m
Post-Patch:
— Damage —
27⇧
— Range —
43.18 - 55.88m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
20
— Range —
>40.64m
Post-Patch:
— Damage —
25⇧
— Range —
>55.88m⇧
Additional Adjustments
Bullet Velocity increased from 720m/s to 820m/s
Upper Torso multiplier decreased from 1.1x to 0.95x
Visual Recoil Reduced
Weapon:
TAQ-56 (MWII)
Adjustments:
TAQ-56 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
31
— Range —
0 - 35.56m
Post-Patch:
— Damage —
39⇧
— Range —
0 - 38.1m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
28
— Range —
35.56 - 47m
Post-Patch:
— Damage —
33⇧
— Range —
38.1 - 48.2m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
25
— Range —
>47m
Post-Patch:
— Damage —
29⇧
— Range —
>48.2m⇧
Additional Adjustments
Bullet Velocity increased from 720m/s to 800m/s
Visual Recoil Reduced
SMG Adjustments
Weapon
Adjustments
Weapon:
C9
Adjustments:
Attachments
10mm Auto 30-Round Mag
Vertical Recoil penalty reduced from 40% to 20%.
Weapon:
SAUG
Adjustments:
Drop Time improved from 0.5s to 0.3s.
The Drop Time (the time it takes for the weapon go off screen when switching to another) was longer on the Saug than intended. This has been fixed to align with the other SMGs.
Weapon:
HRM-9 (MWIII)
Adjustments:
HRM-9 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
28
— Range —
0 - 11.9m
Post-Patch:
— Damage —
34⇧
— Range —
0 - 10.6m⇩
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
24
— Range —
11.9 - 19m
Post-Patch:
— Damage —
32⇧
— Range —
10.6 - 17.7m⇩
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
20
— Range —
>19m
Post-Patch:
— Damage —
21⇧
— Range —
>17.7m⇩
Additional Adjustments
Medium Damage Range 2 Removed
Lower Torso multiplier decreased from 1x to 0.85x
Weapon:
WSP-9 (MWIII)
Adjustments:
WSP-9 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
42
— Range —
0 - 11.4m
Post-Patch:
— Damage —
45⇧
— Range —
0 - 11.9m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
35
— Range —
11.4 - 20.3m
Post-Patch:
— Damage —
38⇧
— Range —
11.9⇧ - 20.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
27
— Range —
>20.3m
Post-Patch:
— Damage —
30⇧
— Range —
>20.3m
Additional Adjustments
Medium Damage Range 2 Removed
Sprint to Fire speed slowed from 66ms to 120ms
Headshot multiplier decreased from 1.3x to 1.13x
Upper Torso multiplier decreased from 1.1x to 1x
Lower Torso multiplier decreased from 1x to 0.95x
Visual Recoil Reduced
Weapon:
MX9 (MWII)
Adjustments:
MX9 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
34
— Range —
0 - 10.1m
Post-Patch:
— Damage —
38⇧
— Range —
0 - 11.1m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
28
— Range —
10.1 - 22.3m
Post-Patch:
— Damage —
34⇧
— Range —
11.1 - 19.8m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
19
— Range —
>22.3m
Post-Patch:
— Damage —
24⇧
— Range —
>19.8m⇧
Additional Adjustments
Medium Damage Range 2 Removed
Bullet Velocity increased from 300m/s to 530m/s
Sprint to Fire speed slowed from 88ms to 110ms
Upper Torso multiplier decreased from 1.1x to 1x
Lower Torso multiplier decreased from 0.94x to 0.9x
Visual Recoil Reduced
Attachments
Extended Mag rounds increased from 45 to 50
Weapon:
PDSW 528 (MWII)
Adjustments:
PDSW 528 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
28
— Range —
0 - 10.1m
Post-Patch:
— Damage —
30⇧
— Range —
0 - 12.2m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
24
— Range —
10.1 - 20.5m
Post-Patch:
— Damage —
28⇧
— Range —
12.2⇧ - 20m⇩
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
19
— Range —
>20.5m
Post-Patch:
— Damage —
20⇧
— Range —
>20m⇩
Additional Adjustments
Medium Damage Range 2 Removed
Bullet Velocity decreased from 680m/s to 570m/s
Aim Down Sight speed improved from 240ms to 210ms
Headshot multiplier increased from 1.2x to 1.27x
Lower Torso multiplier decreased from 1x to 0.95x
Visual Recoil Reduced
Shotguns Adjustments
Weapon
Adjustments
Weapon:
ASG-89
Adjustments:
Attachments
Rapid Fire
Rate of Fire improvement increased from 3% to 5%.
Weapon:
MARINE SP
Adjustments:
Marine SP Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
60
— Range —
0 - 1.8m
Post-Patch:
— Damage —
60
— Range —
0 - 1.8m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
45
— Range —
1.8 - 6.3m
Post-Patch:
— Damage —
55⇧
— Range —
1.8 - 6.3m
Damage Range:
Medium Damage Range 2
Pre-Patch:
— Damage —
32
— Range —
6.3 - 8.9m
Post-Patch:
— Damage —
45⇧
— Range —
6.3 - 8.9m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
21
— Range —
>8.9m
Post-Patch:
— Damage —
32⇧
— Range —
>8.9m
Additional Adjustments
Each Damage Value is per Pellet
Attachments
12 Gauge Slugs
Headshot multiplier increased from 1.2x to 1.6x
Weapon:
LOCKWOOD 680 (MWIII)
Adjustments:
Lockwood 680 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
60
— Range —
0 - 1.02m
Post-Patch:
— Damage —
60
— Range —
0 - 1.8m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
45
— Range —
1.02 - 4.5m
Post-Patch:
— Damage —
45
— Range —
1.8 - 6.3m⇧
Damage Range:
Medium Damage Range 2
Pre-Patch:
— Damage —
32
— Range —
4.5 - 8.9m
Post-Patch:
— Damage —
32
— Range —
6.3⇧ - 8.9m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
21
— Range —
>8.9m
Post-Patch:
— Damage —
21
— Range —
>8.9m
Additional Adjustments
Each Damage Value is per Pellet
LMG Adjustments
Weapon
Adjustments
Weapon:
GENERAL
Adjustments:
All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210
Weapon:
FENG 82
Adjustments:
Attachments
Fast Mag I
Now reduces Pre-Fire Delay to 19ms (25% reduction).
Weapon:
PU-21
Adjustments:
Attachments
Fast Mag I
Now reduces Pre-Fire Delay to 10ms (50% reduction).
Fast Mag II
Now removes Pre-Fire Delay (100% reduction).
Weapon:
XMG
Adjustments:
Attachments
Fast Mag I
Now reduces Pre-Fire Delay to 25ms (25% reduction).
Fast Mag II
Now reduces Pre-Fire Delay to 17ms (50% reduction).
Weapon:
PULEMYOT 762 (MWIII)
Adjustments:
Pulemyot 762 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
36
— Range —
0 - 38.1m
Post-Patch:
— Damage —
45⇧
— Range —
0 - 43.1m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— New Range —
Post-Patch:
— Damage —
38
— Range —
43.1 - 55.8m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
34
— Range —
>38.1m
Post-Patch:
— Damage —
34
— Range —
>55.8m⇧
Additional Adjustments
Headshot multiplier increased from 1.12x to 1.19x
Upper and Lower Torso multipliers decreased from 1.1x to 1x
Visual Recoil Reduced
Weapon:
TAQ ERADICATOR (MWIII)
Adjustments:
TAQ Eradicator Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
30
— Range —
0 - 39.3m
Post-Patch:
— Damage —
32⇧
— Range —
0 - 40.6m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— New Range —
Post-Patch:
— Damage —
29
— Range —
40.6 - 50.8m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
26
— Range —
>39.3m
Post-Patch:
— Damage —
27⇧
— Range —
>50.8m⇧
Additional Adjustments
Aim Down Sight speed slowed from 330ms to 400ms
Headshot multiplier decreased from 1.2x to 1.19x
Lower Torso multiplier decreased from 1.1x to 1x
Visual Recoil Reduced
Weapon:
RAAL MG (MWII)
Adjustments:
RAAL MG Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
38
— Range —
0 - 41.9m
Post-Patch:
— Damage —
49⇧
— Range —
0 - 40.5m⇩
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
35
— Range —
41.9 - 53.3m
Post-Patch:
— Damage —
42⇧
— Range —
40.5⇩ - 53.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
37
— Range —
>53.3m
Post-Patch:
— Damage —
37
— Range —
>53.3m
Additional Adjustments
Headshot multiplier decreased from 1.3x to 1.18x
Lower Torso multiplier increased from 0.95x to 1x
Visual Recoil Reduced
Weapon:
SAKIN MG38 (MWII)
Adjustments:
SAKIN MG38 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
30
— Range —
0 - 39.3m
Post-Patch:
— Damage —
38⇧
— Range —
0 - 35.5m⇩
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
27
— Range —
39.3 - 50.8m
Post-Patch:
— Damage —
34⇧
— Range —
35.5 - 45.7m⇩
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
25
— Range —
>50.8m
Post-Patch:
— Damage —
30⇧
— Range —
>45.7m⇩
Additional Adjustments
Headshot multiplier decreased from 1.4x to 1.14x
Upper Torso multiplier decreased from 1.15x to 1x
Lower Torso multiplier decreased from 1.05x to 1x
Visual Recoil Reduced
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
GENERAL
Adjustments:
All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo.
Weapon:
AEK-973
Adjustments:
AEK-973 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
44
— Range —
0 - 40.6m
Post-Patch:
— Damage —
50⇧
— Range —
0 - 43.1m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
40
— Range —
>40.6m
Post-Patch:
— Damage —
43⇧
— Range —
>43.1m⇧
Additional Adjustments
Bullet Velocity decreased from 900m/s to 860m/s
Headshot multiplier increased from 1.1x to 1.2x
Lower Torso multiplier decreased from 1x to 0.9x
Attachments
Rapid Fire
Maximum Damage increased from 25 to 45
Minimum Damage increased from 20 to 40
Rate of Fire increased from 5% to 10%
Damage Range penalty decreased from 35% to 25%
Bullet Velocity penalty decreased from 20% to 10%
Weapon:
DM-10
Adjustments:
DM-10 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
78
— Range —
0 - 45.7m
Post-Patch:
— Damage —
78
— Range —
0 - 50.8m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
60
— Range —
>45.7m
Post-Patch:
— Damage —
60
— Range —
>50.8m⇧
Additional Adjustments
Bullet Velocity increased from 890m/s to 920m/s
Aim Down Sight speed improved from 350ms to 330ms
Inflicted Flinch to enemies increased
Received Flinch from enemies decreased
Weapon:
SWAT 5.56
Adjustments:
SWAT 5.56 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
62
— Range —
0 - 45.7m
Post-Patch:
— Damage —
62
— Range —
0 - 50.8m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
43
— Range —
>45.7m
Post-Patch:
— Damage —
47⇧
— Range —
>50.8m⇧
Additional Adjustments
Bullet Velocity increased from 870m/s to 910m/s
Attachments
Rapid Fire
Damage Range penalty decreased from 30% to 15%
Bullet Velocity penalty decreased from 18% to 10%
Weapon:
TR2
Adjustments:
TR2 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
62
— Range —
0 - 45.7m
Post-Patch:
— Damage —
59⇩
— Range —
0 - 45.7m
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
55
— Range —
>45.7m
Post-Patch:
— Damage —
59⇧
— Range —
>45.7m
This balancing adjustment makes it so the TR2 has best in-class velocity and no damage falloff. It becomes a very easy to use weapon that will be a great sniper counter at longer range. We will monitor how this change goes and adjust accordingly.
Additional Adjustments
Bullet Velocity increased from 880m/s to 1020m/s
Lower Torso multiplier increased from 0.9x to 1x
Headshot multiplier increased from 1.2x to 1.27x
Inflicted Flinch to enemies increased
View Kick Strength improved significantly
Weapon:
TSARKOV 7.62
Adjustments:
Tsarkov 7.62 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
78
— Range —
0 - 43.1m
Post-Patch:
— Damage —
80⇧
— Range —
0 - 50.8m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
60
— Range —
>43.1m
Post-Patch:
— Damage —
60
— Range —
>50.8m⇧
Additional Adjustments
Bullet Velocity decreased form 915m/s to 890m/s
Neck multiplier increased from 1x to 1.25x
Sniper Adjustments
Weapon
Adjustments
Weapon:
HDR
Adjustments:
Aim Down Sight speed slowed from 510ms to 600ms
Weapon:
FJX IMPERIUM (MWII)
Adjustments:
FJX Imperium Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
150
— Range —
0 - 50.8m
Post-Patch:
— Damage —
150
— Range —
0 - 58.4m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
125
— Range —
>50.8m
Post-Patch:
— Damage —
145⇧
— Range —
>58.4m⇧
Additional Adjustments
Medium Damage Range 1 Removed
Aim Down Sight speed improved from 580ms to 540ms
With the default scope this makes the ADS speeed 590ms
Melee Adjustments
Weapon
Adjustments
Weapon:
KALI STICKS
Adjustments:
Drop Time improved from 0.83s to 0.25s.
The original Drop Time (the time it takes for the weapon go off screen when switching to another) for the Kali Sticks was very slow when compared to other Black Ops 6 melee weapons. We have updated this to match now.
Gulag Loadout Adjustments
Circle 1
Category
Loadout 1
Loadout 2
Loadout 3
Category:
Primary
Loadout 1:
Loadout 2:
Loadout 3:
Category:
Secondary
Loadout 1:
Stryder .22
Extended Mag I
Loadout 2:
9MM PM
Extended Mag I
Loadout 3:
GS45
Extended Mag I
Category:
Lethal
Loadout 1:
Frag
Loadout 2:
Thermite
Loadout 3:
Molotov
Category:
Tactical
Loadout 1:
Smoke
Loadout 2:
Smoke
Loadout 3:
Smoke
Circle 2
Category
Loadout 1
Loadout 2
Loadout 3
Category:
Primary
Loadout 1:
C9
Loadout 2:
Krig C
Loadout 3:
KSV
Category:
Secondary
Loadout 1:
Stryder .22
Extended Mag I
Loadout 2:
9MM PM
Extended Mag I
Loadout 3:
GS45
Extended Mag I
Category:
Lethal
Loadout 1:
Frag
Loadout 2:
Thermite
Loadout 3:
Molotov
Category:
Tactical
Loadout 1:
Smoke
Loadout 2:
Smoke
Loadout 3:
Smoke
Circle 3
Category
Loadout 1
Loadout 2
Loadout 3
Category:
Primary
Loadout 1:
C9
Extended Mag I
Loadout 2:
Krig C
Extended Mag I
Loadout 3:
KSV
Extended Mag I
Category:
Secondary
Loadout 1:
Stryder .22
Extended Mag I
Loadout 2:
9MM PM
Extended Mag I
Loadout 3:
GS45
Extended Mag I
Category:
Lethal
Loadout 1:
Frag
Loadout 2:
Thermite
Loadout 3:
Molotov
Category:
Tactical
Loadout 1:
Smoke
Loadout 2:
Smoke
Loadout 3:
Smoke
Circle 4
Category
Loadout 1
Loadout 2
Loadout 3
Category:
Primary
Loadout 1:
C9
Extended Mag I
Quickdraw Grip
Loadout 2:
Krig C
Extended Mag I
Vertical Foregrip
Loadout 3:
KSV
Extended Mag I
Quickdraw Grip
Category:
Secondary
Loadout 1:
Stryder .22
Extended Mag I
Loadout 2:
9MM PM
Extended Mag I
Loadout 3:
GS45
Extended Mag I
Category:
Lethal
Loadout 1:
Frag
Loadout 2:
Thermite
Loadout 3:
Molotov
Category:
Tactical
Loadout 1:
Smoke
Loadout 2:
Smoke
Loadout 3:
Smoke
Default Loadout Adjustments
Default Loadouts
Loadout
Primary
Secondary
Equipment
Perks / Wildcard
Loadout:
Enforcer
Primary:
Kilo 141
Willis 3x
Compensator
Reinforced Barrel
Vertical Foregrip
Extended Mag II
Quickdraw Grip
Infiltrator Stock
Recoil Springs
Secondary:
Grekhova
Ported Compensator
Reinforced Barrel
Extended Mag I
Ergonomic Grip
Recoil Springs
Equipment:
• Frag
• Smoke Grenade
Perks / Wildcard:
Perks
• Survivor
• Sprinter
• Tempered
Wildcard
• Gunfighter
Loadout:
Commando
Primary:
PP-919
Suppressor
Long Barrel
Fast Mag I
Commando Grip
Infiltrator Stock
Secondary:
SWAT 5.56
Compensator
Vertical Foregrip
Full-Auto Extended Mag
Balanced Stock
SWAT 5.56 Grau Conversion
Equipment:
• Impact Grenade
• Stim Shot
Perks / Wildcard:
Perks
• Scavenger
• Tracker
• Gung-ho
Wildcard
• Overkill
Loadout:
Strategist
Primary:
XMG
Willis 3x
Compensator
Gain-Twist Barrel
Vertical Foregrip
Combat Stock
Secondary:
HE-1 (Launcher)
Equipment:
• C4
• Shock Charge
Perks / Wildcard:
Perks
• Grenadier
• Quatermaster
• Gung-ho
Wildcard
• Battle Ready
Loadout:
Recon
Primary:
LR 7.62
Gain-Twist Barrel
Precision Handguard
Quickdraw Grip
Target Laser
7.62 NATO Overpressured
Secondary:
CR-56 AMAX
Volzhskiy Reflex
Compensator
Gain-Twist Barrel
Vertical Foregrip
7.62x39mm Overpressured
Equipment:
• Spring Mine
• Snapshot Grenade
Perks / Wildcard:
Perks
• Mountaineer
• Bomb Squad
• Alertness
Wildcard
• Overkill
Loadout:
Infiltrator
Primary:
C9
Kepler Microflex
Suppressor
Long Barrel
Vertical Foregrip
Extended Mag I
Commando Grip
Infiltrator Stock
Recoil Springs
Secondary:
9MM PM
Suppressor
Long Barrel
Extended Mag I
Quickdraw Grip
Rapid Fire
Equipment:
• Semtex
• Decoy
Perks / Wildcard:
Perks
• Reflexes
• Cold-Blooded
• Ghost
Wildcard
• Gunfighter
Loadout:
Overwatch
Primary:
HDR
Suppressor
Gain-Twist Barrel
Lightweight Bipod
Quickdraw Grip
108mm Overpressured
Secondary:
GS45
Suppressor
Long Barrel
Extended Mag II
Commando Grip
Rapid Fire
Equipment:
• Blast Trap
• Smoke Grenade
Perks / Wildcard:
Perks
• Scavenger
• Cold-Blooded
• Birdseye
Wildcard
• Battle Ready
OPERATORS
Favoriting Operators
Players can mark Operators as favorites.
There is a cap on the number of Operators that can be favorited: players will receive a notification upon reaching this limit.
Random Operator Selection
Players can now enable a "Random Operator" option, allowing the game to select a different Operator each time they load in.
If favorites are set, players have the option to randomize exclusively among their favorites.
Players can select up to a maximum of 20 operators to randomize from.
Random Skin Selection
Within each Operator’s customization menu, players can enable the "Random Skin" option.
Each time an Operator is selected, a different owned skin will be applied.
If favorite skins are set, the random selection will be limited to those skins.
Players can select up to 10 skins to randomize from for a single operator.
UI/UX
New
Loadout Marker Icon Quality of Life
A blue Loadout Drop icon will now appear in the squad widget when your team has enough cash to purchase a Loadout at a Buy Station.
Damage Closes Buystation Menu Setting Quality of Life
Players can now toggle whether the Buy Station menu automatically closes upon taking damage. This setting is off by default. When enabled, the menu will close immediately when the player receives incoming damage.
Killfeed Duration Setting Quality of Life
A new setting allows players to customize how long killfeed messages remain visible on screen after a killfeed update.
Adjustments
Attachment Filter for Modern Warfare Weapons Quality of Life
An improved attachment filtering system has been added for Modern Warfare weapons. This enhancement introduces category-specific filters to streamline the attachment selection process, making it easier to navigate large inventories and quickly find the desired attachments.
Death Recap Widget Quality of Life
The Death Recap system has been expanded in Season 03 Reloaded to provide clearer insight into the conditions that contributed to your death. New indicators include:
Affected by Heartbeat Sensor: Indicates the enemy detected your position with the heartbeat sensor equipment.
Affected by Body Shield on Teammate: Indicates your position was revealed by a teammate who was body shield by an enemy.
Affected by Resurgence Mark: Indicates your position was revealed by a teammate who died in Resurgence game mode.
Affected by Prox Alarm: Indicated your position was revealed by a Prox Alarm tactical equipment.
Affected by Most Wanted Target: Indicate your position was revealed by opting-in the Most Wanted Contract.
Nearby Grenade Notification Quality of Life
The grenade warning icon now fades slightly when the player is no longer in direct line of sight of the active grenade, providing a more intuitive visual cue.
Damage Overlay Opacity Quality of Life
The full-screen red damage overlay triggered by armor damage has had its opacity reduced by 50%, creating a less visually intense experience when under fire.
Double Killstreak Overwrite Notification Quality of Life
When two enemy Killstreaks are activated within three seconds of each other, the second notification will now interrupt and replace the first. This ensures both are delivered promptly and players can react appropriately.
Previously, the second notification would wait for the first to finish, often resulting in delayed awareness.
Death Skull Icon Improvements Quality of Life
The death skull icon has been adjusted to scale more appropriately with distance. It will now appear larger when close by, making it easier to spot, while taking up less screen space when viewed from afar.
This change builds on an earlier update that added the skull icon to help players identify where they died and recover their loadouts. Based on feedback, we've fine-tuned the scaling to reduce visual clutter at long range.
VEHICLES
New
TRIUMPH TF 250-X Dirt Bike
A brand-new vehicle type hits Verdansk: the TRIUMPH TF 250-X Dirt Bike. Designed for quick getaways and high-speed flanks, this single-seat ride boasts impressive acceleration and top speed - but at the cost of lower durability.
Adjustments
Heli
Adjusted the weight class from medium-light to light. This adjusts how explosives and launchers interact with the Heli.
Launchers (including JOKR) 1 hit.
Grenades (including C4) 1 hit.
Traps 1 hit.
Thermite 10 ticks.
Heli Passenger View Angles
Players can now look around with more freedom than before, and are less restricted in tracking targets below the vehicle.
AUDIO
Vehicles
Revised and Rebalanced the volumes of vehicle engine, suspension, chassis, tire surface/skids, water, impact, hit-marker and horn sounds.
CHALLENGES
Removed Unavailable Daily Challenges
The following Daily Challenges have been removed as they were not progressable in all modes:
SAM/Sentry Turret Challenge
Counter-UAV (CUAV) Challenge
Stickerbook Challenge Fixes
Improved filtering to ensure all Stickerbook Challenges are now progressable in Ranked Battle Royale.
All challenges referencing Battle Royale now also track in Battle Royale Casual.
Armory Unlock Update
Added the JAK Devastator as an Armory Challenge unlock.
Stickerbook Challenge Updates
The following challenges have been updated for consistency and/or progression tracking:
Career — Seasoned Soldier
Royale Ripper
Battle Buster
Career — Warzone Tactician
Load Up
Career — Popping Off
Fearless Warrior
Career — Dark Ops
[REDACTED]
[REDACTED]
Prestige 5
Intel Hoarder
Follow Through
Come At Me
Mobile Shopper
New Toys
Prestige 8
Contender
Prestige 9
Silent and Deadly
Axed
Prestige Master
Ultimate Victory
Not a Fluke
Lock the Win
Daily Challenge Updates
Top 10 Placement
Top 5 Placement
Top 10 Placement with 10 Eliminations
BUG FIXES
Perks
Fixed an issue where Scavenger bags could be picked up by players other than the intended recipient.
Fixed an issue where Scavenger did not grant the correct amount of maximum ammunition.
Fixed an issue where Ghost was applying default values instead of the intended configuration.
Fixed an issue where the Ghost perk's grace period was not correctly set to 3 seconds.
Fixed an issue where the required movement speed for Ghost activation was not correctly set to 35 (equivalent to crawling or faster).
Fixed an issue while using Bomb Squad where all explosives were incorrectly capped at 150 damage. Explosives can now deal up to 300 damage as originally intended.
Audio
Fixed headshot kill indicator sounding higher pitch than expected on the classic hitmarker preset.
Fixed classic hitmarkers being quieter than intended.
Miscellaneous
Fixed an issue where Thermite’s tick rate could be significantly faster than intended.
Fixed an issue where the Gulag notification for a squadmate entering or leaving did not play correctly.
Fixed an issue where the MX Guardian could incorrectly equip Dragon’s Breath rounds.
Fixed an issue causing an unintended burst of velocity when exiting an ascender.
Fixed an issue where jumping onto a ladder could trigger an unintended burst of velocity.
Fixed an issue where opening the scoreboard during exfil could result in the loss of the user interface.
Fixed an issue where the Scavenger perk could incorrectly grant more than the maximum reserve ammunition.
Fixed an issue where gas visual effects could appear in Plunder before the Choke Hold public event was active.
Fixed an issue where weapon loot cards sometimes appeared off-center from the weapon model.
Fixed an issue where the outline on Legendary Supply Crates would disappear after using a Supply UAV.
Fixed an issue where item pings from squadmates would not appear after closing the Buy Station UI.
Fixed an issue where players could become stuck on a black screen if they were in the Winner’s Circle when the match ended.
Fixed an issue where the Trophy System was missing its idle sound effects.
Fixed an issue where target dummies in the Firing Range could become stuck after being killed.
Fixed an issue where the speed boost from the Resolute perk would not be properly removed.
Fixed an issue that caused the Gas Mask icon in the squad widget to disappear when picking up a replacement.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.