Call Of Duty Bo7 Warzone Season 02 Reloaded Patch Notes | CoD Hub TR
PATCH REPORT · March 10, 2026
Call Of Duty Bo7 Warzone Season 02 Reloaded Patch Notes
Changes
BUFFEGRT-17
Reduced Horizontal Recoil by 8% Reduced Recoil Deviation by 5% Recoil Control benefit improved from 10% to 18% Recoil Control benefit improved from 20% to 25%
NERFMaddox RFB
Maddox RFB Damage Adjustments Vertical and Horizontal Recoil increased by 10% The Maddox has remained a top picked AR due to its ease of use and strong damage output. We’ve toned these down slightly to create more room for other weapons in the class to compete.
ADJUSTEDPeacekeeper Mk1
Bullet Velocity benefit reduced from 20% to 10% Damage Range benefit reduced from 12% to 6% Recoil Control benefit improved from 25% to 30% 25" EAM Heavy Barrel Recoil Control benefit improved from 20% to 25% Horizontal Recoil Control benefit improved from 18% to 25%
ADJUSTEDDravec 45
Dravec 45 Damage Adjustments Rate of Fire decreased from 652rpm to 638rpm We’ve slightly reworked the Dravec 45 to better align with its role. By reducing its fire rate, we were able to increase its damage while keeping overall time-to-kill within intended targets. This change improves its effectiveness in close-range engagements.
BUFFXM325
Bullet Velocity increased from 900m/s to 920m/s Upper Torso multiplier increased from 1x to 1.04x Horizontal Recoil reduced by 10% Recoil Deviation reduced by 10% Fixed an issue causing damage to be lower than intended
BUFFSwordfish A1
Aim Down Sight speed improved from 290ms to 270ms Burst Interval delay improved from 280ms to 260ms MFS Penta Burst Mod Bullet Velocity penalty reduced from 12% to 6% Recoil penalty reduced from 60% to 40% » Ground Loot Weapon Build Adjustments « Greaves AccuSpot 3x replaced with Redwell 30-S 2x Bowen Sentry Foregrip replaced with EAM Steady-90 Grip Gravepack Extended Belt replaced with LTI Precision Grip Accelerated Recoil System replaced with 22" Impulse HB-762 Barrel Redwell 30-S 2x replaced with FANG HoverPoint ELO LTI Missive Grip replaced with Envoy Foregrip 18.2" Parlous Heavy Barrel replaced with Clepen Fast Mag Pythian-VI Grip replaced with Taction Control Stock » Default Loadout Adjustments « Voyak KT-3 replaces the EGRT-17 Peacekeeper MK1 replaces the DS-20 Mirage Swordfish A1 replaces the M8A1
ADJUSTEDM15 Mod 0
Bullet Velocity benefit reduced from 20% to 10% Damage Range benefit reduced from 12% to 6% Recoil Control benefit reduced from 15% to 10%
BUFFCarbon 57
Vertical Recoil benefit improved from 15% to 20% Vertical Recoil benefit improved from 15% to 20%
BUFFKogot-7
Rate of Fire increased from 952rpm to 968rpm Aim Down Sight speed improved from 170ms to 160ms
BUFFRazor 9mm
RAZOR 9MM Damage Adjustments Vertical Recoil benefit improved from 18% to 25%
NERFREV-46
Recoil increased by 8% Headshot multiplier decreased from 1.2x to 1.16x Aim Down Sight speed slowed from 160ms to 175ms
NERFSG-12
Increased Aim Down Sight Pellet Spread from 3.26° to 3.65° Reduced Tac Stance Aim Down Sight Pellet Spread improvement Reduced Tac Stance Aim Down Sight Pellet Spread improvement
BUFFMK.78
Vertical Recoil reduced by 8% Horizontal Recoil reduced by 12% Recoil Deviation reduced by 15% Bullet Velocity increased from 910m/s to 930m/s Lower Torso and Leg multipliers increased from 1x to 1.04x
NERFM8A1
M8A1 Auto Strike Conversion Recoil increased by 20% 10% Bullet Velocity benefit removed Resurgence Mini-Map Elimination Ping We’ve made adjustments to the icon that appears on the mini-map after eliminating an enemy in Resurgence modes. The icon and animation have been reduced to enhance visibility.
Call of Duty: Warzone Season 02 Reloaded Patch Notes
March 10, 2026
by Raven Software
WZ
Patch Notes
Season 02
March 10, 2026
by Raven Software
TUESDAY MARCH 24
GAMEPLAY
» Black Ops Royale «
Wingsuit Controls
Distance after a ledge jump when using keyboard & mouse has been adjusted. Players should use intermittent “W” presses to help maintain altitude. Additional improvements to this behavior are planned for Season 03.
Adjusted the Redeploy Towers to make them more viable options in later circles.
Loot
Slightly increased the drop chance of an Armor Satchel from supply boxes.
Activities
Strongbox Crack
Increased the amount of strongboxes that spawn at the beginning of the match.
Surprise Shipping
Increased the amount of shipments that spawn at the beginning of the match.
Increased the drop chance of Safecracker USBs from Surprise Shipments from 33% to 40%.
Surveillance Drone
Increased the amount of drones that spawn at the beginning of the match.
Increased the drop chance of Safecracker USBs from Surveillance Drones from 25% to 33%.
Elimination Audio
Adjusted the sound players will hear after eliminating a player.
WEAPONS
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
EGRT-17
Adjustments:
BR/RES Only
Reduced Horizontal Recoil by 8%
Reduced Recoil Deviation by 5%
Attachment Adjustments
BR/RES Only
EAM Tatter Stock
Recoil Control benefit improved from 10% to 18%
Frigate Control Stock
Recoil Control benefit improved from 20% to 25%
Weapon:
MADDOX RFB
Adjustments:
Maddox RFB Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
35
— Range —
0 - 37m
Post-Patch:
— Damage —
35
— Range —
0 - 32m⇩
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
29
— Range —
37 - 60m
Post-Patch:
— Damage —
29
— Range —
32 - 52m⇩
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
25
— Range —
>60m
Post-Patch:
— Damage —
25
— Range —
>52m⇩
All Modes
Additional Adjustments
BR/RES Only
Vertical and Horizontal Recoil increased by 10%
The Maddox has remained a top picked AR due to its ease of use and strong damage output. We’ve toned these down slightly to create more room for other weapons in the class to compete.
Weapon:
PEACEKEEPER MK1
Adjustments:
Attachment Adjustments
BR/RES Only
Monolithic Suppressor
Bullet Velocity benefit reduced from 20% to 10%
Damage Range benefit reduced from 12% to 6%
SMG Adjustments
Weapon
Adjustments
Weapon:
DRAVEC 45
Adjustments:
Dravec 45 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
45
— Range —
0 - 13.5m
Post-Patch:
— Damage —
47⇧
All Modes
— Range —
0 - 13.5m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
41
— Range —
13.5 - 23m
Post-Patch:
— Damage —
41
— Range —
13.5 - 23m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
34
— Range —
>23m
Post-Patch:
— Damage —
34
— Range —
>23m
Additional Adjustments
All Modes
Rate of Fire decreased from 652rpm to 638rpm
We’ve slightly reworked the Dravec 45 to better align with its role. By reducing its fire rate, we were able to increase its damage while keeping overall time-to-kill within intended targets. This change improves its effectiveness in close-range engagements.
LMG Adjustments
Weapon
Adjustments
Weapon:
XM325
Adjustments:
XM325 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
26
— Range —
0 - 45m
Post-Patch:
— Damage —
26
— Range —
0 - 50m⇧
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>45m
Post-Patch:
— Damage —
22
— Range —
>50m⇧
All Modes
Additional Adjustments
All Modes
Bullet Velocity increased from 900m/s to 920m/s
Upper Torso multiplier increased from 1x to 1.04x
BR/RES Only
Horizontal Recoil reduced by 10%
Recoil Deviation reduced by 10%
MARKSMAN RIFLE Adjustments
Weapon
Adjustments
Weapon:
SWORDFISH A1
Adjustments:
XM325 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
45
— Range —
0 - 35m
Post-Patch:
— Damage —
45
— Range —
0 - 42m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
38
— Range —
>35m
Post-Patch:
— Damage —
38
— Range —
>42m⇧
Additional Adjustments
Aim Down Sight speed improved from 290ms to 270ms
Burst Interval delay improved from 280ms to 260ms
Attachment Adjustments
MFS Penta Burst Mod
Bullet Velocity penalty reduced from 12% to 6%
Recoil penalty reduced from 60% to 40%
» Ground Loot Weapon Build Adjustments «
BR/RES Only
MK.78
Greaves AccuSpot 3x replaced with Redwell 30-S 2x
Bowen Sentry Foregrip replaced with EAM Steady-90 Grip
Gravepack Extended Belt replaced with LTI Precision Grip
Accelerated Recoil System replaced with 22" Impulse HB-762 Barrel
Sokol 545
Redwell 30-S 2x replaced with FANG HoverPoint ELO
LTI Missive Grip replaced with Envoy Foregrip
18.2" Parlous Heavy Barrel replaced with Clepen Fast Mag
Pythian-VI Grip replaced with Taction Control Stock
» Default Loadout Adjustments «
Enforcer
Voyak KT-3 replaces the EGRT-17
Overwatch
Peacekeeper MK1 replaces the DS-20 Mirage
Recon
Swordfish A1 replaces the M8A1
BUG FIXES
Fixed an issue where the description of Reactive Armor had incorrect information.
Fixed an issue where a friendly Deadeye Drone incorrectly displayed a sniper glint.
Fixed issues that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.
Fixed an issue where players would remain spectating the final player instead of transitioning to the exfil view.
Fixed an issue where players could position themselves that prevented the Cradle Breach Mangler from engaging, making it too easy to defeat.
FRIDAY MARCH 20
GAMEPLAY
» Black Ops Royale «
Wingsuit Controls
Adjustments are planned for Season 03 to improve wingsuit behavior on mouse and keyboard, allowing forward input to function more similarly to maintaining a level stick position on controller.
We’ve definitely seen the concerns regarding Wingsuit controls on Mouse & Keyboard. As of right now, pressing forward on keyboard immediately applies maximum input, which can reduce overall travel distance. On controller, analog sticks allow for more gradual input, enabling players to maintain speed more effectively. As a temporary workaround, we recommend feathering the W key with short taps rather than holding it continuously. Also, after jumping, allow your velocity to build before applying forward input. Maintaining higher altitude will also increase overall travel distance.
Redeploy Towers
Increased the radius at which players are able to hear Redeploy Towers.
EQUIPMENT
» All Modes «
Point Turret
Reduced health from 60 to 45.
Stim Shot
Reduced movement speed bonus from 8% to 6%.
Increased duration from 3 seconds to 4 seconds.
With the addition of several movement-based Perks, we are adjusting Stim Shot to better align with overall movement speeds. This change opens up more room for build diversity and experimentation.
Concussion Grenade
Increased maximum stun duration from 1.15 seconds to 1.2 seconds.
PERKS
» Resurgence «
Reactive Armor
Removed EMP effect.
With the removal of Cold-Blooded, the EMP effect no longer had a clear counter. The regenerative aspect remains the core identity of this Perk, and we believe it stands strong on its own. The EMP effect could also feel oppressive and difficult to predict, so it has been removed.
KILLSTREAKS
» Black Ops Royale «
Death Machine
Now deals between 2% to 5% vehicle health damage per bullet, depending on vehicle armor class.
» Resurgence «
Smoke Screen
Now deploys in a line parallel to the player’s facing direction.
Initial impact now occurs at the targeted location, then continues forward for a total of 5 impacts.
Reduced deployment delay from 5.25 seconds to 2.5 seconds.
Smoke Screen has been updated to provide faster and more consistent deployment. Previously, the timings made it difficult to reliably create cover exactly where and when it was needed. This change should make it feel more dependable during engagements.
UI/UX
» Black Ops Royale «
Trauma Kit
Trauma Kit overhealth is now visible to squadmates in the squad widget.
Armor Damage Rarity Color
Adjusted rarity color hitmarker and icon when damaging Armor Vests.
Adjusted the Armor Vest rarity color loot card and on the squad widget.
Engineer Perk
Added an indicator when firing at an enemy vehicle occupied by a player using the Engineer Perk.
BUG FIXES
Fixed an issue where Event Rewards were not properly displayed in the menu.
Fixed an issue preventing Operator Challenges from tracking properly.
Fixed issues that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.
Fixed an issue where the Deadeye Drone would not display enemy markers on the HUD.
Fixed an issue preventing Black Ops Royale matches from counting towards the Ranked Play unlock requirement.
TUESDAY MARCH 17
GLOBAL
» UI/UX «
The Emotes & Sprays selection wheel experience has been improved when using a mouse to select desired Emotes of Sprays.
Missing unlock requirements for multiple Operator Skins have been added.
Unlock Requirements for the SG-12 have been updated to reflect that it is now accessible via the Armory.
Addressed an issue where the Battle Pass “+1 Token Earned” notification background was misaligned.
GAMEPLAY
» Black Ops Royale «
Weapon Attachment Kits
Increased the spawn rate in both Ground loot and Supply boxes.
Weapons
All base weapon spawn rate has been slightly increased
The following weapon spawn rates have been slightly increased:
Sniper Rifles
SMGs
Shotguns
Pistols
The following weapon spawn rates have been slightly decreased:
LMGs
M34 Novaline
Activities
Surveillance Drone
Distance at which Activities appear after eliminating a Surveillance Drone increased from 400m to 475m.
Safecracker USBs
Now drop on death.
Drop rate from Surveillance Drones increased by 10%.
» All Modes «
Echo Unit
Echo Units can no longer capture points on their own. Progress will only count if at least one teammate is also present on the point.
RANKED PLAY
We're changing how we end Seasons in Call of Duty: Black Ops 7 & Call of Duty: Warzone Ranked Play and we have all of the details ready for you below.
Some of you may have noticed that Ranked Play in Season 02 ends in 8 days according to our in-game countdown and it's true. Your current SR will be frozen on March 25th at 9 PM PT, preserving your final Season 02 Rank and SR. The following day, Top 250 rewards will be processed and a brand-new Ranked Play experience will run for the final week of the Season: the Season 02 Ranked Series.
In both Ranked Series, all competitors will be automatically enrolled into Competitive Ladders. Gold through Iridescent ladders will each consist of 50 players, featuring only players who finished Season 02 within specific Ranks (only Gold, only Platinum, etc.), and Top 250 competitors will be placed onto a single ladder featuring all Season 02 Top 250 competitors. From there, players will race to #1 to earn unique rewards, including new ladder placement Emblems, ladder placement Weapon Camos, and more exclusive to Season 02.
How to Climb the Ladder
In the Warzone Ranked Series, players earn and lose Ladder Points based on the following:
Scoring is done WSOW-style, with a carveout for an additional points penalty for deaths.
Eliminations are worth 1 point.
Deaths penalize by 2 points.
Placement in a match awards a flat bonus of points based on placement.
1st Place: 10 Points
2nd & 3rd: 7 Points
4th, 5th & 6th: 5 Points
7th, 8th & 9th: 3 Points
10th, 11th & 12th: 1 Point
13th, 14th & 15th: 0 Points
Disconnect Penalties:
1st Time: 3 Points
2nd Time: 5 Points
3rd Time: 10 Points
4th Time: 15 Points
Rewards:
Top 1 (Per Rank)
1st Place Emblem
Top 5 (Per Rank)
Top 5 Emblem
Animated Weapon Camo
Top 10 (Per Rank)
Top 10 Emblem
Top 25 (Per Rank)
Top 25 Emblem
Weapon Camo
Top 50 (Per Rank)
Ranked Series Emblem
Challenge Track (All Rank)
Ranked Series Vinyl
Ranked Series Charm
The Season 02 Ranked Series will run from March 26th to March 31st. Once the Ranked Series concludes, Ranked Play will be brought offline across both modes until Season 03 begins.
We'll be tuning in and listening to feedback like always. #GLHF
PRIVATE MATCH
Enabled Private Match option for Black Ops Royale Quads.
We will be enabling Black Ops Royale Solos in Private Match sometime after this update.
As previously mentioned in this post , we will be using data from Solos to help guide how we balance Solos for the public Playlist.
BUG FIXES
Fixed an issue where squadmates jumping from the infil plane did not trigger an audio cue.
Fixed an issue where relay antennas could become invisible under rare conditions.
Fixed an issue where players could leave the intended play area.
Fixed an issue where Win Streak reward camos did not properly display in the After Action Report (AAR).
Fixed an issue affecting controls while seated in the backseat of a Polaris.
Fixed an issue where the Top 10 Daily Challenge would not properly award credit.
Fixed an issue where the Black Ops Royale playlist did not properly display Win Streak information.
Fixed an issue impacting overall game stability.
FRIDAY MARCH 13
GENERAL
Added the Win Streak progress tracker to Black Ops Royale.
BUG FIXES
Fixed an issue where spectating a teammate who had used a Trauma Kit could cause their health indicator to appear as a blinking red value.
Fixed an issue where players who entered the downed state while wingsuiting would lose HUD elements when revived.
Fixed an issue where using the Climb to Roof function on the Polaris could eject players seated in the rear seat from the vehicle.
Fixed an issue where the Reactive Armor Perk did not regenerate armor after a player was revived from a downed state.
TUESDAY MARCH 10
GLOBAL
EVENTS
Altitude Tactics
Get hyped for the arrival of Black Ops Royale with the Altitude Tactics Event. Progress through all four game modes to earn new Mid-Season rewards including the new Voyak KT-3 Assault Rifle plus the “Rainfall” Weapon Camo, “Pinnacle” Weapon Reticle, “Pinpoint” Calling Card, “Gliders” Emblem, and other altitude-themed items showing you’re ready for the next drop.
Rewards Include: Voyak KT-3 Assault Rifle
Counter Skies Event Pass
Amass XP across all four game modes to progress and unlock key items like the Swordfish A1 Marksman Rifle and Echo 12 Backlash Launcher Kit in the Free Track or purchase access to the Paid Track for additional rewards like the “Waylay” DS20 Mirage Assault Rifle and “Field Hunt” RK-9 SMG Weapon Blueprints.
Show your dominance in Resurgence Ranked Play with the first Call of Duty: Warzone Ranked Series Event. Compete against 50 other players in your rank, earning Weapon Camos and Emblems based on our final placement plus rewards earned through Event Win Challenges.
CALL OF DUTY: WARZONE
BLACK OPS ROYALE
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Play
INTRODUCTION
Welcome to Black Ops Royale, the next evolution of Call of Duty: Warzone. Rooted in the iconic Black Ops universe, this version of Warzone introduces signature gear, world events, and thematic elements that fans will recognize, ranging from futuristic tech to the dangers of Cradle Gas. In this mode, every match emphasizes discovery, adaptability, and survival. Built around exploration and emergent moments, this experience challenges players to adapt as they scavenge for loot, upgrade weapons, and confront new threats across the map. With no Loadouts or golden paths, progression happens during the match, rewarding squads that stay on the move and take risks.
Season 02 Reloaded begins Wednesday, March 11, with Black Ops Royale launching Thursday, March 12 at 9 PM PT / Friday, March 13 at 12 AM ET.
For a full review of the content releasing in Black Ops Royale, check out the official Deep Dive blog here .
BASIC OVERVIEW
Basic Overview
Map
Squad Size
Player Count
Match Time
Map:
Avalon
Squad Size:
Quads
Player Count:
100
Match Time:
20-25 Minutes
MAP
First introduced as the large-scale Endgame map in Call of Duty: Black Ops 7, Avalon arrives as the newest large map experience in Call of Duty: Warzone. Avalon showcases vibrant environments ranging from dense urban sectors and layered interior spaces to exposed traversal routes and long sightlines that reward strategic positioning.
Avalon has also been carefully adapted to support the needs of both Black Ops Royale at launch and Battle Royale, which will arrive on the map in future rotations. To ensure the map performs at the highest level across multiple experiences, our teams conducted a full design pass on traversal routes, pacing, sightlines, combat spaces, and more. This work ensures Avalon can support a variety of experiences while maintaining the level of quality and balance that Call of Duty: Warzone players expect.
We’ve also worked closely with Treyarch to adjust water levels by adding new land connections and exposed sand paths between islands, helping streamline movement and improve overall pacing.
For a full tour of Avalon in Black Ops Royale, check out the official map blog here .
GAMEPLAY
» MOVEMENT «
A core part of the Black Ops DNA is movement. With that in mind, Black Ops Royale has been intentionally designed to give players greater freedom in how they traverse the AO - whether that means rapidly repositioning across the map or escaping danger in unexpected ways.
Wingsuits
The traditional parachute has been replaced with Wingsuits, allowing players to glide quickly across considerable distances. Wingsuits are available to all players by default from the start of the match.
Wall Jump
Wall Jump allows players to bound off vertical surfaces, providing access to areas that would otherwise be difficult or impossible to reach during combat. This mechanic builds upon the Omnimovement system introduced in Multiplayer with the launch of Black Ops 7, and is enabled by default for all players in Black Ops Royale.
In addition to the above, we’ve implemented the Grappling Hook as a core part of our Tactical Equipment lineup, detailed later in these patch notes.
» HEALTH & ARMOR «
Our approach to survivability is built around creating longer, more deliberate engagements all while maintaining the importance of progression through looting. We’ve given players the default durability needed to survive initial encounters, while offering advantages to those who consistently scavenge and build up an arsenal of resources to leverage in more challenging engagements later into the match.
Players begin each match with:
Base max health of 150
Passive health regeneration when out of combat for more than 5 seconds
Base max armor of 150 (x3 slots)
Players can find the following while looting:
Trauma Kits
A consumable Field Upgrade that overheals, regenerating lost life and granting an additional 100 health, for a total of 250.
The additional health provided is lost once a player receives damage.
Use time: 3 seconds
While exploring ways to balance our health and armor systems, we found that introducing Blackout-style bandages created unnecessary overlap with the existing Armor Plate mechanic, which already fulfills the role of manual healing and sustain. Instead, we’ve reintroduced Trauma Kits as a consumable item found in loot that acts as both a full heal and a powerful buff, offering a strategic option for squads preparing to push or survive intense fights.
Armor Vests
Equippable vests that come in three tiers, each with successively better damage mitigation to plates.
Tier 1: 25% damage mitigation
Tier 2: 35% damage mitigation
Tier 3: 50% damage mitigation
Armor Vests are back and play a central role by mitigating all incoming damage directed at armor. As we explored different ways to slow down time-to-kill, Armor Vests proved to be an effective solution that extends engagements without fundamentally changing our core health and armor systems. To maintain progression and reward players who take on greater challenges, Armor Vests are not part of the starting loadout.
» REDEPLOYMENT «
Our approach to second chance mechanics in Black Ops Royale was one we carefully considered throughout development. The goal was to give players from across all experience levels a balance of comeback opportunities to keep the mode fun yet meaningful. We feel that we’ve found a combination that gives players the ability to recover from unlucky, early-game setbacks without removing the tension that makes later engagements matter.
Redeploy Token
Allows an eliminated player to redeploy after a 45 second timer.
Players spawn with a single, free token at the start of each match.
Can also be found in rare circumstances via looting.
Redeploy Tokens do not stack and cannot be dropped.
Redeploy Tower
Interactable towers found throughout the map that allow players to bring eliminated squadmates back into the fight.
How to use one:
When a player with eliminated teammates interacts with a Redeploy Tower, a capture zone with a 30 second countdown will activate around the tower.
Multiple teammates inside the capture zone will speed up capture progress.
Successfully capturing the tower will redeploy all currently eliminated squadmates.
Redeploying through a tower does not consume a Redeploy Token.
» CIRCLE «
Circle collapse pacing in Black Ops Royale has been tuned to encourage earlier movement and more mid-game engagements while still allowing squads time to recover. Early circles close more deliberately to support exploration and Activity completion, while later circles accelerate to push teams into decisive endgame fights.
Circle Pacing
1
100 seconds
210 seconds
2
60 seconds
120 seconds
3
60 seconds
120 seconds
4
45 seconds
105 seconds
5
45 seconds
105 seconds
6
30 seconds
105 seconds
7
10 seconds
75 seconds
8
10 seconds
60 seconds
9
0 seconds
60 seconds
10
0 seconds
30 seconds
11
0 seconds
30 seconds
» INTERFACE «
The "Cerebral Link" HUD in Black Ops Royale remains largely familiar to Call of Duty: Warzone players, with several adjustments to support the mode’s systems.
The HUD consists primarily of the following elements:
Compass direction and current location name
Mini-Map with the next Circle Collapse timer and any active Activities
Squad health and armor, including equipped and reserve plates, Redeploy Tokens held by your squad, and your current health displayed both as a bar and numeric units.
Quick Inventory Menu with five indicators showing your active Perk slots.
Weapon & Equipment Display showing your current weapon, its rarity, and equipped Tacticals, Lethals, Field Upgrades, and Killstreaks.
Additional HUD details include white base health, yellow temporary bonus health, and visual indicators for weapon rarity, build type, and attachment progression.
» INVENTORY «
We’ve reworked the inventory system to support the looting and combat engagements of Black Ops Royale. The result blends familiar elements from traditional Warzone with inspiration from the classic Blackout interface, providing quick-and-easy access to both information and activatables. The inventory menu provides insight on:
Armor Plates
Tacticals
Lethals
Killstreaks
Field Upgrades
Weapons
Ammunition
Consumable Perks
» WEAPONS «
Our approach to Weapons in Black Ops Royale centers on in-match progression. Instead of securing a fully optimized Loadout early, players build power over time by finding base Weapon Archetypes and upgrading them from one rarity to another via Weapon Attachment Kits. As Weapons increase in rarity, they gain additional Attachments and stat bonuses, gradually transforming basic loot into a powerful endgame arsenal. This system rewards exploration, map knowledge, and adaptability as players make their way through the match. With all of Black Ops 7’s weapon classes, you can expect over 40 Archetype themes, with over 20 initially available as ground loot.
Weapon Rarity
Weapons come in five color-coded rarity tiers. As a weapon’s rarity increases, it gains additional predetermined attachments.
Common (Grey): 1 Attachment
Uncommon (Green): 2 Attachments
Rare (Blue): 3 Attachments
Epic (Purple): 4 Attachments
Legendary (Orange): 5 Attachments
Weapon Attachment Kits
Weapon Attachment Kits are lootable items that upgrade your currently equipped weapon once picked up.
They can be found as ground loot, inside Supply Boxes, or as rewards from Activities.
Weapon Archetypes
A Weapon Archetype determines the identity, playstyle, and upgrade path of a given Weapon.
A narrative-inspired theme name on each Weapon allows you to gain an initial understanding of what type of the Attachment upgrade path it will follow.
Weapon Archetypes are as follows:
Assault Rifle Archetypes
Archetype
Playstyle
Weapons
Upgrades
Archetype:
CQB
Playstyle:
Front line and aggressive, bridging the gap between an AR and SMG.
Weapons:
M15 MOD 0
DS20 Mirage
Peacekeeper Mk1
EGRT-17
Upgrades:
ADS Speed
Sprint to Fire Speed
Sprint Speed
Aim Walking Speed
Horizontal Recoil Control
45 Round Mag
Red Dot Optic
Archetype:
Recon
Playstyle:
Veteran long-range player, built for holding positions and challenging at range.
Weapons:
M15 MOD 0
AK-27
MXR-17
Maddox RFB
EGRT-17
Upgrades:
Vertical Recoil Control
Horizontal Recoil Control
Bullet Velocity
All Damage Ranges
Flinch Resistance
3x Scope
60 Round Mag
Archetype:
Covert
Playstyle:
Focuses on staying off the radar, moving through Avalon and maintaining accuracy.
Weapons:
AK-27
MXR-17
DS20 Mirage
Peacekeeper Mk1
Maddox RFB
Upgrades:
Suppressor
Mid-Damage Range
Aiming Movement Speed
Vertical Recoil Control
Non-Sprint Speed
ADS Speed
45 Round Mag
2x scope
Laser
Submachine Guns Archetypes
Archetype
Playstyle
Weapons
Upgrades
Archetype:
Burner
Playstyle:
Close quarter combat, with fast movement and impressive reaction times.
Weapons:
Ryden 45K
Razor 9mm
Kogot-7
REV-46
Upgrades:
ADS Speed
Sprint to Fire Speed
Rate of Fire
Sprint Movement Speed
Hipfire Spread
Iron Sight
40 Round Mag
Archetype:
Stalker
Playstyle:
For those who wish to tactically flank and stay off the radar.
Weapons:
Ryden 45K
Razor 9mm
Dravec 45
Carbon 57
Sturmwolf
Kogot-7
REV-46
Upgrades:
Suppressed Fire
Aiming Movement Speed
Horizontal Recoil Control
Non-Sprint Speed
Damage Range
Hybrid Scope (1x vs 2x) or MM Optic
40 Round Mag
Archetype:
Mantis
Playstyle:
Transforms the SMG into a mini Assault Rifle while focusing its effectiveness at the longest range that SMGs can be effective at.
Weapons:
Dravec 45
Carbon 57
Sturmwolf
Upgrades:
Suppressor
Mid-Damage Range
Aiming Movement Speed
Vertical Recoil Control
Non-Sprint Speed
ADS Speed
45 Round Mag
2x scope
Laser
Shotgun Archetypes
Archetype
Playstyle
Weapons
Upgrades
Archetype:
Raider
Playstyle:
Aggressive rushing in to overwhelm the enemy.
Weapons:
M10 Breacher
Echo 12
Upgrades:
Sprint Speed
Sprint to Fire Speed
Aimed Walking Speed
Hipfire Spread
ADS Speed
Fire Rate
Archetype:
Bug Out
Playstyle:
Steady, composed, specializes in maximizing combat readiness.
Weapons:
M10 Breacher
Upgrades:
Damage Range
ADS Pellet Spread
Vertical Recoil
Aiming Movement Speed
Magazine Size
Archetype:
Striker
Playstyle:
Range versatility. Good damage up close, and noticeably more effective mid-range.
Weapons:
M10 Breacher
Upgrades:
Aiming Movement Speed
ADS Pellet Spread
Damage Range
ADS Speed
Light Machine Gun Archetypes
Archetype
Playstyle
Weapons
Upgrades
Archetype:
Lockdown
Playstyle:
Deadly when dug in and holding a defensive position, but less mobile.
Weapons:
Sokol 545
Upgrades:
Suppressed Fire
Aiming Movement Speed
ADS Speed
Horizontal Recoil
Movement Speed
Rate of Fire
Archetype:
Patrol
Playstyle:
Focusing on faster, more mobile engagement.
Weapons:
MK.78
XM325
Upgrades:
Sprint Speed
Sprint to Fire Speed
Aimed Movement Speed
Vertical Recoil Control
Hipfire Spread
Red Dot Optic
Archetype:
Heavy Metal
Playstyle:
Maximized for long range engagements.
Weapons:
MK.78
XM325
Sokol 545
Upgrades:
Vertical Recoil
Horizontal Recoil
Damage Range
Flinch Resistance
ADS Speed
Bullet Velocity
Marksman Rifle Archetypes
Archetype
Playstyle
Weapons
Upgrades
Archetype:
Scout
Playstyle:
Focus on mobility, quick target identification, and engagement.
Weapons:
M34 Novaline
Upgrades:
Damage Range
Magazine Size
Aiming Idle Sway
Flinch Resistance
Archetype:
Widow
Playstyle:
Stealth focused. Strike with purpose.
Weapons:
M34 Novaline
Upgrades:
Suppressed Fire
Aiming Movement Speed
ADS Speed
Vertical Recoil Control
Fire Rate
Sniper Rifle Archetypes
Archetype
Playstyle
Weapons
Upgrades
Archetype:
Viper
Playstyle:
Impressively bold, powerful, one-shot deadliness.
Weapons:
VS Recon
Upgrades:
Bullet Velocity
Flinch Resistance
Aiming Idle Sway
Vertical Recoil Control
Rechamber Speed
Archetype:
Redacted
Playstyle:
Favoring shooting and moving while trying to hide your position.
Weapons:
Hawker HX
Upgrades:
Suppressed Fire
Bullet Velocity
Damage Range
Rechamber Speed
ADS Speed
Flinch Resistance
Pistol Archetypes
Archetype
Playstyle
Weapons
Upgrades
Archetype:
CQB
Playstyle:
Quickdraw pistol designed for close-range engagements.
Weapons:
Jäger 45
Upgrades:
ADS Speed
Sprint to Fire Speed
Sprint Speed
Fire Rate
Magazine Size
Archetype:
Akimbo
Playstyle:
Dual-wield pistols constructed for rapid engagements.
Weapons:
Coda 9
Upgrades:
Dual Wield
Hipfire Spread
Sprint to Fire Speed
Sprint Speed
Damage Range
Magazine Size
Archetype:
Sentinel
Playstyle:
Designed for stealth encounters while excelling at range.
Weapons:
Velox 5.7
Upgrades:
Suppressed Fire
Damage Range
Vertical Recoil
Aiming Movement Speed
Magazine Size
1x Optic
Global Weapon Class Benefits
In addition to Archetype attachments, Weapons gain Global Class Benefits as their rarity increases. These 10% incremental bonuses apply to all weapons within a class and are independent of the weapon’s Archetype.
Global Class Benefits apply at the following upgrade tiers:
Common (Grey): No Global Class Benefits
Uncommon (Green): One set of Class Benefits
Rare (Blue): Two stacked sets of Class Benefits
Epic (Purple): Three stacked sets of Class Benefits
Legendary (Orange): Four stacked sets of Class Benefits
Ballistics
Ballistics refers to the motion, behavior, and impact of Weapon’s projectiles. More specifically, in Black Ops Royale, we’ve noticeably adjusted bullet velocity and subsequently bullet drop compared to other Warzone modes.
Upgrading a weapon with Attachment Kits improves and increases overall effectiveness. Weapons also gain improved ballistics at certain rarity tiers:
Most weapons will see around 30% Improved Bullet Velocity at Rare (Blue) and Legendary (Orange) rarity.
Sniper Rifles will see reduced Bullet Drop and increased Bullet Velocity at Uncommon (Green) and Epic (Purple) rarity.
Recoil
The base version of fully automatic weapons has 15% increased recoil at Common (Grey) rarity compared to the same weapons in other Call of Duty: Warzone modes. Upgrading a weapon will have a significant and noticeable impact on recoil reduction as you climb from one tier to another.
Launchers, Specials and Melee
While Launchers and other weaponry are also in Black Ops Royale, they do not feature Archetype themes. Note that your Infil Pistol can be upgraded as well.
Exotic Weapons
Exotic Weapons are extremely rare, powerful weapons that can be found via the Mystery Box.
These are the only weapons with 8 attachments in the entirety of Black Ops Royale.
Only 1 Exotic Weapon can be looted over the duration of a match. A match-wide announcement is made to inform players once it’s been found.
» LOOT & ECONOMY «
We set out to blend the looting experience of the original Blackout with lessons learned from years of evolution in Warzone. In standard Battle Royale, players often reach their optimal loadouts and equipment very early. Here, we are designing the experience to emphasize the importance of looting across the early, mid, and late game.
Cash is not available in loot
Buy Stations are removed
No basic, legendary, or reusable Supply Boxes
Two new types of Supply Boxes are being introduced including:
Guild Supply Boxes
These close and refill like reusable supply boxes, but have a longer refill timer
Cradle Supply Boxes
These chests are available only in dangerous cradle gas zones, but contain higher-tier items than Guild supply boxes
» ACTIVITIES «
Unlike traditional Battle Royale modes that rely heavily on randomized loot, Black Ops Royale emphasizes Activities as a primary way to earn rewards. Activities follow a clear risk-versus-reward structure, with more difficult challenges offering higher-value loot. They are not visible on the Tac Map at the start of a match and must be discovered through exploration, appearing once players get close to their location. Unlike Contracts in traditional Warzone, squads can also engage with multiple Activities at once, allowing courageous teams to pursue several objectives simultaneously.
Surveillance Drone
A roaming Guild surveillance drone can be found moving across the map.
Engaging the drone will cause it to attempt an escape while calling in support to defend its intel.
Destroying the main surveillance drone will cause it to drop supplies and reveal other nearby Activities on the Tac Map.
Surprise Shipping
Abandoned Guild cargo containers are scattered across the map.
Approaching one will cause the container to open and release hostile Guild combatants.
Eliminate all enemies to secure the reward, including a guaranteed Armor Satchel.
Strongbox Crack
Breachable Guild strongboxes can be found across the map.
Players must first locate a Safecracker Drive in order to begin the breach.
Once activated, the strongbox will trigger an alarm and perform a local radar scan, revealing nearby players on the Tac Map.
After a short delay, the breach will complete and the strongbox will drop valuable loot, including a guaranteed Armor Vest.
Target Uplink Terminal
Interacting with one of the terminals throughout the map will attempt to identify and mark a nearby enemy player as a termination target.
The targeted squad will receive a warning that their teammate is being hunted and will see the approximate distance between the target and the nearest member of the hunting squad.
This also provides a single short range ping when you kill the target.
Relay Antenna
Interact with an antenna to activate a capture zone around its location.
Multiple teammates inside the zone will accelerate capture progress.
Once captured, the antenna will perform a local radar scan to reveal nearby enemy players and deploy a Redeploy Drone.
Supply Drops
Supply Drops will be airdropped into the field as the match progresses.
Secure these crates to obtain valuable supplies, including an Armor Vest and a high-quality weapon.
» CRADLE BREACHES «
Cradle Breaches will begin dropping into the field as the match progresses. These bombs release a gas that creates dangerous zones filled with powerful rewards that eventually dissipate. Operators who venture inside can take on unique challenges and search for high-quality gear left behind by the explosion, but be warned: these zones are full of risk and can leave your team exposed to other players.
Mangler
A high-value elite threat that spawns inside the Cradle Breach.
Eliminate the Mangler to earn high-value rewards, including a guaranteed Armor Vest.
Mystery Box
A special crate that spawns in the Cradle Breach and can be unlocked by eliminating zombies within the area.
Successfully doing so grants high-value rewards, including the possibility of an Exotic Weapon.
» CONSUMABLE PERKS «
Consumable Perks introduce temporary power spikes that allow players to adapt to engagements as needed. Rather than locking players into permanent selections, these consumables create temporary, advantageous windows for those who time them correctly. The Perks that can be found via looting include:
Awareness
Improves detection of nearby enemy movement.
Improves focus on enemy footstep audio.
Gain the ability to track Enemy Footsteps.
Duration: 120 seconds.
Brawler
Enhances close-quarters combat effectiveness.
Gain 10 health on melee attacks. Provides bonus health if fully healed.
Increases melee damage by 100%.
You can tactical sprint.
Duration: 210 seconds.
Engineer
Improves interaction with enemy equipment.
See enemy equipment, killstreaks, and vehicles through walls.
When you are a driver or a passenger in a vehicle it will repair itself over time.
Duration: 180 seconds.
Iron Lungs
Reduces weapon sway and improves aiming stability.
Increases Hold Breath with Scopes and while under water by 150%.
Downed allies you revive come back with 100 bonus health.
Insert plates 30% faster.
Revive yourself and others 25% faster.
Duration: 240 seconds.
Mobility
Enhances movement speed and agility.
Take no fall damage.
Swap Weapons faster.
Reload 30% faster.
Duration: 240 seconds.
Outlander
Improves survival in hazardous zones.
Reduce damage while in the collapse by 10%.
Increase movement speed while in the collapse by 10%.
Duration: 180 seconds.
Paranoia
Provides alerts when targeted by enemies.
Sense when an enemy is looking at you.
Duration: 240 seconds.
Reinforced
Reduces incoming damage effects.
Explosive and Fire damage is reduced by 65% and cannot down you when at full health.
Resistance to Flash and Concussion Grenades.
Reduces damage from Hand Cannon, War Machine, and Death Machine by 50%.
Duration: 240 seconds.
Skulker
Improves stealth movement.
Increases base movement speed by 10%.
Increase crouch and prone speeds by 30%.
Increases swim speed by 55%.
Duration: 240 seconds.
Squad Link
Enhances awareness of squadmate positions.
When you ADS enemies they are auto-pinged.
Shooting enemies will outline them briefly.
Downed enemies within 40 meters will be visible through obstacles.
Duration: 120 seconds.
» LETHAL EQUIPMENT «
We’ve mix-matched lethals to provide players with powerful tools that reward creative use in both direct combat and objective-focused encounters. While the majority of these will be familiar from earlier Black Ops 7 seasons, we’ve curated the list to feel authentic to this mode's Blackout roots.
Cymbal Monkey New
Attracts nearby zombies for a short duration before detonating.
Explosion: 235 - 200 damage
Explosive Radius: 2.5 meters
The iconic Cymbal Monkey can be found as loot. It is highly effective at distracting zombies and can also be used to divert enemy players.
Cluster Grenade
Explosive that detonates into multiple smaller blasts over an area.
Combat Axe
Thrown axe capable of eliminating enemies with precision hits.
Frag Grenade
Standard timed explosive grenade.
Needle Drone
Thrown drone that seeks targets and explodes on impact.
Psych Grenade
Gas grenade that disorients enemies and creates hallucination effects.
Sticky Grenade
Sticky explosive that adheres to surfaces or targets before detonating.
Point Turret
Deployable automated turret that targets enemies.
» TACTICAL EQUIPMENT «
Tactical Equipment in Black Ops Royale focuses on information, disruption, and mobility. Used well, these tools can create openings that turn the momentum of a fight without relying solely on raw firepower.
Grappling Hook New
Allows rapid movement by grappling to surfaces.
Max Ammo: 5
Sensor Dart New
Dart that will stick on objects and show nearby enemies.
Duration: 15 seconds
Radius: 65 meters
The Sensor Dart returns in an updated form, allowing players to quickly throw it onto surfaces or objects where it will stick in place. Once deployed, it provides valuable intel by revealing nearby enemy positions.
EMP Grenade
Disables electronics and equipment within a small radius.
Flashbang
Blinds and disorients enemies.
Smoke
Deploys a smoke cloud for visual cover.
Stim Shot
Provides rapid healing and recovery.
Concussion
Slows and disorients affected enemies.
» FIELD UPGRADES «
Field Upgrades encompass situational tools that primarily improve a squad’s chances of survival, whether through attrition or by directly impacting a fight. In addition to the new Trauma Kit outlined in the Health & Armor section above, players can expect to see:
Bubble Shield New
Deployable shield dome that blocks incoming damage.
Shield Health: 1500
The Bubble Shield, first introduced in Endgame, arrives in Battle Royale. This deployable dome provides temporary protection from incoming damage, giving squads a chance to hold key positions or recover during intense engagements.
Deployable Cover
Portable ballistic cover for defensive positioning.
Echo Unit
Creates a decoy copy of the player to confuse enemies.
Munitions Box
Provides ammunition resupply.
Trophy System
Intercepts incoming projectiles within its radius.
» KILLSTREAKS «
In Black Ops Royale, we’ve also introduced a series of Killstreaks designed to create short bursts of combat dominance, capable of dramatically shifting the momentum of an engagement in your squad’s favor.
D.A.W.G. New
Robotic ally unit equipped with turret and rockets.
Turret: 20-10 damage per shot
Rocket: 180-100 damage
Calling in a D.A.W.G. deploys a robotic support unit that follows your squad and actively engages nearby enemies. Armed with a burst-fire turret, it will pressure hostile players and automatically deploy rockets when vehicles or clusters of enemies are detected.
Death Machine New
A devastating mini-gun.
Ammo: 200 Rounds
Damage: 15 per round
The Death Machine is a 200-round minigun capable of unleashing a sustained torrent of bullets. It excels at suppressing enemies, providing cover fire, and dominating close-range engagements.
War Machine New
A devastating grenade launcher.
Ammo: 15
Explosive: 160-30 damage
Explosive Radius: 5 meters
3-Round Burst fire
The War Machine is a three-round burst grenade launcher capable of firing up to 15 explosive rounds. It excels at clearing enemies from cover and is most effective in close-to-mid-range engagements.
HKDs New
Deploy several Hunter Killer Drones.
These drones deploy at your call-in location and begin actively searching for nearby enemies. They are ideal for pushing buildings or deterring incoming attackers.
Psych Bomb New
A bombardment deploying gas in a circular pattern.
Deploys several payloads of psych gas.
Explosive: 75 damage
Explosive Radius: 5 meters
The Psych Bomb deploys psych gas across a wide area, beginning with multiple impacts at the target point before expanding outward in a circular pattern. It creates chaos and disorientation for enemies, though it has low direct lethality.
Deadeye Drone
Remote-controlled drone with a small caliber Sniper Rifle.
Hand Cannon
A devastating handgun.
» VEHICLES «
ATV
A fast and agile quad built for quick rotations.
1 Driver, 1 Passenger
Light Heli
A mobile helicopter capable of rapid repositioning across the map.
1 Driver, 4 Passengers
Cargo Truck
A slow but durable transport vehicle with heavy armor.
1 Driver, 1 Passenger
Dirt Bike
A nimble single-rider designed for fast traversal.
1 Driver
RHIB
A boat designed for navigating rivers and coastal areas.
1 Driver, 3 Passengers
LTV
An armored tactical vehicle with strong durability.
1 Driver, 3 Passengers
UTV
The Polaris RZR Pro R 4 is a balanced off-road vehicle that offers good speed and handling.
1 Driver, 3 Passengers
TAV
A lightweight vehicle built for speed and repositioning.
1 Driver, 1 Passenger
» CHALLENGES «
Operator Orders
Inspired by Blackout’s Operator Unlock Missions, these are objectives that players can find during a match with unique rewards.
Rewards include:
“Desolate” Operator Skin for Kagan
“Landfall” Operator Skin for Mason
“Bootcamp” Operator Skin for Dempsey
“Bogey” Weapon Camo (Animated)
“Spotted” Weapon Camo (Animated)
“Topo” Weapon Blueprint for the Maddox RFB AR
“Primed Pistol” Emblem
“Readied Blade” Emblem
“Armed and Dangerous” Emblem
CLOSING STATEMENTS
All of us across the Call of Duty: Warzone teams are incredibly excited for players to drop in and discover this Blackout-inspired experience. Black Ops Royale has been built to feel fresh and exciting, with a completely different focus than our traditional modes.
As always, we’ll be keeping a close eye on community feedback as players jump in. Be sure to share your thoughts with us on social media and tag @RavenSoftware.
CALL OF DUTY: WARZONE [CONTINUED]
MODES
Extreme Resurgence Weekend LTM
One hundred Operators. Twenty-five squads. The map is packed and the firefights never stop. Crowded map, crowded action.
Map: Haven's Hollow
Players: 100
Squad Size: Quads
Live Dates: March 20 to March 23
PLAYLIST
As previously mentioned, Season 02 Reloaded begins Wednesday, March 11, with Black Ops Royale launching Thursday, March 12 at 9 PM PT / Friday, March 13 at 12 AM ET.
GENERAL
Adjusted
Verdansk
The Tactical Heat Map obtainable at the Signal Station POI has been updated. Operators can now download the Tactical Heat Map with a single interaction, removing the need to wait for the screen to update before interacting again to acquire it.
To give the Bay Gates quest in Stadium greater impact, the Easter Egg has been slightly enhanced and its rewards improved. Players who complete the quest will now receive a Favorite Supply Box alongside a Legendary Box.
PERKS
New
The following new Perks are available in Battle Royale and Resurgence with the launch of Season 02 Reloaded.
Momentum Replaces Alertness
This Perk improves acute combat motions in tight spaces while improving weapon handling to get the jump on foes and follow through accurately.
Reduces Consecutive Jump penalties.
Reduce Fire Delay when sliding by 20%.
Reduce Hip Fire Spread by 20%.
Increase ADS Movement speed by 13%.
Crouch and Prone 20% faster.
Berserker Replaces Bomb Squad
This perk rewards aggression with deftness. After eliminating an enemy player, gain a short burst of enhanced action speed, allowing you to chain engagements and reposition quickly before opponents can respond.
After eliminating an enemy player gain 30% speed to the following for 7 seconds:
Equipment Deployment
Weapon Swap
Reloading
Plate Insertion
Gain 30% Flinch Resistance
When at low health your screen is less obstructed
Hunter Replaces Tracker, merging Alertness
This Perk is designed for players who hunt, track, and anticipate enemy movement rather than react to it.
When shooting an enemy briefly Outline them based on range.
Gain the ability to track Enemy Footprints. When you shoot an enemy others can see their footprints for 10 seconds.
Sense enemies that are within 30 meters of you.
Sense when you are being aimed at.
Adjusted
Ghost
The grace period before Ghost ends was increased to 5 seconds, up from 1.5 seconds.
RANKED PLAY
#1 Top 250 Rewards
We’ve made visual improvements to the Operator Skins received for placing #1 on the Top 250 Leaderboard.
LOOT & ECONOMY
Buy Stations
We have added Advanced UAVs as a purchasable Killstreak at Buy Stations for $40,000.
With UAVs now requiring four uses to activate an AUAV, and based on player feedback, we are experimenting with adding the AUAV directly to the Buy Station. This approach changes how players access the streak compared to the previous multi-use method. We will continue monitoring feedback and make adjustments as needed.
Specialist
Price has been increased to $35,000.
WEAPONS
New Weapons
Voyak KT-3 Assault Rifle
Full-auto assault rifle. High damage and excellent handling, with slower fire rate and moderate to high recoil.
Quickly tightens spread during ADS transition and improves overall spread. Prevents spread from expanding when moving, firing, and jumping.
Swordfish A1 Marksman Rifle
4-round burst marksman rifle. Fast cyclic fire rate and minimal recoil, but slower mobility and handling.
Unlock: Counter Skies Event Pass Event Reward
Prestige Attachment: Fire Mods > MFS Penta Burst Mod
Refitted burst mechanism adds one bullet to each burst and provides additional ammo. Slightly harms recoil control.
New Attachments
Echo 12 Backlash Launcher Kit Event Reward
Conversion kit fires fast-moving explosive projectiles that can bounce off surfaces. Explosive damage is increased if detonation occurs after bouncing.
MXR-17 conversion provides a very fast starting fire rate with high recoil that tapers off the longer it’s fired. Packed with extra ammo, lead with merciless firepower that morphs into an easy to control and hard-hitting weapon.
Can be acquired via Weekly Challenge Reward
Weapon Adjustments
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
M15 MOD 0
Adjustments:
Attachment Adjustments
Monolithic Suppressor
Bullet Velocity benefit reduced from 20% to 10%
Damage Range benefit reduced from 12% to 6%
Bowen Linchpin Stock
Recoil Control benefit reduced from 15% to 10%
Weapon:
MXR-17
Adjustments:
MXR-17 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
48
— Range —
0 - 35m
Post-Patch:
— Damage —
48
— Range —
0 - 35m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
41
— Range —
35 - 52m
Post-Patch:
— Damage —
41
— Range —
35 - 52m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
36
— Range —
>52m
Post-Patch:
— Damage —
38⇧
— Range —
>52m
Weapon:
PEACEKEEPER MK1
Adjustments:
Attachment Adjustments
MFS Counterforce-C1 Stock
Recoil Control benefit improved from 25% to 30%
25" EAM Heavy Barrel
Recoil Control benefit improved from 20% to 25%
19.4" Stimulus Barrel
Horizontal Recoil Control benefit improved from 18% to 25%
SMG Adjustments
Weapon
Adjustments
Weapon:
CARBON 57
Adjustments:
Attachment Adjustments
K&S Compensator
Vertical Recoil benefit improved from 15% to 20%
Goliath Steady Grip
Vertical Recoil benefit improved from 15% to 20%
Weapon:
KOGOT-7
Adjustments:
Kogot-7 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
33
— Range —
0 - 12.5m
Post-Patch:
— Damage —
33
— Range —
0 - 13m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
28
— Range —
12.5 - 21m
Post-Patch:
— Damage —
28
— Range —
13⇧ - 21m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>21m
Post-Patch:
— Damage —
22
— Range —
>21m
Additional Adjustments
Rate of Fire increased from 952rpm to 968rpm
Aim Down Sight speed improved from 170ms to 160ms
Weapon:
RAZOR 9MM
Adjustments:
RAZOR 9MM Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
31
— Range —
0 - 12.5m
Post-Patch:
— Damage —
31
— Range —
0 - 13m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
27
— Range —
12.5 - 21m
Post-Patch:
— Damage —
27
— Range —
13⇧ - 21m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
20
— Range —
>21m
Post-Patch:
— Damage —
20
— Range —
>21m
Attachment Adjustments
H-9mm Precision Comp
Vertical Recoil benefit improved from 18% to 25%
Weapon:
REV-46
Adjustments:
REV-46 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
26
— Range —
0 - 13m
Post-Patch:
— Damage —
26
— Range —
0 - 12m⇩
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
23
— Range —
13 - 22m
Post-Patch:
— Damage —
21⇩
— Range —
12 - 20m⇩
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
18
— Range —
>22m
Post-Patch:
— Damage —
18
— Range —
>20m⇩
Additional Adjustments
Recoil increased by 8%
Headshot multiplier decreased from 1.2x to 1.16x
Aim Down Sight speed slowed from 160ms to 175ms
Shotgun Adjustments
Weapon
Adjustments
Weapon:
SG12
Adjustments:
Increased Aim Down Sight Pellet Spread from 3.26° to 3.65°
Attachment Adjustments
Akita Full Bore-12
Reduced Tac Stance Aim Down Sight Pellet Spread improvement
Beadline Tactical Pad
Reduced Tac Stance Aim Down Sight Pellet Spread improvement
LMG Adjustments
Weapon
Adjustments
Weapon:
MK.78
Adjustments:
MK.78 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
35
— Range —
0 - 52m
Post-Patch:
— Damage —
36⇧
— Range —
0 - 52m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
32
— Range —
52 - 75m
Post-Patch:
— Damage —
32
— Range —
52 - 75m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
30
— Range —
>75m
Post-Patch:
— Damage —
30
— Range —
>75m
Additional Adjustments
Vertical Recoil reduced by 8%
Horizontal Recoil reduced by 12%
Recoil Deviation reduced by 15%
Bullet Velocity increased from 910m/s to 930m/s
Lower Torso and Leg multipliers increased from 1x to 1.04x
Weapon:
XM325
Adjustments:
Adjustments
XM325 Titan Wield
Fixed an issue causing damage to be lower than intended
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
M8A1
Adjustments:
Attachment Adjustments
M8A1 Auto Strike Conversion
Recoil increased by 20%
10% Bullet Velocity benefit removed
UI/UX
Resurgence Mini-Map Elimination Ping
We’ve made adjustments to the icon that appears on the mini-map after eliminating an enemy in Resurgence modes.
Squad Hunt
The icon and animation have been reduced to enhance visibility.
BUG FIXES
Fixed an issue where players could become stuck in a broken spectating state after their last living teammate gets eliminated.
Fixed an issue that caused players to be automatically muted when entering a match from the Front End.
Fixed an issue where the Daily Challenge reset could cause players to be missing a challenge.
Fixed an issue where the NX Ravager was not tracking the challenge requiring eliminations while aiming down sights, preventing Mastery Camo progression.
Fixed an issue where the camo tracker displayed BO6 weapon camos instead of BO7 camos.
Fixed an issue where the “Neon Pulse” Win Streak camo would not unlock after ten consecutive Battle Royale wins until the client was restarted.
Fixed an issue where a white placeholder box appeared instead of the player’s current rank icon on the Match Summary and Winner’s Circle screens.
Fixed an issue where a weapon could drop inside the Buy Station after cashing in a Key Card.
Fixed an issue where players were unable to jump into a slide in the Firing Range when Combat Roll Assist was set to Partial.
Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.