Call Of Duty Bo6 Warzone Season 05 Patch Notes | CoD Hub TR
PATCH REPORT · September 3, 2025
Call Of Duty Bo6 Warzone Season 05 Patch Notes
Changes
NERFABR A1
ABR A1 Damage Adjustments Medium Damage Range 1 (Burst) Bullet Velocity decreased from 880m/s to 830m/s Aim Down Sight speed slowed from 245ms to 260ms The ABR A1 has been performing slightly above expectations due to its reliable 2-burst kill within its max damage range. To balance this, the 2-burst is now only achievable with headshots. The weapon still holds its place as a powerful long-range option, but now requires greater precision to hit its fastest TTK across both max and mid-range engagements.
ADJUSTEDAK-74
Headshot Multiplier increased from 1.12x to 1.2x Aim Down Sight speed improved from 285ms to 250ms Sprint to Fire speed improved from 215ms to 180ms Recoil benefit improved from 8% to 15% The AK has always been a powerful option, but its recoil has limited its popularity in long-range engagements. With this update, we’re buffing the recoil spring attachment to help with recoil control and make the weapon more approachable while preserving its identity as a high-damage AR. Bullet Velocity increased from 890m/s to 905m/s Inflicted Flinch on enemies increased by 15%
ADJUSTEDCR-56 Amax
Arms Multiplier increased from 1x to 1.1x Aim Down Sight speed improved from 280ms to 250ms Sprint to Fire speed improved from 215ms to 180ms CR-56 AMAX Damage Adjustments Bullet Velocity increased from 860m/s to 880m/s Inflicted Flinch on enemies increased by 15%
ADJUSTEDCypher 091
Cypher 091 Damage Adjustments Aim Down Sight speed slowed from 235ms to 255ms The Cypher has stood out as a dominant AR choice, largely thanks to its forgiving handling and strong long-range TTK. With this update, we’re slightly dialing back its long-range effectiveness to create more room for other ARs to compete and diversify the long-range meta.
ADJUSTEDKILO 141
Kilo 141 Damage Adjustments Aim Down Sight speed improved from 270ms to 240ms Sprint to Fire speed improved from 200ms to 170ms Magazine size decreased from 80 rounds to 70 rounds
ADJUSTEDXM4
Headshot Multiplier increased from 1.1x to 1.35x Upper Torso Multiplier increased from 0.96x to 1x Lower Torso Multiplier increased from 0.88x to 1x Bullet Velocity increased from 820m/s to 850m/s Magazine size decreased from 80 rounds to 70 rounds
ADJUSTEDC9
Aim Down Sight speed slowed from 200ms to 215ms The C9 has been one of the most popular SMGs thanks to its reliability and ease of use. We’re keeping those core strengths intact, but slightly reducing its effectiveness beyond its max damage range to better define its role as a close-quarters weapon.
BUFFJACKAL PDW
Jackal PDW Damage Adjustments Aim Down Sight speed improved from 195ms to 185ms Sprint to Fire speed improved from 120ms to 110ms Recoil benefit improved from 5% to 12% Jackal PDW Damage Adjustments Aim Down Sight speed improved from 200ms to 195ms
BUFFKOMPAKT 92
Kompakt 92 Damage Adjustments Aim Down Sight speed improved from 180ms to 170ms Sprint to Fire speed improved from 115ms to 105ms Recoil benefit improved from 10% to 18% Aim Down Sight speed improved from 190ms to 180ms
BUFFKSV
Aim Down Sight speed improved from 200ms to 190ms Sprint to Fire speed improved from 120ms to 110ms Headshot multiplier increased from 1.07x to 1.2x
BUFFSAUG
Aim Down Sight speed improved from 190ms to 180ms Recoil Benefit improved from 13% to 18% Lower Torso and Leg multipliers increased from 0.85x to 0.89x Aim Down Sight speed improved from 200ms to 190ms
BUFFLW3A1 Frostline
Flinch Resistance improved by 15% Bullet Velocity increased from 910m/s to 940m/s Kompakt 92 replaces the Jackal PDW XM4 replaces the ABR A1 Saug replaces the Ladra KSV replaces the C9 Saug replaces the Ladra LW3A1 Frostline Damage Adjustments Bullet Velocity increased from 880m/s to 910m/s Aim Down Sight speed slowed from 600ms to 630ms
ADJUSTEDAMES 85
AMES 85 Damage Adjustments
ADJUSTEDAS VAL
AS VAL Damage Adjustments Headshot multiplier increased from 1.15x to 1.2x Lower Torso and Legs multipliers increased from 0.85x to 0.9x Bullet Velocity increased from 860m/s to 890m/s Vertical Recoil benefit increased from 23% to 30% Horizontal Recoil benefit increased from 13% to 20% The AS VAL has struggled to find a clear role in the AR category. With this update, we're shaping it into a more defined sniper support option. Its integrated suppressor offers built-in utility, and with benefits from Recoil Springs, players can better manage its recoil. Combined with top-tier handling and mobility, the AS VAL now offers a more focused and competitive option for players seeking a specialized playstyle.
BUFFMODEL L
MODEL L Damage Adjustments Bullet Velocity increased from 850m/s to 870m/s
BUFFLadra
Headshot multiplier increased from 1.15x to 1.22x Aim Down Sight speed improved from 195ms to 190ms
NERFLC10
Headshot multiplier decreased from 1.15x to 1.12x Arm multipliers decreased from 1x to 0.8x Lower Torso and Leg multipliers decreased from 0.85x to 0.8x Aim Down Sight speed slowed from 195ms to 210ms The LC10 now features reduced damage range and requires more precision to hit its optimal TTK. Arm shots now deal the same reduced damage as lower torso hits. We implemented this adjustment cautiously to avoid over-nerfing and will continue to monitor its performance closely.
BUFFPPSh-41
Headshot multiplier increased from 1.18x to 1.28x Aim Down Sight speed improved from 190ms to 185ms
ADJUSTEDTANTO .22
Lower Torso and Leg multipliers increased from 0.8x to 0.84x
BUFFMARINE SP
Sprint to Fire time improved from 200ms to 160ms
BUFFGPMG-7
Headshot multiplier increased from 1.1x to 1.17x Upper Torso and Arm multipliers increased from 1x to 1.05x Bullet Velocity increased from 800m/s to 815m/s
BUFFPU-21
Headshot multiplier increased from 1.1x to 1.22x Upper Torso and Arm multipliers increased from 1x to 1.08x Bullet Velocity increased from 800m/s to 820m/s
BUFFXMG
Lower Torso multiplier increased from 1x to 1.1x Bullet Velocity increased from 790m/s to 810m/s
BUFFAEK-973
Headshot multiplier increased from 1.25x to 1.38x Upper Torso and Arm multipliers increased from 1x to 1.1x
NERFSWAT 5.56
Maximum Damage Range decreased from 43.18m to 38.10m Medium Damage Range 1 decreased from 53.34m to 49.53m Bullet Velocity decreased from 1065m/s to 1020m/s
BUFFAMR Mod 4
Aim Down Sight speed improved from 625ms to 610ms Bullet Velocity increased from 780m/s to 810 m/s
NERFHDR
Aim Down Sight speed slowed from 600ms to 630ms Bullet Velocity decreased from 700m/s to 660m/s The HDR has firmly held the top spot in the sniper meta, often overshadowing other options. We approached this adjustment carefully, our goal wasn’t to knock it out of viability, but to bring it more in line with the rest of the class. A reduction to bullet velocity and a small ADS speed nerf should make long-range shots require a bit more skill while keeping the HDR a strong, rewarding choice.
ADJUSTEDLR 7.62
LR 7.62 Damage Adjustments
BUFFSirin 9mm
Sirin 9mm Damage Adjustments Aim Down Sight speed improved from 200ms to 185ms Sprint to Fire time improved from 120ms to 110ms Weapon Level Display Improvements Your current Weapon Level and its Max Level are now displayed together in areas where only the current level was previously shown. This makes it easier to track remaining progress toward maxing out a weapon. Friendly Field Upgrade Indicators Quality of Life The Deployable Cover, Trophy System, and Recon Drone now display a blue indicator when deployed by a friendly player, aligning with existing visuals for friendly lethal and tactical equipment. Set up UAV Towers to properly count toward challenges that require a player to be under the effect of a UAV. Updated Feng Diamond and Dark Matter camo challenges to correctly track multi-kill progress. Expanded the requirements for Unique Camo Challenges that require kills on Most Wanted targets - kills on Bounty targets will now also count. This change gives players more flexibility…
This gives players extra time to coordinate and rack up points, while slowing down the gas to provide a bit more breathing room.
Reduced respawn timers by 5 seconds, letting players jump back into the action faster.
The "Round Ends" widget will now show 60 seconds from the end instead of 30.
BUG FIXES
Fixed an issue preventing players from accessing custom Parachutes and Contrails.
Fixed an issue where the .410 Gauge Ball ammunition was dealing more damage than intended when used with the Riveter.
Fixed an exploit allowing players to infinitely use Self-Revives.
Fixed an issue where the "Redeploy All" button at the Buy Station would prioritize a disconnected teammate. It will now correctly prioritize connected teammates.
MONDAY SEPTEMBER 8
BUG FIXES
Fixed an issue causing Buy Stations to appear in wrong locations on Verdansk. Buy Stations should be back to the locations they were in Season 05.
Fixed an issue causing unintended adjustments to certain attachments impacting damage and range on some weapons.
Fixed an issue causing a crash when taking a player hostage.
Fixed an issue causing an error when hovering over Chong in the Operator menu.
Fixed an issue showing an incorrect unlock condition for the SVD Full Auto fire mod.
WEDNESDAY SEPTEMBER 3
SEASON 05 RELOADED
EVENTS
Call of Duty Endowment (C.O.D.E.) Bowl VI
Presented by USAA, C.O.D.E. Bowl returns September 30th following Call of Duty: NEXT. Ten esports teams representing the U.S., U.K., and Canada military branches will compete alongside top Warzone pros. Viewers can earn rewards, including Black Ops 7 Beta codes for the first time, and watch the awarding of the Monster Energy MVP and Corsair Solo Yolo honors. The event will stream live on the official Call of Duty Twitch and YouTube channels, with updates shared on the Call of Duty Endowment’s Instagram and X .
In celebration of this event, look to the skies in both Verdansk and Rebirth Island starting on September 24th.
World Series of Warzone™ Grand Finals
The World Series of Warzone™ Global Final takes place October 1st , bringing 150 of the best players back to Verdansk to battle for a $1 million prize pool. The top Trio will be crowned world champions, earning both prestige and the largest share of winnings. The event can be watched live on the official Call of Duty Twitch and YouTube channels, with updates available on Call of Duty Esports’ Instagram and X .
Nuketown Block Party At Launch
The Free Track offers players the “Nuketown Mayor” mannequin Operator Skin alongside the Combat Bow Scorestreak, PPSh-41 Helical Magazine Attachment, an animated Weapon Camo, a Calling Card, and more, with the ultimate reward being the “Armed and Dangerous” Pickaxe Blueprint fashioned from a mannequin’s torso.
Those who purchase the Premium Track can progress through a second line of themed content, including the “Lady-quinn” mannequin Operator Skin, “Nuke Proof” Weapon Blueprint, “Nuketown Special” Mastercraft, “Durable Gizmo” Gunscreen, “Nuked Town” Calling Card, Emote, Finishing Move, and additional items, culminating in the “Merc Test” Operator Skin, which outfits a mannequin in tactical gear to withstand the fight all the way through the blast.
MODES
Deadline New Limited-Time Mode
Deadline is a high-pressure experience where squads must stay active from the start. With unlimited respawns fueling nonstop action, teams earn points by eliminating Operators and Hostile Soldiers, completing Contracts, looting, spending at Buy Stations, deploying Killstreaks, and more. At each Circle Collapse, scores reset, the lowest-scoring squads are eliminated, and waves of Hostile Soldiers arrive to raise the challenge. The squad with the highest score in the final circle claims victory.
PLAYLIST
For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board .
RANKED PLAY
Adjustments
Restrictions
Added
Napalm Strike Killstreak
Removed
ABR A1 Full-Auto Rapid Fire Attachment
LOOT & ECONOMY
Adjustments
Napalm Strike
Now available via Supply Boxes, in addition to its existing availability through Care Packages.
Lootable Perks
Updated the pool of available Perks to the following:
Shrouded
Irradiated
Loot Master
Dexterity
Sprinter
Resolute
Ground Loot
New Additions
Gravemarker .357 Pistol
TR2 SMG Conversion
Full Auto ABR A1
Assault Rifles & Submachine Guns
Significantly reduced attachment RNG to deliver consistent, reliable builds.
Added additional magazine attachments across ARs and SMGs.
Improved Ultra builds in Resurgence.
We’ve standardized AR and SMG ground loot by curating consistent builds and minimizing attachment RNG. This ensures players can rely on well-rounded weapon configurations immediately upon pickup, fostering a more balanced and skill-driven experience.
CONTRACTS
Adjustments
Most Wanted
The Most Wanted Contract is now available again in Resurgence.
Completing the Contract will award an instant UAV, in addition to a full team revive.
The Most Wanted Contract is also returning to Battle Royale Solos.
Successfully surviving the Contract timer will award an Airdrop near the Most Wanted target.
This Airdrop will always contain a UAV Killstreak, among other items.
Rewards for eliminating a Most Wanted target remain unchanged.
We are bringing the Most Wanted to Resurgence and Battle Royale Solos to ensure that players working toward camo challenges tied to eliminating a Most Wanted target have multiple modes in which to progress.
WEAPONS
New Weapon
Gravemark .357 Revolver Pistol
Single-action revolver. High power and considerable range, limited by lower ammo count and segmented reload.
Can be acquired via Operation: Hell Ride Event later this season.
New Attachment
PPSh-41 Helical Magazine Event Reward
Say goodbye to reloads with the PPSh-41 Helical Magazine providing the PPSh-41 with a massive amount of ammo. Sustained fire fills an overheat meter, so take intermittent breaks from the onslaught of lead to keep your weapon at the ready.
Can be acquired via Nuketown Block Party Event at launch.
Weapon Adjustments
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
ABR A1
Adjustments:
ABR A1 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range (Burst)
Pre-Patch:
— Damage —
50
— Range —
0 - 45.7m
Post-Patch:
— Damage —
48⇩
— Range —
0 - 45.7m
Damage Range:
Medium Damage Range 1 (Burst)
Pre-Patch:
— Damage —
43
— Range —
45.7 - 61m
Post-Patch:
— Damage —
42⇩
— Range —
45.7 - 61m
Damage Range:
Minimum Damage Range (Burst)
Pre-Patch:
— Damage —
41
— Range —
>61m
Post-Patch:
— Damage —
41
— Range —
>61m
Additional Adjustments
Bullet Velocity decreased from 880m/s to 830m/s
Aim Down Sight speed slowed from 245ms to 260ms
The ABR A1 has been performing slightly above expectations due to its reliable 2-burst kill within its max damage range. To balance this, the 2-burst is now only achievable with headshots. The weapon still holds its place as a powerful long-range option, but now requires greater precision to hit its fastest TTK across both max and mid-range engagements.
Weapon:
AK-74
Adjustments:
AK-74 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 43.1m
Post-Patch:
— Damage —
39
— Range —
0 - 43.1m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
35
— Range —
43.1 - 63.5m
Post-Patch:
— Damage —
37⇧
— Range —
43.1 - 63.5m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
31
— Range —
>63.5m
Post-Patch:
— Damage —
31
— Range —
>63.5m
Additional Adjustments
Headshot Multiplier increased from 1.12x to 1.2x
Aim Down Sight speed improved from 285ms to 250ms
Sprint to Fire speed improved from 215ms to 180ms
Attachments
Recoil Springs
Recoil benefit improved from 8% to 15%
The AK has always been a powerful option, but its recoil has limited its popularity in long-range engagements. With this update, we’re buffing the recoil spring attachment to help with recoil control and make the weapon more approachable while preserving its identity as a high-damage AR.
Weapon:
CR-56 AMAX
Adjustments:
Adjustments
Arms Multiplier increased from 1x to 1.1x
Aim Down Sight speed improved from 280ms to 250ms
Sprint to Fire speed improved from 215ms to 180ms
Weapon:
CYPHER 091
Adjustments:
Cypher 091 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
48
— Range —
0 - 39.3m
Post-Patch:
— Damage —
48
— Range —
0 - 39.3m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
41
— Range —
39.3 - 48.2m
Post-Patch:
— Damage —
41
— Range —
39.3 - 48.2m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
37
— Range —
>48.2m
Post-Patch:
— Damage —
35⇩
— Range —
>48.2m
Additional Adjustments
Aim Down Sight speed slowed from 235ms to 255ms
The Cypher has stood out as a dominant AR choice, largely thanks to its forgiving handling and strong long-range TTK. With this update, we’re slightly dialing back its long-range effectiveness to create more room for other ARs to compete and diversify the long-range meta.
Weapon:
KILO 141
Adjustments:
Kilo 141 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
31
— Range —
0 - 35.6m
Post-Patch:
— Damage —
31
— Range —
0 - 45m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
25
— Range —
35.6 - 45.7m
Post-Patch:
— Damage —
25
— Range —
45 - 60m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
21
— Range —
>45.7m
Post-Patch:
— Damage —
21
— Range —
>60m⇧
Additional Adjustments
Aim Down Sight speed improved from 270ms to 240ms
Sprint to Fire speed improved from 200ms to 170ms
Attachments
Extended Mag III
Magazine size decreased from 80 rounds to 70 rounds
Weapon:
XM4
Adjustments:
XM4 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
32
— Range —
0 - 30m
Post-Patch:
— Damage —
32
— Range —
0 - 45m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
26
— Range —
30 - 40.6m
Post-Patch:
— Damage —
26
— Range —
45 - 60m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
20
— Range —
>40m
Post-Patch:
— Damage —
20
— Range —
>60m⇧
Additional Adjustments
Headshot Multiplier increased from 1.1x to 1.35x
Upper Torso Multiplier increased from 0.96x to 1x
Lower Torso Multiplier increased from 0.88x to 1x
Bullet Velocity increased from 820m/s to 850m/s
Attachments
Extended Mag III
Magazine size decreased from 80 rounds to 70 rounds
SMG Adjustments
Weapon
Adjustments
Weapon:
C9
Adjustments:
C9 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
40
— Range —
0 - 13.97m
Post-Patch:
— Damage —
40
— Range —
0 - 13.97m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
34
— Range —
13.97 - 21.3m
Post-Patch:
— Damage —
33⇩
— Range —
13.97 - 21.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
27
— Range —
>21.3m
Post-Patch:
— Damage —
27
— Range —
>21.3m
Additional Adjustments
Aim Down Sight speed slowed from 200ms to 215ms
The C9 has been one of the most popular SMGs thanks to its reliability and ease of use. We’re keeping those core strengths intact, but slightly reducing its effectiveness beyond its max damage range to better define its role as a close-quarters weapon.
Weapon:
JACKAL PDW
Adjustments:
Jackal PDW Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
48
— Range —
0 - 13.2m
Post-Patch:
— Damage —
48
— Range —
0 - 14.2m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
41
— Range —
13.2 - 21.3m
Post-Patch:
— Damage —
41
— Range —
14.2⇧ - 21.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
32
— Range —
>21.3m
Post-Patch:
— Damage —
32
— Range —
>21.3m
Additional Adjustments
Aim Down Sight speed improved from 195ms to 185ms
Sprint to Fire speed improved from 120ms to 110ms
Attachments
Recoil Springs
Recoil benefit improved from 5% to 12%
Weapon:
KOMPAKT 92
Adjustments:
Kompakt 92 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
30
— Range —
0 - 11.4m
Post-Patch:
— Damage —
30
— Range —
0 - 12.5m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
23
— Range —
11.4 - 19.3m
Post-Patch:
— Damage —
26⇧
— Range —
12.5⇧ - 19.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
19
— Range —
>19.3m
Post-Patch:
— Damage —
19
— Range —
>19.3m
Additional Adjustments
Aim Down Sight speed improved from 180ms to 170ms
Sprint to Fire speed improved from 115ms to 105ms
Attachments
Recoil Springs
Recoil benefit improved from 10% to 18%
Weapon:
KSV
Adjustments:
KSV Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
36
— Range —
0 - 13.7m
Post-Patch:
— Damage —
36
— Range —
0 - 14.5m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
32
— Range —
13.7 - 19.3m
Post-Patch:
— Damage —
32
— Range —
14.5⇧ - 19.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
24
— Range —
>19.3m
Post-Patch:
— Damage —
24
— Range —
>19.3m
Additional Adjustments
Aim Down Sight speed improved from 200ms to 190ms
Sprint to Fire speed improved from 120ms to 110ms
Weapon:
SAUG
Adjustments:
Saug Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
34
— Range —
0 - 11.6m
Post-Patch:
— Damage —
34
— Range —
0 - 12.7m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
29
— Range —
11.6 - 19.8m
Post-Patch:
— Damage —
29
— Range —
12.7⇧ - 19.8m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>19.8m
Post-Patch:
— Damage —
22
— Range —
>19.8m
Additional Adjustments
Aim Down Sight speed improved from 190ms to 180ms
Attachments
Recoil Springs
Recoil Benefit improved from 13% to 18%
Sniper Adjustments
Weapon
Adjustments
Weapon:
LW3A1 FROSTLINE
Adjustments:
Flinch Resistance improved by 15%
Bullet Velocity increased from 910m/s to 940m/s
Default Loadouts
Commando
Kompakt 92 replaces the Jackal PDW
XM4 replaces the ABR A1
Infiltrator
Saug replaces the Ladra
Gulag Loadouts
KSV replaces the C9
Saug replaces the Ladra
BUG FIXES
Ranked Play
Fixed an issue where the Ranked Play menu UI would display incorrect unlock criteria if a player without access joined the party of a player who had unlocked Ranked Play.
Fixed an issue where Ranked Play SR was not being granted correctly.
Fixed an issue where players could become stuck in a “CONNECTING” state when queuing for a Ranked Play: Resurgence match after joining a friend already in a match.
Gameplay
Fixed an issue in BR Solos where spectating would no longer follow the player who eliminated your target and instead incorrectly transitioned to the Gulag.
Fixed an issue in Rebirth Resurgence Solos where leaving a match could trigger an incorrect confirmation pop-up referencing other squad members.
Fixed an issue where a player could become stuck in an armor plating animation loop until death.
Fixed an issue with Veteran that would fail to increase hold breath by 5 seconds.
Fixed an issue on Verdansk where mantling near a specific window could teleport players to a bunker.
Weapons & Attachments
Fixed an issue that allowed the JAK Ferocity Carbine Kit underbarrel to be equipped without the rest of the conversion kit.
Fixed an issue where players who had previously performed camo swaps could use conversion kits to create unintended damage boosts.
Fixed Resurgence Ultra builds that were using incompatible attachments.
Progression & Unlocks
Fixed an issue where the King’s Ransom camo remained locked despite all unlock requirements being completed.
Fixed an issue where the “WZ 100 Percenter” widget did not display in the Warzone Barracks tab.
Private Match
Fixed an issue where joining a Private Match could result in players being stuck on the join screen with a “Waiting for the Host” message.
Visuals
Fixed an issue where a purple particle effect could appear randomly on screen and follow the Operator.
WEDNESDAY AUGUST 13
BUG FIXES
Fixed an issue where selecting a weapon in the Gunsmith could cause the player to be kicked to the front end.
Fixed an issue where a contract objective marker could remain on the HUD after the player was sent to the Gulag.
Fixed an issue where the Satellite Hijack contract UI could be missing after redeploying.
Fixed an issue preventing the player from accessing the Progression tab in the After Action Report summary.
Fixed an issue where multiple 'Battle Pass Reward Earned' notifications could repeatedly appear on screen.
Fixed an issue where the 'Strategic Tactician' Dark Ops challenge was not tracking in BR Casual.
Fixed various stability issues.
WEDNESDAY AUGUST 6
GLOBAL
RICOCHET ANTI-CHEAT
RICOCHET Anti-Cheat is built to evolve. We’re ramping up our fight against cheaters with new security measures deploying across both Multiplayer and Call of Duty: Warzone.
These updates include changes in Season 05 that lay an important groundwork for our future. With this season, Call of Duty will begin a phased rollout of two Windows security features: TPM 2.0 and Secure Boot. TPM 2.0 (Trusted Platform Module) is an industry-standard, hardware-based security feature built onto CPUs or motherboards. It helps lock out PCs that have been tampered with from connecting to our game, making it harder to cheat.
Secure Boot makes sure a PC can only load trusted software when Windows starts. Together, these features help us ensure that players are starting the game from a secure, cheat-free foundation.
Combined with our existing systems, ongoing improvements and legal actions against cheat sellers, these measures allow us to deliver a more secure and enjoyable experience for everyone.
For more information on RICOCHET Anti-Cheat, check out our recent Progress Report .
BATTLE PASS
The Season 05 Battle Pass delivers over 100 rewards, including new free base weapons, new Operators and Operator Skins, Weapon Blueprints, Calling Cards, Finishing Moves, and more.
Unlock free content like base weapons and some cosmetic items, or upgrade to the premium Battle Pass to earn up to 1,100 COD Points as you progress through the Battle Pass Pages. For the full seasonal experience, pick up BlackCell to access exclusive animated Operator Skins, Weapon Blueprints, and additional high-tier rewards.
For more details about the Season 05 Battle Pass, check out the deep dive blog here .
CALL OF DUTY: WARZONE
MAPS
Adjusted
» Verdansk «
Militarized Stadium
A new multi-step Contract is available during the first full week of the season. Infiltrate the Stadium, uncover hidden operations, and complete the explosive Satellite Hijack Contract before time runs out.
Once unlocked, players will find that this POI is now more meaningful than ever with the introduction of the Militarized variant. Updates include:
New vertical structures offer increased control over sightlines and engagement opportunities.
Most additions are made of solid materials to reduce wallbanging from the outskirts.
Height variation between structures introduces more diverse combat encounters.
Multiple structures provide plenty of loot for players to scavenge.
The outer ring of the Stadium remains largely unchanged to preserve familiarity.
Starting on Week 2 through the end of Season 05, the Stadium will remain permanently unlocked and be designated as a High Value Loot Zone.
MODES
New
Stadium Resurgence
With the action heating up, Stadium becomes the center of an intense Resurgence battle. Standard Resurgence rules apply: keep up the pressure, complete Contracts, eliminate threats, and stay mobile. Every action helps accelerate squad redeployments.
Each match consists of:
36 players
12-minute time limit
Custom loot pools
Custom circle collapses (7 stages)
Public Events
Available starting Week 2 of Season 05.
PLAYLIST
For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board .
RANKED PLAY
In Season 05, we're closely monitoring the evolution of Ranked Play - focusing on SR curves, player engagement, and reducing matchmaking and progression pain points. For now, we’re monitoring changes we've made to SR gains in Resurgence to ensure top placement isn’t the only path to progression within the Top 250, while slightly smoothing the high-end progression curve for others. We’ll be keeping a close eye on both modes and making additional adjustments as needed.
Adjustments
Resurgence SR
SR Cap for Eliminations increased to 150, up from 100.
Placement SR for 1st place reduced to 125, down from 150.
Placement SR for 2nd and 3rd place increased to 100, up from 75.
These changes went live just prior to the release of Season 05. The aim is to reduce the difficulty of progression at the highest ranks. Currently, players in high Iridescent and Top 250 often need to secure a 1st place finish to gain any SR. While high placements will continue to drive the bulk of progression, we're introducing more opportunities for players who consistently place near the top to continue moving forward.
Restrictions
The 9mm Daemon PM Skullsplitter Barrel is now restricted.
Resurgence Elimination Challenge Rewards
Sticker: Requirement increased from 25 to 40 eliminations.
Camo: Requirement reduced from 250 to 150 eliminations.
Blueprint: Requirement reduced from 1000 to 400 eliminations.
Rewards
Compete in the fifth season of Ranked Play - Battle Royale or Resurgence - and earn the following rewards as you progress:
Career
Get 5 Top 15 Placements - Animated Emblem
Get 10 Top 15 Placements - WZ Ranked Play Operator
Get 20 Top 15 Placements - Loading Screen
Get 50 Top 15 Placements - Spray
Get 100 Top 15 Placements - Charm
Get 150 Top 15 Placements - Spray
Get 250 Top 15 Placements - Camo
Get 300 Top 15 Placements - Weapon Decal & Knife Blueprint
Operator
Reach Gold Rank in any WZ Ranked Play Season - Gold Competitor Operator
Reach Platinum Rank in any WZ Ranked Play Season - Platinum Competitor Operator
Reach Diamond Rank in any WZ Ranked Play Season - Diamond Competitor Operator
Reach Crimson Rank in any WZ Ranked Play Season - Crimson Competitor Operator
Reach Iridescent Rank in any WZ Ranked Play Season - Iridescent Competitor Operator
Place Top 250 at the end of any WZ Ranked Play Season - WZ Top 250 Competitor Operator
Place #1 Overall at the end of any WZ Ranked Play Season - WZ Top 250 Champion Operator
New Seasonal
First Season Win – Charm - Usagi
Get 25 Eliminations – Sticker - Kage Oni
Get 100 Eliminations – Weapon Camo - Specters of the Sword
Get 250 Eliminations – Weapon Blueprint - Gozu’s Judgement
Silver: “Ranked Season 04 – “Silver” Emblem - Silver Hannya
Gold: “Ranked Season 04 – “Gold” Emblem - Gold Dragon
Crimson: “Ranked Season 04 – “Crimson” Emblem - Crimson Viper
Crimson: “Ranked Season 04 – “Crimson” Calling Card - Crimson Kirin
LOOT & ECONOMY
Adjustments
Ground Loot
The new Season 05 PML 5.56 Light Machine Gun has been added to ground loot and Supply Boxes.
Lootable Perks
Updated the pool to include:
Shrouded
Irradiated
Loot Master
Reflexes
Bomb Squad
Gung-Ho
BUY STATIONS
Adjustments
Buy Station Updates
Buy Station spawn locations have been re-randomized across the map to create more dynamic combat scenarios and rotation opportunities.
The Stadium Buy Station will now appear once the roof has been breached.
Starting in Week 2 of Season 05, this Buy Station will be available at the start of the match.
New Buy Station locations are as follows:
CONTRACTS
New
Satellite Hijack Limited-Time Contract
Available for one week only, the Satellite Hijack contract challenges squads to breach the Stadium - working with or against one another
How it works:
Multiple squads must complete the contract in the same match to initiate the Stadium breach.
4-Step Process:
Investigate a campsite to locate a decrypting tool.
Eliminate the player who already scavenged it.
Hijack a relay module to begin the hacking process.
Once hacking is complete, rush into the breached Stadium.
Rewards & Opportunities:
Secure a permanent Weapon Blueprint by locating and holding the Weapon Case hidden inside the Stadium.
Discover limited-time secondary objectives hidden within the area.
Available in both core and casual Battle Royale modes across all squad sizes.
EQUIPMENT
Adjustments
Spring Mine
Increased damage reduction when prone or diving by an additional 10% for a total of 85% reduction.
We are observing a large amount of Spring Mine deaths towards the end of a match. We are taking steps to clean up unintended outcomes when facing off against the mine.
EQUIPMENT
New
Napalm Strike
Call in a targeted strike of explosive napalm to cut off enemies and rain fire from above.
Functions similarly to an Airstrike, with napalm impacting from left to right based on the direction you’re facing when called in.
Available exclusively through Care Packages.
PERKS
Adjustments
Perk Visibility Quality of Life
Perks picked up during a match will now appear directly in your HUD, inventory, killcam, and while spectating other players, providing immediate clarity on the tactical advantages you’ve acquired.
Specialist
Obtaining Specialist is now easier! Pool balls are now arranged on the rack to help you out. Go take a look!
WEAPONS
General
Drop Rate Adjustments
Verdansk Battle Royale
Assault Rifles now have a slightly higher spawn rate compared to SMGs.
This adjustment is intended to improve access to mid-range combat options over short-range alternatives.
Rebirth Island Resurgence
Adjusted each class of weapon drop rate
Assault Rifles: Increased from 30% to 33%
SMGs: Increased from 20% to 32%
LMGs: Decreased from 15% to 10%
Snipers: Decreased from 15% to 10%
Shotguns: Decreased from 10% to 7%
Marksman Rifles: Remain at 5%
Pistols: Decreased from 5% to 3%
New Weapons
PML 5.56 Light Machine Gun
Full-auto light machine gun. Fast rate of fire and high lethality offset by low mobility and hefty recoil.
Can be acquired via Battle Pass Page 3
ABR A1 Assault Rifle
Three-round burst assault rifle. Good handling and power. Moderate recoil and range. Configurable to full auto.
Can be acquired via Battle Pass Page 6
Boxing Gloves Melee | In-Season
Slip on the Boxing Gloves and knock out foes with a swift barrage of jabs and uppercuts. Though their range is short and multiple hits are needed to down a foe.
Can be acquired via In-Season Event Reward
New Attachments
9mm PM Skull Splitter
Bring the power and precision of a marksman rifle to your favorite pistol with the 9mm PM Skull Splitter Barrel. The Barrel greatly increases damage, especially to the head, reducing rate of fire. Pair with an extended magazine that gives the Operator additional ammo for this weapon at the expense of handling.
Can be acquired via Battle Pass Page 7 Reward
Default Loadouts
Enforcer
Kilo replaces FFAR
Commando
Jackal replaces Ladra
ABR A1 replaces Swat 5.56
Strategist
PML 5.56 replaces PU-21
Recon
LAW3A1 Frostline replaces DM-10
AS-VAL replaces GPR
Infiltrator
Ladra replaces LC-10
Weapon Adjustments
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
AK-74
Adjustments:
AK-74 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 43.1m
Post-Patch:
— Damage —
39
— Range —
0 - 43.1m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
35
— Range —
43.1 - 55.9m
Post-Patch:
— Damage —
35
— Range —
43.1 - 63.5m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
31
— Range —
>55.9m
Post-Patch:
— Damage —
31
— Range —
>63.5m⇧
Additional Adjustments
Bullet Velocity increased from 890m/s to 905m/s
Inflicted Flinch on enemies increased by 15%
Weapon:
AMES 85
Adjustments:
AMES 85 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
34
— Range —
0 - 35.5m
Post-Patch:
— Damage —
34
— Range —
0 - 39.37m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
28
— Range —
35.5 - 45.7m
Post-Patch:
— Damage —
28
— Range —
39.37 - 50.8m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
24
— Range —
>45.7m
Post-Patch:
— Damage —
24
— Range —
>50.8m⇧
Weapon:
AS VAL
Adjustments:
AS VAL Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
32
— Range —
0 - 38.1m
Post-Patch:
— Damage —
32
— Range —
0 - 43.2m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
27
— Range —
38.1 - 50.8m
Post-Patch:
— Damage —
27
— Range —
43.2 - 55.8m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
23
— Range —
>50.8m
Post-Patch:
— Damage —
23
— Range —
>55.8m⇧
Additional Adjustments
Headshot multiplier increased from 1.15x to 1.2x
Lower Torso and Legs multipliers increased from 0.85x to 0.9x
Bullet Velocity increased from 860m/s to 890m/s
Attachments
Recoil Springs
Vertical Recoil benefit increased from 23% to 30%
Horizontal Recoil benefit increased from 13% to 20%
The AS VAL has struggled to find a clear role in the AR category. With this update, we're shaping it into a more defined sniper support option. Its integrated suppressor offers built-in utility, and with benefits from Recoil Springs, players can better manage its recoil. Combined with top-tier handling and mobility, the AS VAL now offers a more focused and competitive option for players seeking a specialized playstyle.
Weapon:
CR-56 AMAX
Adjustments:
CR-56 AMAX Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 46.9m
Post-Patch:
— Damage —
39
— Range —
0 - 50.8m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
32
— Range —
46.9 - 58.4m
Post-Patch:
— Damage —
32
— Range —
50.8 - 64.7m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
28
— Range —
>58.4m
Post-Patch:
— Damage —
28
— Range —
>64.7m⇧
Additional Adjustments
Bullet Velocity increased from 860m/s to 880m/s
Inflicted Flinch on enemies increased by 15%
Weapon:
MODEL L
Adjustments:
MODEL L Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
44
— Range —
0 - 33m
Post-Patch:
— Damage —
44
— Range —
0 - 38.1m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
38
— Range —
33 - 43.2m
Post-Patch:
— Damage —
38
— Range —
38.1 - 50.8m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
31
— Range —
>43.2m
Post-Patch:
— Damage —
31
— Range —
>50.8m⇧
Additional Adjustments
Bullet Velocity increased from 850m/s to 870m/s
SMG Adjustments
Weapon
Adjustments
Weapon:
C9
Adjustments:
C9 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
40
— Range —
0 - 13.2m
Post-Patch:
— Damage —
40
— Range —
0 - 13.97m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
34
— Range —
13.2 - 21.3m
Post-Patch:
— Damage —
34
— Range —
13.97⇧ - 21.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
27
— Range —
>21.3m
Post-Patch:
— Damage —
27
— Range —
>21.3m⇧
Weapon:
JACKAL PDW
Adjustments:
Jackal PDW Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
48
— Range —
0 - 11.9m
Post-Patch:
— Damage —
48
— Range —
0 - 13.2m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
41
— Range —
11.9 - 19.8m
Post-Patch:
— Damage —
41
— Range —
13.2 - 21.34m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
32
— Range —
>19.8m
Post-Patch:
— Damage —
32
— Range —
>21.34m⇧
Additional Adjustments
Aim Down Sight speed improved from 200ms to 195ms
Weapon:
KOMPAKT 92
Adjustments:
Adjustments
Aim Down Sight speed improved from 190ms to 180ms
Weapon:
KSV
Adjustments:
Adjustments
Headshot multiplier increased from 1.07x to 1.2x
Weapon:
LADRA
Adjustments:
Ladra Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
28
— Range —
0 - 11.9m
Post-Patch:
— Damage —
28
— Range —
0 - 12.95m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
24
— Range —
11.9 - 21.3m
Post-Patch:
— Damage —
24
— Range —
12.95⇧ - 21.3m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
17
— Range —
>21.3m
Post-Patch:
— Damage —
17
— Range —
>21.3m
Additional Adjustments
Headshot multiplier increased from 1.15x to 1.22x
Aim Down Sight speed improved from 195ms to 190ms
Weapon:
LC10
Adjustments:
LC10 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 11.9m
Post-Patch:
— Damage —
39
— Range —
0 - 10.9m⇩
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
33
— Range —
11.9 - 22.3m
Post-Patch:
— Damage —
33
— Range —
10.9 - 20.8m⇩
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
24
— Range —
>22.3m
Post-Patch:
— Damage —
24
— Range —
>20.8m⇩
Additional Adjustments
Headshot multiplier decreased from 1.15x to 1.12x
Arm multipliers decreased from 1x to 0.8x
Lower Torso and Leg multipliers decreased from 0.85x to 0.8x
Aim Down Sight speed slowed from 195ms to 210ms
The LC10 now features reduced damage range and requires more precision to hit its optimal TTK. Arm shots now deal the same reduced damage as lower torso hits. We implemented this adjustment cautiously to avoid over-nerfing and will continue to monitor its performance closely.
Weapon:
PPSH-41
Adjustments:
Adjustments
Headshot multiplier increased from 1.18x to 1.28x
Aim Down Sight speed improved from 190ms to 185ms
Weapon:
SAUG
Adjustments:
Adjustments
Lower Torso and Leg multipliers increased from 0.85x to 0.89x
Aim Down Sight speed improved from 200ms to 190ms
Weapon:
TANTO .22
Adjustments:
Adjustments
Lower Torso and Leg multipliers increased from 0.8x to 0.84x
Shotguns Adjustments
Weapon
Adjustments
Weapon:
MARINE SP
Adjustments:
Sprint to Fire time improved from 200ms to 160ms
LMG Adjustments
Weapon
Adjustments
Weapon:
GPMG-7
Adjustments:
Headshot multiplier increased from 1.1x to 1.17x
Upper Torso and Arm multipliers increased from 1x to 1.05x
Bullet Velocity increased from 800m/s to 815m/s
Weapon:
PU-21
Adjustments:
Adjustments
Headshot multiplier increased from 1.1x to 1.22x
Upper Torso and Arm multipliers increased from 1x to 1.08x
Bullet Velocity increased from 800m/s to 820m/s
Weapon:
XMG
Adjustments:
Adjustments
Lower Torso multiplier increased from 1x to 1.1x
Bullet Velocity increased from 790m/s to 810m/s
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
AEK-973
Adjustments:
Attachments
Full Auto Mod
Headshot multiplier increased from 1.25x to 1.38x
Upper Torso and Arm multipliers increased from 1x to 1.1x
Weapon:
SWAT 5.56
Adjustments:
Attachments
Grau Conversion
Maximum Damage Range decreased from 43.18m to 38.10m
Medium Damage Range 1 decreased from 53.34m to 49.53m
Bullet Velocity decreased from 1065m/s to 1020m/s
Sniper Adjustments
Weapon
Adjustments
Weapon:
AMR MOD 4
Adjustments:
Aim Down Sight speed improved from 625ms to 610ms
Bullet Velocity increased from 780m/s to 810 m/s
Weapon:
HDR
Adjustments:
Adjustments
Aim Down Sight speed slowed from 600ms to 630ms
Bullet Velocity decreased from 700m/s to 660m/s
The HDR has firmly held the top spot in the sniper meta, often overshadowing other options. We approached this adjustment carefully, our goal wasn’t to knock it out of viability, but to bring it more in line with the rest of the class. A reduction to bullet velocity and a small ADS speed nerf should make long-range shots require a bit more skill while keeping the HDR a strong, rewarding choice.
Weapon:
LR 7.62
Adjustments:
LR 7.62 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
150
— Range —
0 - 68.6m
Post-Patch:
— Damage —
150
— Range —
0 - 76.2m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
145
— Range —
>68.6m
Post-Patch:
— Damage —
145
— Range —
>76.2m⇧
Weapon:
LW3A1 FROSTLINE
Adjustments:
LW3A1 Frostline Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
150
— Range —
0 - 58.4m
Post-Patch:
— Damage —
150
— Range —
0 - 66m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
145
— Range —
>58.4m
Post-Patch:
— Damage —
145
— Range —
>66m⇧
Additional Adjustments
Bullet Velocity increased from 880m/s to 910m/s
Aim Down Sight speed slowed from 600ms to 630ms
Special Adjustments
Weapon
Adjustments
Weapon:
SIRIN 9MM
Adjustments:
Sirin 9mm Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
49
— Range —
0 - 10.1m
Post-Patch:
— Damage —
49
— Range —
0 - 10.9m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
43
— Range —
10.1 - 17.7m
Post-Patch:
— Damage —
43
— Range —
10.9⇧ - 17.7m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
35
— Range —
>17.7m
Post-Patch:
— Damage —
35
— Range —
>17.7m
Additional Adjustments
Aim Down Sight speed improved from 200ms to 185ms
Sprint to Fire time improved from 120ms to 110ms
UI/UX
Adjustments
Weapon Level Display Improvements
Your current Weapon Level and its Max Level are now displayed together in areas where only the current level was previously shown. This makes it easier to track remaining progress toward maxing out a weapon.
Friendly Field Upgrade Indicators Quality of Life
The Deployable Cover, Trophy System, and Recon Drone now display a blue indicator when deployed by a friendly player, aligning with existing visuals for friendly lethal and tactical equipment.
CHALLENGES
Adjustments
Set up UAV Towers to properly count toward challenges that require a player to be under the effect of a UAV.
Updated Feng Diamond and Dark Matter camo challenges to correctly track multi-kill progress.
Expanded the requirements for Unique Camo Challenges that require kills on Most Wanted targets - kills on Bounty targets will now also count. This change gives players more flexibility in how they progress these challenges.
BUG FIXES
General
Fixed an issue causing fewer than expected ATVs to spawn in Battle Royale.
Fixed an issue preventing an ammo depot station from spawning in a Police Station in Riverside.
Fixed an issue causing players to get stuck on “Connecting” in a queue after selecting "Play Again" and then returning to the main menu.
Fixed an issue where launcher-type weapons were not tracking kills correctly when aiming down sights.
Gameplay & Equipment
Fixed an issue where the Search and Destroy contract could target a non-existent Buy Station.
Fixed an issue where the Spring Mine could remain lethal after a player left the match; it will no longer deal damage once the deploying player has exited.
Fixed an issue causing the Swat 5.56 Grau Conversion loot weapon to use an incompatible attachment.
Ranked Play
Fixed an issue where the lobby walk would stop playing and display a black loading screen after a few minutes in the Warzone Ranked Play menu.
Fixed an issue in Ranked Play where players could become semi-soft locked in the queue after attempting to join someone in a different playlist.
UI/UX
Fixed an issue causing the Ares Clear Shot Optic to not display a small sniper glint.
Fixed an issue causing thermal optics to not function properly on the SZ Holotherm and Schlager Night View optics.
Fixed an issue causing weapon previews to fail to display in the Weapons tab when a new custom loadout is set as a favorite.
Fixed an issue where the Specialist Perk appeared twice in the UI, despite only showing once in spectate and killcam views.
Fixed an issue where the Loadout Drop icon appeared on the squad widget even when the team had insufficient funds for a loadout.
Fixed various issues with MW2 and MW3 weapon attachment pro and con text descriptions.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.