Changes
Minimum Damage increased from 55 to 67 Maximum Damage Range increased from 25.4m to 38.1m Leg Multiplier increased from 0.9x to 1x Removed Medium Damage Range 2
Headshot multiplier decreased from 1.3x to 1.27x Upper Torso and Lower Torso multipliers decreased from 1.1x to 1x
Bullet Velocity decreased from 1020m/s to 950m/s. Aim Down Sight speeds reduced from 300ms to 350ms. Sprint to Fire speed slowed from 205ms to 235ms. Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from…
Maximum Damage Range increased from 31.7m to 35.5m. Medium Damage Range 1 increased from 40.6m to 45.7m. Headshot multiplier increased from 1.2x to 1.3x. The AMES 85 has some of the best in class handling but has struggled to carve out its role. We have extended its damage ranges and improved its headshot potential to align it closer with other ARs in the class while preserving its handling to offer a unique playstyle. Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 7% to 10%. Horizontal Recoil improvement increased from 7% to 10%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 60% to 70%. Idle Sway improvement increased from…
Bullet Velocity increased from 600m/s to 700m/s Headshot multiplier decreased from 1.4x to 1.05x Upper Torso multiplier decreased from 1.2x to 0.97x Lower Torso and Leg multipliers decreased from 1x to 0.92x Aim Down Sight Movement Speed increased from 2.9m/s to 3.2m/s Aim Down Sight Speed reduced from 230ms to 260ms
Maximum Damage Range increased from 33m to 38m. Medium Damage Range 1 increased from 45.7m to 49.5m. Lower Torso multiplier increased from 0.8x to 0.85x. Aim Down Sight speed improved from 240ms to 230ms. The GPR 91 is a good sniper support option, but its punishing lower torso penalty has held it back. We have increased the lower torso multiplier and pushed out its damage ranges to make it more competitive against other options in the class. Horizontal Recoil penalty reduced from 30% to 25%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 55% to 65%. Idle Sway improvement increased from 35% to 45%. Sprint Speed…
Bullet Velocity improved from 870m/s to 905m/s. The Kilo has been a reliable pick but struggled against other ARs at mid-long ranges. We are increasing its bullet velocity to improve hit consistency at longer ranges. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 13% to 16%. Horizontal Recoil improvement increased from 13% to 16%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 24% to 30%. First Shot Recoil improvement increased from 45% to 50%. Idle Sway improvement increased from 57% to 63%. Idle Sway improvement increased from 32% to 42%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 33% to 38%. Slide Hip Fire Spread…
Lower Torso, Arms, and Legs multipliers decreased from 1x to 0.95x. Recoil during sustained fire has been increased. Magazine size has been reduced from 70 to 60. The KRIG-C was outperforming at range due to its ease of use and having one of the best extended mags in class. To balance this, we have increased its recoil during sustained fire, decreased its Extended Mag II size, and added additional penalties when landing shots outside the upper torso or head. Now, to land long-range shots with the KRIG-C, you will have to control the recoil and be more precise with your aiming. It is still a strong choice, just one that rewards accuracy to achieve its full potential. Arms multiplier decreased from 1.05x to 1x Aim Down Sight Movement Speed decreased from 3.3m/s to 3m/s Sprint to Fire Speed increased from 200ms to 215ms Bullet Velocity decreased from 870m/s to 850m/s Flinch Resistance reduced by 20% Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty increased from…
Arm multipliers decreased from 1x to 0.8x. Lower Torso and Leg multipliers decreased from 0.9x to 0.8x. Bullet Velocity reduced from 920m/s to 850m/s. Aim Down Sight speed reduced from 330ms to 360ms. Since Season 3 we have refined the Marksman Rifle class to give each weapon a distinct role. The DM-10 has excelled, but its strength in certain scenarios has outpaced the rest. In this update we are reducing its velocity while slowing its ADS time and adding harsher penalties when not hitting the upper torso or head. The DM-10 will remain strong in skilled hands but requires more precise shots to achieve its strength now. We will monitor how it goes and adjust accordingly. Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 30% to 25%. Vertical Recoil improvement increased from 8% to 11%. Horizontal Recoil improvement increased from 8% to 11%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to…
Vertical Recoil penalty reduced from 25% to 15%. Horizontal Recoil penalty reduced from 30% to 20%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 25% to 30%. Vertical Recoil improvement increased from 15% to 25%. First Shot Recoil improvement increased from 30% to 37%. First Shot Recoil improvement increased from 60% to 63%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 45% to 50%. Slide Hip Fire Spread…
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 20% to 23%. Horizontal Recoil improvement increased from 10% to 13%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 60% to 70%. Dive to Fire improvement increased from 60% to 70%. Slide to Fire improvement increased from 60% to 70%. Dive to Fire improvement increased from 60% to 70%. Jump Hip Fire Spread improvement increased from 25% to 40%. Slide Hip Fire Spread improvement increased from 30% to 40%. Dive Hip Fire Spread improvement increased from 45% to 60%. Aim Walking Steadiness improvement increased from 55% to 65%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.04m/s.
Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 22% to 30%. First Shot Recoil improvement increased from 45% to 50%. Idle Sway improvement increased from 60% to 70%. Idle Sway improvement increased from 35% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 35% to 45%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 57% to 62%. Idle Sway Delay increased by 100ms. ADS Movement Speed…
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 26%. Jump ADS Speed improvement increased from 15% to 43%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Sprint to Fire improvement increased from 90ms to 100ms. Sprint to Fire improvement increased from 40ms to 50ms. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Sprint to Fire improvement increased from 60ms to 70ms. Jump Hip Fire Spread…
Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to 12%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%.
Vertical Recoil penalty reduced from 30% to 20%. Horizontal Recoil penalty reduced from 30% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 55% to 65%. Idle Sway improvement increased from 35% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 55% to 65%. Idle Sway…
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil Penalty reduced from 45% to 40%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 30% to 40%. Slide Hip Fire Spread improvement increased from 25% to 35%. Dive Hip Fire Spread…
Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 15% to 18%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 10% to 12%. Jump ADS Speed improvement increased from 20% to 22%. Vertical Recoil improvement increased from 25% to 30%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Hip Fire Spread improvement increased from 23% to 33%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 55% to 65%.…
Bullet Velocity increased from 390m/s to 650m/s Headshot multiplier decreased from 1.3x to 1.15x Upper Torso multiplier decreased from 1.15x to 1x Aim Down Sight Movement Speed increased from 3.2m/s to 3.3m/s Aim Down Sight Speed improved from 247ms to 240ms Sprint to Fire Speed improved from 210ms to 200ms
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 23%. Idle Sway improvement increased from 60% to 70%. Idle Sway improvement increased from 40% to 50%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Tactical Stance Spread improvement increased from 60% to 75%. Tactical Stance ADS Movement Speed improved by 0.25m/s. Tactical Stance ADS Speed improvement increased from 29% to 59%. Aim Walking Steadiness improvement increased from 45% to 55%. Idle Sway…
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 15% to 18%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 45% to 55%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.04m/s. Flinch Received improvement increased from 20% to 25%.
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 5% to 10%. Horizontal Recoil improvement increased from 5% to 10%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 25% to 30%. Idle Sway improvement increased from 55% to 70%. Idle Sway improvement increased from 35% to 55%. Horizontal Recoil improvement increased from 10% to 20%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 40% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by…
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 25% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 55% to 60%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 23%. Idle Sway improvement increased from 55% to 65%. Idle Sway improvement increased from 35% to 40%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Jump Hip Fire Spread improvement increased from 50% to 55%. Slide Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 50% to 60%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement…
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 25% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Vertical Recoil improvement increased from 20% to 23%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s.
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Jump Sprint to Fire improvement increased from 7% to 12%. Vertical Recoil improvement increased from 25% to 28%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 40% to 45%. Slide Hip Fire Spread improvement increased from 40% to 45%. Aim Walking Steadiness improvement increased from 40% to 45%. Idle Sway Delay increased by 100ms. Flinch Received improvement increased from 30% to 35%.
Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 15% to 18%. Bullet Velocity improvement increased from 13% to 15%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 35%. Slide Hip Fire Spread improvement increased from 30% to 40%. Dive Hip Fire Spread improvement increased from 45% to 55%. Aim Walking Steadiness improvement increased from 50% to 60%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s.
Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 17%. Horizontal Recoil improvement increased from 15% to 17%. Range improvement increased from 35% to 45%. Bullet Velocity improvement increased from 50% to 55%. Range improvement increased from 20% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 30% to 35%. Horizontal Recoil improvement increased from 20% to 30%. Vertical Recoil improvement increased from 20% to 23%. First Shot Recoil improvement increased from 65% to 70%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Slide to Fire improvement increased from 53% to 57%. Dive to Fire improvement increased from 53% to 57%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by…
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 10% to 16%. Horizontal Recoil improvement increased from 10% to 16%. Bullet Velocity improvement increased from 50% to 55%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Sprint Speed improvement increased by 0.13m/s. Tactical Sprint Speed improvement increased by 0.05m/s. Vertical Recoil improvement increased from 20% to 23%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.17m/s. Slide to Fire improvement increased from 30% to 35%. Dive to Fire improvement increased from 30% to 35%. ADS Movement Speed improvement increased by 0.08m/s. Movement Speed improvement increased by 0.17m/s. ADS…
Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to 26%. Jump ADS Speed improvement increased from 15% to 43%. Vertical Recoil improvement increased from 20% to 23%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s.
Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 45% to 50%. Jump Sprint to Fire improvement increased from 7% to 26%. Jump ADS Speed improvement increased from 15% to 43%. Vertical Recoil improvement increased from 20% to 23%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s.
JAK Ettin Double Barrel Kit Minimum Damage decreased from 22 to 21 Medium 1 Damage Range decreased from 27m to 23m Leg Multipliers increased from 0.8x to 0.9x 25% Damage Range Penalty Removed
Headshot multiplier increased from 1.3x to 1.4x Upper Torso multiplier increased from 1.1x to 1.3x Lower Torso multiplier decreased from 1.1 to 1.04x Medium Damage Range 2 Removed
Headshot multiplier decreased from 1.2x to 1.15x Lower Torso and Leg multipliers decreased from 1x to 0.85x Aim Down Sight Movement Speed increased from 3.4m/s to 3.6m/s Medium Damage Range 2 Removed Medium Damage Range 3 Removed
Maximum Damage Range increased from 10.1m to 11.7m Medium Damage Range 1 increased from17.8m to 19.8m
Headshot multiplier decreased from 1.2x to 1.1x Upper Torso and Lower Torso multipliers decreased from 1.05x to 1x Aim Down Sight Movement Speed increased from 3.3m/s to 3.6m/s Medium Damage Range 2 Removed Medium Damage Range 3 Removed
Vel 46 Damage Adjustments Upper Torso multiplier decreased from 1.1x to 1x Lower Torso multiplier decreased form 1.1 to 0.9x Medium Damage Range 2 Removed
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 20% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 10% to 13%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 35%. Slide Hip Fire Spread improvement increased from 30% to 40%. Dive Hip Fire Spread improvement increased from 45% to 55%. Aim Walking Steadiness improvement increased from 50% to 60%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement…
Vertical Recoil improvement increased from 30% to 45%. Now reduces Flinch received by 80%. Jump Sprint to Fire improvement increased from 7% to 26%. Jump ADS Speed improvement increased from 15% to 43%. Now improves ADS Movement Speed by 0.25 m/s. Sprint to Fire improvement increased from 35ms to 40ms. Now improves ADS Movement Speed by 0.25 m/s. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Jump Hip Fire Spread improvement increased from 35% to 40%. Slide Hip Fire Spread improvement increased from 35% to 45%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 55% to 65%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.05m/s.
Reclaimer 18 Damage Adjustments Maximum Damage Range (per pellet) Medium Damage Range 1 (per pellet) Medium Damage Range 2 (per pellet) Minimum Damage Range (per pellet) Aim Down Sight Move Speed increased from 3m/s to 3.2m/s
Maximum Damage Range increased from 26.6m to 40.6m Bullet Velocity increased 790m/s to 820m/s Aim Down Sight Move Speed increased from 2.5 m/s to 3m/s Magazine Size increased from 40 to 45 Medium Damage Range 1 Removed Medium Damage Range 2 Removed
Aim Down Sight Speed improved from 370ms to 350ms Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.08m/s.
Lower Torso and Leg Multiplier 0.9x to 1x Aim Down Sight Speed improved from 400ms to 360ms Vertical Recoil penalty reduced from 15% to 10%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 45% to 50%. Slide Hip Fire Spread improvement increased from 40%…
Lower Torso and Leg multipliers increased from 0.9x to 1x Aim Down Sight Speed improved from 400ms to 370ms Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 5% to 8%. Horizontal Recoil improvement increased from 5% to 8%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 18% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 60% to 65%. Idle Sway Delay increased by…
Headshot multiplier increased from 1.18x to 1.22x Upper Torso multiplier increased from 1.01x to 1.1x Aim Down Sight Speed improved from 420ms to 380ms Sprint to Fire Speed improved from 260ms to 250ms Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 25% to 20%. Vertical Recoil improvement increased from 8% to 11%. Horizontal Recoil improvement increased from 8% to 11%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Idle Sway improvement increased from 50% to 60%. Idle Sway improvement increased from 30% to 40%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%.…
JAK Shadow Titan Kit Maximum Damage Range increased from 17.9m to 20m Lower Torso and Leg multipliers increased from 1x to 1.1x Aim Down Sight Speed improved from 300ms to 280ms Aim Down Sight Movement Speed increased from 2.8m/s to 3m/s Removed 10% velocity penalty
Maximum Damage Range increased from 36.8m to 43.1m Medium Damage Range 1 increased from 45.7m to 53.3m Headshot multiplier increased from 1.15x to 1.25x Aim Down Sight Speed improved from 325ms to 245ms Aim Down Sight Movement Speed increased from 3.0m/s to 3.2 m/s Sprint to Fire Speed improved from 215ms to 200ms View Kick Recoil Reduced by 15% Extended Mag Attachment increased from 50 to 60 rounds Vertical Recoil penalty reduced from 60% to 55%. Horizontal Recoil penalty reduced from 60% to 55%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide…
Vertical Recoil improvement increased from 15% to 18%. Horizontal Recoil improvement increased from 15% to 18%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 20% to 22%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 60% to 70%. Idle Sway Delay increased by 100ms. Flinch Received improvement increased from 30% to 35%.
Vertical Recoil penalty reduced from 50% to 45%. Horizontal Recoil penalty reduced from 50% to 45%. Vertical Recoil improvement increased from 5% to 7%. Horizontal Recoil improvement increased from 5% to 7%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 40% to 50%. Idle Sway improvement increased from 20% to 30%. Sprint Speed improvement increased by 0.13m/s. Tactical Sprint Speed improvement increased by 0.08m/s. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Hip Fire Spread improvement increased from 30% to 50%. Jump Hip Fire Spread improvement increased from 30% to 40%. Slide Hip Fire Spread improvement…
Vertical Recoil penalty reduced from 20% to 10%. Horizontal Recoil penalty reduced from 20% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking…
MCW 6.8 Full-Auto Conversion Minimum Damage decreased from 44 to 41 Maximum Damage Range increased from 35.5m to 43.1m Headshot multiplier increased from 1.2x to 1.3x Lower Torso and Leg multipliers increased from 1x to 1.1x Aim Down Sight Movement Speed increased from 2.3m/s to 3m/s Magazine Size increased from 30 to 40 rounds Medium Damage Range 1 Removed With this update, we're focusing on the Sniper class by bringing several options and transforming the Victus XMR (MWII) into an infinite-range, one-shot headshot weapon. These changes are designed to give each sniper a distinct role and support a variety of playstyles. We'll be keeping a close eye on performance and community feedback to maintain balance and keep the class engaging.
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 20% to 15%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 20% to 25%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Flinch Received penalty reduced 17% to 13%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 8% to 3%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness…
Vertical Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Bullet Velocity improvement increased from 25% to 30%. Flinch Received penalty reduced 20% to 15%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 10% to 5%. Slide to Fire improvement increased from 55% to 60%. Dive to Fire improvement increased from 55% to 60%. Jump Hip Fire Spread improvement increased from 35% to 40%. Slide Hip Fire Spread improvement increased from 40% to 50%. Dive Hip Fire Spread improvement increased from 52% to 57%. Aim Walking Steadiness improvement increased. Idle Sway Delay increased by 100ms. ADS Movement Speed improvement increased by 0.08m/s. Flinch Received improvement increased from 25% to 28%.
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 20% to 15%. Bullet Velocity improvement increased from 25% to 30%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 25% to 30%. Idle Sway improvement increased from 45% to 55%. Idle Sway improvement increased from 25% to 35%. Flinch Received penalty reduced 20% to 15%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 10% to 5%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement…
Vertical Recoil penalty reduced from 25% to 20%. Horizontal Recoil penalty reduced from 20% to 15%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Bullet Velocity improvement increased from 20% to 25%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 25% to 30%. Sprint Speed improvement increased by 0.18m/s. Tactical Sprint Speed improvement increased by 0.08m/s. Flinch Received penalty reduced 20% to 15%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 10% to 5%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement…
Vertical Recoil penalty reduced from 25% to 15%. Horizontal Recoil penalty reduced from 25% to 15%. Vertical Recoil improvement increased from 12% to 15%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 20% to 25%. Jump Sprint to Fire improvement increased from 11% to 12%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 30% to 35%. Flinch Received penalty reduced 20% to 15%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Flinch Received penalty reduced 10% to 5%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 30% to 35%. Slide Hip Fire Spread improvement increased from 35% to 40%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased. Idle Sway Delay increased by 100ms.…
Bullet Velocity increased from 620m/s to 650m/s Aim Down Sight Speed improved from 630ms to 620ms
Lower Torso multiplier increased from 1.2x to 1.3x Medium Damage Range 1 removed
FJX Imperium Damage Adjustments
Leg multipliers increased from 0.7x to 1.05x Aim Down Sight Speed improved from 600ms to 570ms
Victus XMR Damage Adjustments Now has infinite 1 shot headshot potential Bullet Velocity decreased from 800m/s to 610m/s Aim Down Sight Speed improved from 625ms to 615ms Medium Damage Range 1 removed Decreased flinch resistance by 20%
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 7% to 10%. Horizontal Recoil improvement increased from 7% to 10%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 10% to 12%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 35% to 40%. Slide Hip Fire Spread improvement increased from 40% to 45%. Dive Hip Fire Spread improvement increased from 50% to 55%. Aim Walking Steadiness improvement increased from 40% to 50%. Idle Sway Delay increased by 100ms.
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 30% to 35%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 20% to 25%. Slide Hip Fire Spread improvement increased from 25% to 30%. Dive Hip Fire Spread improvement increased from 35% to 40%. Aim Walking Steadiness improvement increased from 25% to 35%. Idle Sway Delay increased by 100ms.
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 5% to 7%. Horizontal Recoil improvement increased from 5% to 7%. Bullet Velocity improvement increased from 35% to 40%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 20% to 25%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 35%. Slide Hip Fire Spread improvement increased from 25% to 30%. Dive Hip Fire Spread improvement increased from 40% to 45%. Aim Walking Steadiness improvement increased from 30% to 35%. Idle Sway Delay increased by 100ms.
Vertical Recoil penalty reduced from 20% to 15%. Horizontal Recoil penalty reduced from 15% to 10%. Vertical Recoil improvement increased from 10% to 13%. Horizontal Recoil improvement increased from 10% to 13%. Bullet Velocity improvement increased from 40% to 45%. Jump Sprint to Fire improvement increased from 7% to 12%. Jump ADS Speed improvement increased from 15% to 20%. Vertical Recoil improvement increased from 15% to 20%. First Shot Recoil improvement increased from 40% to 45%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Slide to Fire improvement increased from 50% to 55%. Dive to Fire improvement increased from 50% to 55%. Jump Hip Fire Spread improvement increased from 25% to 30%. Slide Hip Fire Spread improvement increased from 30% to 35%. Dive Hip Fire Spread improvement increased from 45% to 50%. Aim Walking Steadiness improvement increased from 35% to 45%. Idle Sway Delay increased by 100ms.
Idle Sway improvement increased from 60% to 65%.
Increased Nail Gun ammo count from 15 to 20. Helicopter Icons Quality of Life Enemy helicopters will now display an icon even when flying at extreme altitudes directly above the player. Previously, these icons would disappear if the helicopter was too high, despite being overhead. Advanced Splash Settings Quality of Life Added new accessibility options for in-game Splash Notifications, allowing players to customize their experience based on personal preference or need. Players can now adjust: Position: Center or Right Visibility: On or Off These settings can be found under: Settings > Interface > Gameplay HUD > Edit Splash Notifications
Call of Duty: Warzone Season 04 Reloaded Patch Notes
July 01, 2025
by Raven Software
WZ
Patch Notes
Season 04
July 01, 2025
by Raven Software
Drop into the reimagined Fringe and new Eclipse Strike map in Multiplayer and celebrate CODtoons alongside new cel-shaded playlists and events across all three modes, including new-look versions of Liberty Falls and Rebirth Island. Get all the details here so you’re ready to deploy when the mid-season update launches July 2nd!