Reduces recoil by 12% (New Benefit) Lower Torso and Leg multiplier increased from 0.9x to 1x Max Damage Range increased from 35.56m to 40m Medium Damage Range 1 increased from 45.7m to 55m
BUFFAK-74
Horizontal Recoil reduced by 8% Recoil reduced by 10%
BUFFAMES 85
AMES 85 Damage Adjustments Bullet Velocity increased from 880m/s to 910m/s
ADJUSTEDGPR 91
Rate of Fire increased from 638 RPM to 667 RPM
BUFFMerrick 556
MERRICK 556 Damage Adjustments Recoil reduced by 8% Upper Torso and Arms multiplier increased from 0.95x to 1x
BUFFFeng 82
Lower Torso multiplier increased from 0.9x to 1x Bullet Velocity increased from 810m/s to 880m/s
BUFFGPMG-7
Lower Torso multiplier increased from 1x to 1.05x Bullet Velocity increased from 815m/s to 860m/s
BUFFPML 5.56
Recoil reduced by 8% Bullet Velocity increased from 840m/s to 890m/s Lower Torso and Leg multipliers increased from 1x to 1.08x Benefit improved from 12% to 20%
BUFFPU-21
Lower Torso multiplier increased from 1x to 1.08x Bullet Velocity increased from 820m/s to 870m/s
BUFFXMG
Head multiplier increased from 1.22x to 1.32x Upper Torso multiplier increased from 1.1x to 1.2x Bullet Velocity increased from 810m/s to 860m/s
BUFFCR-56 Amax
CR-56 AMAX Damage Adjustments Bullet Velocity increased from 880m/s to 900m/s
BUFFMODEL L
MODEL L Damage Adjustments Lower Torso multiplier increased from 0.8x to 0.86x Bullet Velocity increased from 870m/s to 890m/s
BUFFKOMPAKT 92
Jog Movement Speed improved from 4.8m/s to 5.2m/s Aim Down Sight Speed Movement Speed improved from 3.5m/s to 3.7m/s
BUFFPPSh-41
Aim Down Sight Movement Speed improved from 3.6m/s to 3.8m/s Aim Down Sight Speed improved from 185ms to 175ms
BUFFASG-89
Maximum Damage Range (Per Pellet) Medium Damage Range 1 (Per Pellet) Medium Damage Range 2 (Per Pellet) Minimum Damage Range (Per Pellet) Head multiplier increased from 1x to 1.2x Lower Torso and Legs multipliers increased from 0.8x to 1x Aim Down Sight Speed improved from 305ms to 260ms Inflicted Finch increased by 15%
BUFFMARINE SP
Marine SP Damage Adjustments Maximum Damage Range (Per Pellet) Medium Damage Range 1 (Per Pellet) Medium Damage Range 2 (Per Pellet) Minimum Damage Range (Per Pellet) Flinch Resistance improved by 25% Aim Down Sight Speed improved from 320ms to 290ms
BUFFTR2
TR2 CQB Auto Conversion Max Damage Range increased from 12.7m to 13.2m Aim Down Sight Speed improved from 230ms to 200ms
BUFFSVD
Lower Torso and Leg multipliers increased from 0.7x to 0.88x Bullet Velocity increased from 890m/s to 920m/s Aim Down Sight Speed improved from 565ms to 480ms
Call of Duty: Warzone Season 06 Patch Notes
October 08, 2025
by Raven Software
WZ
Patch Notes
Season 06
October 08, 2025
by Raven Software
The Haunting returns with a vengeance in Season 06, bringing new Halloween-themed map variants and chilling LTMs across all three modes. Fight as and against iconic slashers and zombies and unlock a hearty helping of spooky rewards scattered throughout in-game events and the new seasonal Battle Pass. Season 06 launches October 9 at 9AM PT.
Based on feedback gathered since the launch of Season 06, we’ve decided to revert the change that reduced the maximum number of Smoke Grenades a player can carry from 2 to 1.
Our intent with the earlier adjustment was to encourage players to explore a broader range of tactical options. However, our data shows that Smoke Grenades remain a strongly favored choice across most matches.
While we’ll continue to evaluate how to maintain the most balanced lineup of equipment choices, in this case, we believe returning to the previous limit is the right call.
WEAPONS
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
ABR A1
Adjustments:
Attachment Adjustments
Full-Auto Rapid Fire
Reduces recoil by 12% (New Benefit)
Lower Torso and Leg multiplier increased from 0.9x to 1x
Weapon:
AK-74
Adjustments:
AK-74 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 43.2m
Post-Patch:
— Damage —
43⇧
— Range —
0 - 50.8m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
37
— Range —
43.2 - 63.5m
Post-Patch:
— Damage —
37
— Range —
50.8 - 70m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
31
— Range —
>63.5m
Post-Patch:
— Damage —
31
— Range —
>70m⇧
Additional Adjustments
Horizontal Recoil reduced by 8%
Weapon:
AMES 85
Adjustments:
AMES 85 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
34
— Range —
0 - 39.4m
Post-Patch:
— Damage —
34
— Range —
0 - 45m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
28
— Range —
39.4 - 50.8m
Post-Patch:
— Damage —
28
— Range —
45 - 60m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
24
— Range —
>50.8m
Post-Patch:
— Damage —
24
— Range —
>60m⇧
Additional Adjustments
Bullet Velocity increased from 880m/s to 910m/s
Weapon:
GPR 91
Adjustments:
Attachment Adjustments
Double Barrel Conversion
Rate of Fire increased from 638 RPM to 667 RPM
Weapon:
MERRICK 556
Adjustments:
MERRICK 556 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
37
— Range —
0 - 52m
Post-Patch:
— Damage —
37
— Range —
0 - 52m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
29
— Range —
52 - 68m
Post-Patch:
— Damage —
31⇧
— Range —
52 - 68m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
25
— Range —
>68m
Post-Patch:
— Damage —
25
— Range —
>68m
Additional Adjustments
Recoil reduced by 8%
Upper Torso and Arms multiplier increased from 0.95x to 1x
LMG Adjustments
Weapon
Adjustments
Weapon:
FENG 82
Adjustments:
Lower Torso multiplier increased from 0.9x to 1x
Bullet Velocity increased from 810m/s to 880m/s
Weapon:
GPMG-7
Adjustments:
Adjustments
Lower Torso multiplier increased from 1x to 1.05x
Bullet Velocity increased from 815m/s to 860m/s
Weapon:
PML 5.56
Adjustments:
Adjustments
Recoil reduced by 8%
Bullet Velocity increased from 840m/s to 890m/s
Weapon:
PU-21
Adjustments:
Adjustments
Lower Torso multiplier increased from 1x to 1.08x
Bullet Velocity increased from 820m/s to 870m/s
Weapon:
XMG
Adjustments:
Adjustments
Head multiplier increased from 1.22x to 1.32x
Upper Torso multiplier increased from 1.1x to 1.2x
Bullet Velocity increased from 810m/s to 860m/s
BUG FIXES
Fixed an issue showing inconsistencies with Pros and Cons for the Rapid Fire attachment on the Dresden 9mm.
Fixed an issue with the GPR 91 Double-Barrel Conversion is lacking information about what attachment becomes blocked after equipping the attachment.
Fixed an issue causing the GPR 91 Double-Barrel Conversion to use shotgun ammo instead of AR/LMG ammo.
Fixed an issue causing an error when pinging the X52 Resonator from the inventory.
Fixed an issue where the requirements to unlock the Mastery camos for the Boxing Gloves were not consistent with those of other Melee weapons.
Fixed an issue where no victory or defeat screen would appear after completing a Zombie Royale match.
Fixed an issue causing all players in a Zombie Royale match to see Jason’s teleport effect on their screen.
WEDNESDAY OCTOBER 8
GLOBAL
RICOCHET ANTI-CHEAT
Last week, #TeamRICOCHET shared a blog detailing changes coming to our security measures alongside Call of Duty: Black Ops 7. RICOCHET Anti-Cheat is entering its strongest phase yet, powered by advanced machine learning trained on millions of gameplay hours to catch cheaters faster and more reliably. The team is taking an all-fronts approach, from in-game detections to legal actions against cheat makers, and continuing to expand protections against external hardware. This all begins with the implementation of TPM 2.0 and Secure Boot, which has been live since Black Ops 7 Beta kicked off.
For Season 06 of Black Ops 6, we’ve expanded in-game notifications to include additional details about TPM 2.0 and Secure Boot requirements. This update is designed to help players better understand and resolve issues related to their PC’s security configuration.
If you haven’t yet, check out the full blog for a deeper look at what’s new with #TeamRICOCHET and how these upgrades set a new standard for fair play.
EVENTS
The Haunting descends across Call of Duty: Warzone with new events, rewards, and the return of your favorite horrors. Drop into the night variants of Verdansk and Rebirth Island and complete limited-time challenges to unlock new Operators, Weapon Blueprints, and more.
Throughout the season, you’ll find:
The Haunting Daily Login
Earn treats like Tier Skips, XP Tokens, and the “Rave in Us” Assault Rifle Blueprint.
Echoes of the Dead
Conquer vengeful spirits to claim the X52 Resonator Special Weapon and GPMG-7 Muzzle Booster.
Chucky Event Pass
Slice through the shadows to unlock Chucky and Tiffany Operators plus the Chainsaw Melee Weapon.
Tapes of Terror
Collect tapes to earn the Scavvy Operator Skin and the Animated “Zombies Reel” Weapon Camo.
Whether you’re here for the screams or the loot, The Haunting has plenty to fear and plenty to earn.
BATTLE PASS
An unrivaled hunter, the Predator leads this season’s Battle Pass content, a death-defying collection of Operator Skins, Weapon Blueprints, and more inspired by The Haunting and the history of horror films. Purchase The Haunting Battle Pass for 1,100 COD Points or The Haunting Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page, including the following items:
10% Battle Pass XP Boost
The new “Jungle Hunter” Predator Operator and “Jungle Hunter BlackCell” Predator Skin for those who purchase BlackCell
The “Trophy Hunter” Legendary Blueprint for the XM4 Assault Rifle
The “Plasma Casted” Finishing Move
The “Targeting Laser” Reticle
The Haunting Battle Pass features over 110 pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons, the GPR 91 Double-Barrel Conversion attachment, and more.
CALL OF DUTY: WARZONE
MAPS
New
Verdansk Night Variant
Nighttime descends on Verdansk, shrouding the Battle Royale map in darkness. From the Dam to the Port, Operators must navigate the eerie terrain where threats can emerge from the shadows at any moment. Scouting and communication are key to your survival, so stay sharp and call the shots for a chance to make it to the end.
Rebirth Island Night Variant
Deploy to the infamous prison island well into the night. Fight along the shoreline ambushing enemies from the shadows or climb up the towers or Prison Block rooftop to survey the area from above. Too spooked to explore the frightening exterior? You can always head inside and try your luck by the prison cells.
MODES
New
Casual Z Limited-Time Mode
The undead are spreading across Verdansk and Rebirth Island, invading Battle Royale and Resurgence Casual modes. In Casual Z, Operators must fight both enemy squads and roaming zombie hordes that hunt anything still breathing. These zombies lack the powers seen in Zombie Royale but in overwhelming numbers they’re a deadly threat, especially mid-fight. As with standard Casual modes, progression is limited, and results don’t affect your stats or Resurgence Ranked eligibility.
Returning
Zombie Royale Limited-Time Mode (In-Season)
The fan-favorite Zombie Royale returns for The Haunting, bringing new zombie abilities and map-wide features to the mode where slain Operators return as the undead. The last squad with a living Operator wins.
Mimic Zombie Ability
Inspired by Prop Hunt, zombies can now disguise themselves as an item within the environment. When the enemy approaches, reveal your true identity and tear them to pieces. There’s a cooldown between uses, so wait for the right moment to set the bait.
EMP Blast Zombie Ability
Disrupt the living and their gear with an area-of-effect attack that destroys equipment and disables vehicles and HUDs within its blast radius while additionally stunning and slowing down nearby human Operators. Launch an attack while they struggle to recover.
Mutant Injection Zombie Killstreak
Take your abilities to a new level with the Mutant Injection. This valuable item dropped by slain humans can be activated to temporarily transform the zombie player into a powerful adversary, its effect changing throughout the season.
Portals Map-Wide Feature
Traverse large distances in the blink of an eye through portals placed throughout the map. Their effect differs based on the traveler: Human Operators who enter a portal will redeploy in the air away from zombies, while undead travelers will be teleported to a random human Operator who is not part of their squad.
Haunted Box Field Upgrade
Found in Supply Boxes or dropped by eliminated Operators, the Haunted Box dispenses items like armor, ammo, equipment, and rare items. Be on guard when using this item, as you never know when the goods will come along with a scare for good measure.
PLAYLIST
For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board .
RANKED PLAY
New
Career Rewards
Top 15 Placements
Rewards
Top 15 Placements:
5
Rewards:
Animated Emblem
Top 15 Placements:
10
Rewards:
WZ Ranked Play Operator Skin
Top 15 Placements:
20
Rewards:
Loading Screen
Top 15 Placements:
50
Rewards:
Spray
Top 15 Placements:
100
Rewards:
Weapon Charm
Top 15 Placements:
150
Rewards:
Spray
Top 15 Placements:
250
Rewards:
Weapon Camo
Top 15 Placements:
300
Rewards:
Knife Melee Blueprint
Weapon Decal
Rank Operator Skins
Rank Milestones
Rewards
Conditions
Rank Milestones:
Gold
Rewards:
WZ Gold Competitor
Conditions:
Awarded immediately upon reaching Gold for the first time.
Rank Milestones:
Platinum
Rewards:
WZ Platinum Competitor
Conditions:
Awarded immediately upon reaching Platinum for the first time.
Rank Milestones:
Diamond
Rewards:
WZ Diamond Competitor
Conditions:
Awarded immediately upon reaching Diamond for the first time.
Rank Milestones:
Crimson
Rewards:
WZ Crimson Competitor
Conditions:
Awarded immediately upon reaching Crimson for the first time.
Rank Milestones:
Iridescent
Rewards:
WZ Iridescent Competitor
Conditions:
Awarded immediately upon reaching Iridescent for the first time.
Rank Milestones:
Reach Top 250
Rewards:
WZ Top 250 Competitor
Conditions:
Awarded for placing in the Top 250 at the end of the season.
Rank Milestones:
Reach #1 in 250
Rewards:
WZ Top 250 Champion
Conditions:
Awarded for placing #1 in the Top 250 at the end of the season.
Season 01 Rewards
Requirements
Rewards
Requirements:
1 Win
Rewards:
Usagi - Weapon Charm
Requirements:
25 Eliminations (Battle Royale)
OR
40 Eliminations (Resurgence)
Rewards:
Gutter Tooth - Weapon Sticker
Requirements:
100 Eliminations (Battle Royale)
OR
150 Eliminations (Resurgence)
Rewards:
Of Bone And Steel - Weapon Camo
Requirements:
250 Eliminations (Battle Royale)
OR
400 Eliminations (Resurgence)
Rewards:
Outcast - Weapon Blueprint
Requirements:
Reach Silver
Rewards:
Savage Silver - Player Emblem
Requirements:
Reach Gold
Rewards:
Salvage Sovereign - Player Emblem
The Spoil King - Player Spray
Requirements:
Reach Platinum
Rewards:
Platinum Scrounger - Player Emblem
Dregwalker - Player Spray
Requirements:
Reach Diamond
Rewards:
Diamond Hunter - Player Emblem
Scrap Hunter - Player Spray
Requirements:
Reach Crimson
Rewards:
Scorch Mark - Player Emblem
Ironclaimed - Player Spray
Requirements:
Reach Iridescent
Rewards:
Radium Circuit - Player Emblem
Bone Hauler - Player Spray
Requirements:
Finish in Top 250
Rewards:
Hoard Master 250 - Player Emblem
250 - Player Spray
Requirements:
Finish #1 in Top 250
Rewards:
Apex Alpha - Player Emblem
LOOT & ECONOMY
Adjustments
Ground Loot
The new Merrick 556 Assault Rifle and Dresden 9MM Submachine Gun have been added to ground loot and Supply Boxes.
All ground loot weapon builds have been updated, and most instances of attachment RNG have been removed to ensure a more consistent and reliable looting experience.
Most placed weapons and weapon builds have been updated to align with the current ground loot pool.
BUY STATIONS
Adjustments
» Verdansk «
Buy Stations
Buy Station spawn locations have been re-randomized across the map to create more dynamic combat scenarios and rotation opportunities.
New Buy Station locations are as follows:
CONTRACTS
Adjustments
» Plunder «
Search & Destroy
Completing the contract now awards $20,000 Cash to each squad member.
Removed the incorrect “1 Discount Item” callout from the contract description, as this reward was never granted in Plunder.
We’ve fixed an issue where the Search & Destroy contract in Plunder was granting incorrect or missing rewards. This contract has been updated to provide the correct rewards.
EQUIPMENT
Adjustments
Throwing Knife
Base damage increased from 175 to 250.
Headshots now deal 500 damage.
Neck and upper-chest hits now deal 275 damage.
Smoke Grenade
Maximum carry amount reduced from 2 to 1.
Thermobaric
Detonation time reduced from 1.75s to 1s.
Inner explosive damage increased from 220 to 280.
Outer explosive damage increased from 55 to 175.
WEAPONS
New Weapons
Dresden 9mm Submachine Gun
Full-auto submachine gun. Very high damage and manageable recoil. Short range and slower rate of fire.
Can be acquired via Battle Pass Page 3
Merrick 556 Assault Rifle
Full-auto assault rifle. Excellent range and highly rewards headshots. Configurable into a high-power semi-auto via barrel attachment.
Can be acquired via Battle Pass Page 6
Chainsaw Melee (In-Season)
Cut foes down to size with the Chainsaw, the perfect armament for the nightmarish battles ahead. Rev the engine and prepare to swing using the heavy attack or go wild with a combination of slash and overhead attacks.
Unlock via the Chucky Event Pass
X52 Resonator Special Weapon (In-Season)
Full-auto anomaly. Extreme rate of fire and range, but with high recoil.
Transform the weapon by adding one of three unique Shard attachments in the guise of crystals, each resulting in a different style of attack. Equip the Orbed Eruption Shard for a versatile multi-shot, the Spiked Barrage Shard for a slow but lethal 7-round burst, or the Stone Escalation Shard for a powerful charge shot.
Unlock via the Echoes of the Dead event
New Attachments
GPR91 Double-Barrel Conversion
Adds a second barrel to the GPR 91, allowing the weapon to fire two bullets at once, but at a slightly reduced rate of fire and with higher recoil.
Can be acquired via Battle Pass Page 7
GPMG-7 Muzzle Booster (In-Season)
Harnesses the energy of escaping propellant gases to improve bullet velocity and increase the rate of fire over time, but at the expense of recoil.
Unlock via the Echoes of the Dead event
Default Loadouts
Enforcer
Merrick 556 replaces the Kilo 141
Infiltrator
Dresden 9mm replaces the Saug
Gulag Loadouts
LC-10 replaces the Jackal PDW
Ladra replaces the KSV
Weapon Adjustments
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
ABR A1
Adjustments:
Attachment Adjustments
Full-Auto Rapid Fire
Max Damage Range increased from 35.56m to 40m
Medium Damage Range 1 increased from 45.7m to 55m
Weapon:
AK-74
Adjustments:
Adjustments
Recoil reduced by 10%
Weapon:
CR-56 AMAX
Adjustments:
CR-56 AMAX Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 50.8m
Post-Patch:
— Damage —
39
— Range —
0 - 50.8m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
32
— Range —
50.8 - 64.7m
Post-Patch:
— Damage —
32
— Range —
50.8 - 70m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
28
— Range —
>64.7m
Post-Patch:
— Damage —
28
— Range —
>70m⇧
Additional Adjustments
Bullet Velocity increased from 880m/s to 900m/s
Weapon:
MODEL L
Adjustments:
MODEL L Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
44
— Range —
0 - 38.1m
Post-Patch:
— Damage —
44
— Range —
0 - 45m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
38
— Range —
38.1 - 50.8m
Post-Patch:
— Damage —
38
— Range —
45 - 60m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
31
— Range —
>50.8m
Post-Patch:
— Damage —
31
— Range —
>60m⇧
Additional Adjustments
Lower Torso multiplier increased from 0.8x to 0.86x
Bullet Velocity increased from 870m/s to 890m/s
SMG Adjustments
Weapon
Adjustments
Weapon:
KOMPAKT 92
Adjustments:
Jog Movement Speed improved from 4.8m/s to 5.2m/s
Aim Down Sight Speed Movement Speed improved from 3.5m/s to 3.7m/s
Weapon:
PPSH-41
Adjustments:
PPSH-41 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
30
— Range —
0 - 12.7m
Post-Patch:
— Damage —
30
— Range —
0 - 13.5m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
25
— Range —
12.7 - 21.1m
Post-Patch:
— Damage —
25
— Range —
13.5⇧ - 21.1m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
19
— Range —
>21.1m
Post-Patch:
— Damage —
28
— Range —
>21.1m
Additional Adjustments
Aim Down Sight Movement Speed improved from 3.6m/s to 3.8m/s
Aim Down Sight Speed improved from 185ms to 175ms
Weapon:
SAUG
Adjustments:
SAUG Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
34
— Range —
0 - 12.7m
Post-Patch:
— Damage —
34
— Range —
0 - 13.2m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
29
— Range —
12.7 - 19.8m
Post-Patch:
— Damage —
25
— Range —
13.2 - 21m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>19.8m
Post-Patch:
— Damage —
28
— Range —
>21m⇧
Shotgun Adjustments
Weapon
Adjustments
Weapon:
ASG-89
Adjustments:
ASG-89 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range (Per Pellet)
Pre-Patch:
— Damage —
25
— Range —
0 - 4.3m
Post-Patch:
— Damage —
25
— Range —
0 - 4.3m
Damage Range:
Medium Damage Range 1 (Per Pellet)
Pre-Patch:
— Damage —
20
— Range —
4.3 - 6.3m
Post-Patch:
— Damage —
20
— Range —
4.3 - 8.1m⇧
Damage Range:
Medium Damage Range 2 (Per Pellet)
Pre-Patch:
— Damage —
15
— Range —
6.3 - 10.4m
Post-Patch:
— Damage —
15
— Range —
8.1⇧ - 10.4m
Damage Range:
Minimum Damage Range (Per Pellet)
Pre-Patch:
— Damage —
10
— Range —
>10.4m
Post-Patch:
— Damage —
10
— Range —
>10.4m
Additional Adjustments
Head multiplier increased from 1x to 1.2x
Lower Torso and Legs multipliers increased from 0.8x to 1x
Aim Down Sight Speed improved from 305ms to 260ms
Inflicted Finch increased by 15%
Weapon:
MARINE SP
Adjustments:
Marine SP Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range (Per Pellet)
Pre-Patch:
— Damage —
60
— Range —
0 - 1.7m
Post-Patch:
— Damage —
60
— Range —
0 - 1.7m
Damage Range:
Medium Damage Range 1 (Per Pellet)
Pre-Patch:
— Damage —
55
— Range —
1.7 - 7.1m
Post-Patch:
— Damage —
55
— Range —
1.7 - 7.6m⇧
Damage Range:
Medium Damage Range 2 (Per Pellet)
Pre-Patch:
— Damage —
45
— Range —
7.1 - 8.9m
Post-Patch:
— Damage —
45
— Range —
7.6⇧ - 8.9m
Damage Range:
Minimum Damage Range (Per Pellet)
Pre-Patch:
— Damage —
32
— Range —
>8.9m
Post-Patch:
— Damage —
32
— Range —
>8.9m
Additional Adjustments
Flinch Resistance improved by 25%
Aim Down Sight Speed improved from 320ms to 290ms
LMG Adjustments
Weapon
Adjustments
Weapon:
PML 5.56
Adjustments:
Lower Torso and Leg multipliers increased from 1x to 1.08x
Attachment Adjustments
Recoil Springs
Benefit improved from 12% to 20%
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
TR2
Adjustments:
Attachment Adjustments
TR2 CQB Auto Conversion
Max Damage Range increased from 12.7m to 13.2m
Aim Down Sight Speed improved from 230ms to 200ms
Sniper Adjustments
Weapon
Adjustments
Weapon:
SVD
Adjustments:
SVD Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
120
— Range —
0 - 55.8m
Post-Patch:
— Damage —
120
— Range —
0 - 70m⇧
Damage Range:
Minimum Range Damage
Pre-Patch:
— Damage —
90
— Range —
>55.8m
Post-Patch:
— Damage —
90
— Range —
>70m⇧
Additional Adjustments
Lower Torso and Leg multipliers increased from 0.7x to 0.88x
Bullet Velocity increased from 890m/s to 920m/s
Aim Down Sight Speed improved from 565ms to 480ms
BUG FIXES
Fixed an issue causing certain Ranked reward Camos to display an unlock string in the Customization tab.
Fixed an issue where the Search & Destroy Contract in Plunder could grant incorrect or missing rewards.
Fixed an issue allowing players to deal damage to teammates in matches of Warzone.
Fixed an issue where assets from Emotes could appear inconsistently in the Winner’s Circle.
Fixed an issue that could cause players to crash after finishing a match.
Fixed an issue causing the cape on Doc’s Cardinal and Cardinal BlackCell Skins to behave incorrectly during the Exfil animations.
Fixed an issue where the wrong title’s weapons could appear when changing weapon categories while scrolling in the Front End.
Fixed an issue causing player emblems, Calling Cards, and levels to display incorrectly upon elimination.
Fixed an issue where a player could complete the bonus Daily Challenge after finishing only two standard Daily Challenges.
Fixed an issue causing inflated squad and player counts early in BR Casual Quads matches due to bot behavior.
Fixed an issue where a player’s primary weapon was not automatically equipped after acquiring a Loadout in BR Quads.
Fixed an issue preventing some legacy Camos from being applied to legacy weapons.
Fixed an issue preventing MWIII Weapon Prestige Camos from applying correctly in-game when the Camo Validation flag was active.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.