Call Of Duty Bo7 Warzone Season 03 Patch Notes | CoD Hub TR
PATCH REPORT · April 21, 2026
Call Of Duty Bo7 Warzone Season 03 Patch Notes
Changes
ADJUSTEDPeacekeeper Mk1
Peacekeeper MK1 Damage Adjustments Bullet Velocity decreased from 920m/s to 900m/s. 25" EAM Heavy Barrel Recoil Control benefit reduced from 25% to 18%.
BUFFAK-27
Horizontal Recoil reduced by 10%. Recoil Deviation reduced by 20%. First Shot Recoil Control benefit improved from 70% to 85%. Vertical Recoil benefit improved from 12% to 16%. Bullet Deviation reduction improved from 50% to 70%.
ADJUSTEDMK35 ISR
MK35 ISR Damage Adjustments Horizontal Recoil increased by 15%. Vertical Recoil increased by 15%. Sprint to Fire Time improved from 253ms to 240ms. The MK35 ISR has been outperforming our target benchmarks thanks to its ease of use and exceptional long-range effectiveness. We’re making targeted adjustments to those and will continue monitoring its performance. 16.5" Greaves Bellum Barrel Recoil Control benefit reduced from 25% to 15%.
BUFFCarbon 57
Recoil Deviation reduced by 15%. Addressed an animation issue when using hybrid optics on the Carbon 57. Damage Range benefit improved from 12% to 18%. Vertical Recoil benefit improved from 8% to 12%. Aim Down Sight movement speed benefit improved from 19% to 25% Aim Down Sight speed benefit improved from 12% to 18% 8.5" VAS Radiant Barrel Aim Down Sight speed benefit improved from 14% to 20% 8.6" Orbital Light Barrel Aim Down Sight speed benefit improved from 14% to 22%
ADJUSTEDRazor 9mm
Razor 9mm Damage Adjustments Upper Torso multiplier decreased from 1.05x to 1x. 12" MFS Sidewinder Barrel Recoil Control benefit reduced from 25% to 18%. RAZOR 9MM Damage Adjustments Slide to Fire time improved from 360ms to 350ms Dive to Fire Time improved from 440ms to 430ms
BUFFVST
Vertical Recoil reduced by 8%. Horizontal Recoil reduced by 12%. The VST has been slightly underperforming, due to its high recoil making it harder to stay on target at longer ranges. These adjustments are aimed at improving its effectiveness within intended SMG engagement ranges. 14" LTI Expedition Barrel Damage Range benefit improved from 12% to 18%. Horizontal Recoil benefit improved from 20% to 25%. Sprinting Movement Speed improved from 5% to 8%. Vertical Recoil reduction improved from 11% to 15%.
BUFFShadow SK
12-Gauge Masterkey (Underbarrel Shotgun) Aim Down Sight spread improved from 3.2 degrees to 2.9 degrees. Vertical Recoil reduction improved from 10% to 25%. Horizontal Recoil reduced by 25%. Improvements to visual recoil.
ADJUSTEDStrider 300
Fire Time decreased from 280ms to 170ms. Received Flinch increased from .75 to .85. Aim Down Sight time slowed from 10ms to 15ms. Aim Down Sight time improved from 65ms to 50ms. Aim Down Sight time improved from 35ms to 30ms. 1mW Instinct Laser Array Aim Down Sight time slowed from 15ms to 25ms. » Black Ops Royale « Added Rapid Fire at legendary tier replacing High Velocity Ammo Long Barrel now gives a 60% Damage Range benefit vs 40% before Uncommon tier now gives a 30% ADS Speed benefit Penta Burst at legendary now gives a 20% Burst Fire Rate Improvement Epic rarity tier now gives an additional 20% ADS Speed benefit Battle Royale Map Rotation Quads Battle Royale is now playable on Avalon. Map rotation is now active on a 10 minute timer, featuring both Avalon and Verdansk. The drop rate for Deployable Buy Stations has been reduced. Removed the grappling hook indicator from snapping to an enemy player when aiming at them.
BUFFDS20 Mirage
DS20 Mirage Damage Adjustments Arm and Hand multipliers increased from 1x to 1.2x Aim Down Sight speed improved from 240ms to 230ms
NERFM15 Mod 0
Increased View Kick and Gun Kick strength and deviation by approximately 5%.
BUFFMXR-17
Lower Arm and Hand multipliers increased from 1x to 1.07x Aim Down Sight speed improved from 245ms to 235ms Reload Speed Improved by 10% Final (slowest) Fire Rate improved from 333RPM to 400RPM. The number of bullets it takes to reach final Fire Rate increased from 18 to 22. Time it takes for Fire Rate to fully reset to its starting value improved from 370ms to 240ms. We’re expanding long-range viability to create more options at that engagement distance. These changes position the MXR as a stronger long-range choice.
NERFVoyak KT-3
Voyak KT-3 Damage Adjustments Bullet Velocity reduced from 915m/s to 890m/s Horizontal Recoil Increased by 8%
BUFFX9 Maverick
Aim Down Sight speed improved from 245ms to 235ms
BUFFKogot-7
Aim Down Sight speed benefit improved from 11% to 18% Aim Down Sight speed penalty reduced from 19% to 6% Aim Down Sight movement speed penalty reduced from 12% to 5% Aim Down Sight speed penalty reduced from 13% to 5% Aim Down Sight speed benefit improved from 10% to 16% Aim Down Sight movement speed penalty reduced from 6% to 4% Vertical Horizontal Recoil Control benefit reduced from 8% to 6% First Shot Recoil Control benefit reduced from 60% to 55% Recoil Stabilization reduced by approximately 5% Horizontal Recoil Control benefit reduced from 20% to 15% VAS Drift Lock Foregrip Horizontal Recoil Control benefit reduced from 30% to 24% Horizontal Recoil Control benefit reduced from 20% to 17%
BUFFRK-9
Slide to Fire Time improved from 320ms to 310ms Dive to Fire Time improved from 400ms to 390ms
ADJUSTEDRyden 45K
Headshot multiplier decreased from 1.18x to 1.14x Upper Torso multiplier decreased from 0.95x to 0.92x Lower Torso multiplier decreased from 0.95x to 0.88x Slide To Fire Time improved from 340ms to 330ms Dive to Fire Time improved from 420ms to 410ms
ADJUSTEDEcho 12
Reduced detonation delay after bounce from 200ms to 150ms
BUFFMK.78
Sprinting Speed increased from 6.8m/s to 7m/s Firing ADS movement speed penalty reduced from 30% to 25%
BUFFSokol 545
Sprinting Speed increased from 6.8m/s to 7m/s Firing ADS movement speed penalty reduced from 20% to 17.5%
BUFFM34 Novaline
Fire Rate within the burst improved from 600RPM to 750RPM
ADJUSTEDM8A1
Now improves Burst Fire Delay by 6%
NERFSwordfish A1
Sprint To Fire Time increased from 230ms to 240ms Tac Sprint to Fire Time increased from 360ms to 270ms Slide to Fire Time increased from 430ms to 440ms Dive to Fire Time increased from 510ms to 520ms
We’re refreshing the Exotic Weapon lineup in Black Ops Royale with 3 new additions to keep gameplay feeling dynamic and distinct. Additional Exotic Weapon updates are planned throughout the chapter.
Ghostmind VS Recon
Designed for long-range engagements with exceptional bullet velocity and responsive handling. Features a 12-round magazine, fast rechamber speed, and the ability to one-shot headshot Tier 3 armored enemies.
Killswitch AK-27
A steady and reliable Assault Rifle offering best-in-class range and bullet velocity. Equipped with an extended 80-round magazine to support sustained engagements.
Barrage Razor 9mm
Provides best-in-class handling and mobility, enabling rapid repositioning and quick eliminations in close-quarters combat.
» Battle Royale «
Legendary Supply Boxes
Reduced Perk drop chance from 100% to 60%.
Legendary Supply Boxes now drop a maximum of 1 Perk (previously 2).
Reduced Armor Satchel drop rate by 6%.
These changes are intended to better smooth player power progression throughout a match. Legendary Supply Boxes were previously contributing to faster-than-intended power spikes. These adjustments also increase loot variety and reduce the likelihood of duplicate rewards.
Ground Loot
Reduced AAROW 109 drop rate by 7%.
Idle Loot Cleanup Quality of Life
Specialist will no longer despawn after a set duration when dropped by players voluntarily or on death.
PUBLIC EVENTS
Adjusted
» Battle Royale «
Classified Weapon
Removed shotguns from the Classified Weapons event.
Classified Weapons will no longer despawn after a set duration when dropped by players, voluntarily or on death.
CONTRACTS
New
» Battle Royale, Resurgence «
Revealed Contracts Splash Quality of Life
Added a new on-screen splash notification when a Safe Zone is identified, informing players that new contract types are now available.
At the start of each circle, additional contracts and/or new contract types are introduced. This update improves clarity and encourages players to check the Tac Map for newly available opportunities.
Adjusted
» Battle Royale, Resurgence «
Supply Run
Contracts now spawn at match start.
Objective now selects Buy Stations based on current circle size.
Supply Run distance was previously determined by a fixed range from the player, which often made the contract difficult to complete in later circles. The objective distance will now scale with circle size, improving viability in late-game scenarios. The team is also exploring additional updates to improve Supply Run, as well as having it spawn at match start on Haven's Hollow.
EQUIPMENT
Adjusted
» All Modes «
Deadeye Drone
Total health reduced from 40 to 20.
While this item remains restricted due to a related issue, we are implimenting an adjustment to drone health and will continue to evaluate whether or not further adjustments are necessary.
WEAPONS
Weapon Adjustments
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
AK-27
Adjustments:
BR/RES Only
Horizontal Recoil reduced by 10%.
Recoil Deviation reduced by 20%.
Attachment Adjustments
BR/RES Only
Eclipse 7.62 Brake
First Shot Recoil Control benefit improved from 70% to 85%.
Vertical Recoil benefit improved from 12% to 16%.
VAS Convergence Foregrip
Bullet Deviation reduction improved from 50% to 70%.
Weapon:
MK35 ISR
Adjustments:
MK35 ISR Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 38m
Post-Patch:
— Damage —
39
— Range —
0 - 38m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
35
— Range —
38 - 52m
Post-Patch:
— Damage —
35
— Range —
38 - 52m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
31
— Range —
>52m
Post-Patch:
— Damage —
29⇩
All Modes
— Range —
>52m
Additional Adjustments
Horizontal Recoil increased by 15%.
Vertical Recoil increased by 15%.
Sprint to Fire Time improved from 253ms to 240ms.
The MK35 ISR has been outperforming our target benchmarks thanks to its ease of use and exceptional long-range effectiveness. We’re making targeted adjustments to those and will continue monitoring its performance.
Attachment Adjustments
16.5" Greaves Bellum Barrel
Recoil Control benefit reduced from 25% to 15%.
Weapon:
PEACEKEEPER MK1
Adjustments:
Peacekeeper MK1 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
30
— Range —
0 - 38m
Post-Patch:
— Damage —
30
— Range —
0 - 38m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
25
— Range —
38 - 55m
Post-Patch:
— Damage —
25
— Range —
38 - 50m⇩
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>55m
Post-Patch:
— Damage —
29
— Range —
>50m⇩
All Modes
Additional Adjustments
All Modes
Bullet Velocity decreased from 920m/s to 900m/s.
Attachment Adjustments
BR/RES Only
25" EAM Heavy Barrel
Recoil Control benefit reduced from 25% to 18%.
SMG Adjustments
Weapon
Adjustments
Weapon:
CARBON 57
Adjustments:
BR/RES Only
Recoil Deviation reduced by 15%.
Addressed an animation issue when using hybrid optics on the Carbon 57.
Attachment Adjustments
BR/RES Only
14" Rockleigh Barrel
Damage Range benefit improved from 12% to 18%.
Accelerated Recoil System
Vertical Recoil benefit improved from 8% to 12%.
Weapon:
MCP-25
Adjustments:
MPC-25 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 12.5m
Post-Patch:
— Damage —
39
— Range —
0 - 12.5m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
31
— Range —
12.5 - 21m
Post-Patch:
— Damage —
34⇧
— Range —
12.5 - 21m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
27
— Range —
>21m
Post-Patch:
— Damage —
27
— Range —
>21m
Additional Adjustments
Aim Down Sight speed improved from 190ms to 170ms.
Weapon:
RAZOR 9MM
Adjustments:
Razor 9mm Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
31
— Range —
0 - 12.2m
Post-Patch:
— Damage —
31
— Range —
0 - 11.6m⇩
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
25
— Range —
12.2 - 21m
Post-Patch:
— Damage —
24⇩
All Modes
— Range —
11.6⇩ - 21m
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
20
— Range —
>21m
Post-Patch:
— Damage —
20
— Range —
>21m
Additional Adjustments
All Modes
Upper Torso multiplier decreased from 1.05x to 1x.
Attachment Adjustments
BR/RES Only
12" MFS Sidewinder Barrel
Recoil Control benefit reduced from 25% to 18%.
Weapon:
VST
Adjustments:
VST Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
29
— Range —
0 - 13.2m
Post-Patch:
— Damage —
29
— Range —
0 - 13.6m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
27
— Range —
13.2 - 21m
Post-Patch:
— Damage —
27
— Range —
13.6⇧ - 21m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
22
— Range —
>21m
Post-Patch:
— Damage —
22
— Range —
>21m
Additional Adjustments
BR/RES Only
Vertical Recoil reduced by 8%.
Horizontal Recoil reduced by 12%.
The VST has been slightly underperforming, due to its high recoil making it harder to stay on target at longer ranges. These adjustments are aimed at improving its effectiveness within intended SMG engagement ranges.
Attachment Adjustments
BR/RES Only
14" LTI Expedition Barrel
Damage Range benefit improved from 12% to 18%.
EAM Steady-90 Grip
Horizontal Recoil benefit improved from 20% to 25%.
Sprinting Movement Speed improved from 5% to 8%.
Redwell Shade-X Suppressor
Vertical Recoil reduction improved from 11% to 15%.
Sniper Rifle Adjustments
Weapon
Adjustments
Weapon:
SHADOW SK
Adjustments:
12-Gauge Masterkey (Underbarrel Shotgun)
Aim Down Sight spread improved from 3.2 degrees to 2.9 degrees.
Vertical Recoil reduction improved from 10% to 25%.
Horizontal Recoil reduced by 25%.
Improvements to visual recoil.
Weapon:
STRIDER 300
Adjustments:
Adjustments
Fire Time decreased from 280ms to 170ms.
Received Flinch increased from .75 to .85.
Attachment Adjustments
Carnation Fast Mag
Aim Down Sight time slowed from 10ms to 15ms.
Hatch Quick Grip
Aim Down Sight time improved from 65ms to 50ms.
Redwell Gorgon Grip
Aim Down Sight time improved from 35ms to 30ms.
1mW Instinct Laser Array
Aim Down Sight time slowed from 15ms to 25ms.
» Black Ops Royale «
Swordfish A1
Scout Archetype
Added Rapid Fire at legendary tier replacing High Velocity Ammo
Long Barrel now gives a 60% Damage Range benefit vs 40% before
Uncommon tier now gives a 30% ADS Speed benefit
Widow Archetype
Penta Burst at legendary now gives a 20% Burst Fire Rate Improvement
Epic rarity tier now gives an additional 20% ADS Speed benefit
THURSDAY APRIL 9
MODES
Battle Royale Map Rotation Quads
Battle Royale is now playable on Avalon.
Map rotation is now active on a 10 minute timer, featuring both Avalon and Verdansk.
GAMEPLAY
Deployable Buy Stations
The drop rate for Deployable Buy Stations has been reduced.
Grappling Hook
Removed the grappling hook indicator from snapping to an enemy player when aiming at them.
BUG FIXES
Fixed an issue where parts of the Summit skin would not be visible at longer distances.
Fixed an issue that prevented the Genesis, Infestation, and Apocalypse Mastery Camos from animating when fired.
Fixed an issue where players could still apply a plate after taking damage from enemy lethal equipment, even if their plating animation was interrupted.
Fixed an issue where players were unable to progress the “Absolute Zero” mastery camo challenge for the VST SMG.
Fixed an issue where the MXR-17 could be found in loot when it should have been removed from Black Ops Royale.
Fixed an issue where supply boxes continued to drop the Lost Outpost event item after the event had been completed.
Fixed an issue where win streak camo rewards displayed placeholder names and were missing unlock requirements.
Fixed an issue where eliminations on enemies impaired by Sensor Darts or Psych Grenades did not count toward the “Impaired by Tactical” challenge in Black Ops Royale.
Fixed an issue where the Assault Rifle eliminations challenge did not track progress correctly.
TUESDAY MARCH 31
GLOBAL
EVENTS
The Lost Outpost
Players can collect Beacons dropped by eliminated Operators to progress through milestone rewards.
The Lost Outpost Event is available across all modes.
Rewards include:
The new Strider 300 Sniper Rifle
The “Southpaw” Samuels Operator Skin
Weapon Camos
The Legendary “Vandal” Akita Shotgun Weapon Blueprint
An Emblem
A Calling Card
A Weapon Charm
A Loading Screen
Double XP Tokens and additional rewards
GENERAL
File Management UI
Streamlined the layout of the “Manage Files” screen on console to display a single tab per game, listing all content in one place for easier navigation and a clearer overview of installed packages.
Motion Sickness Reduction Preset
Renamed the “Motion Reduction Preset” to better reflect its purpose.
Updated the preset to include the Dot Grid overlay (Standard, 60% opacity, Regular), a setting shown to help reduce motion sickness symptoms for some players.
Additional related settings can be adjusted for further customization.
CALL OF DUTY: WARZONE
MAPS
New
Battle Royale Map Rotation (In-Season)
Big Map rotation will be introduced during Season 03, featuring both Avalon and Verdansk.
Maps will rotate on a 10-minute timer, similar to the existing Resurgence map rotation playlist.
» Avalon «
Gulag (In-Season)
New Gulag features and layouts have been introduced to deliver a refreshed respawn experience with improved readability.
Automatic doors now open based on player proximity and weapon damage.
Select openings now feature non-breakable security glass to improve tactical visibility.
Includes the following 3 variants:
Server
A lane-centric layout set within a high-security GUILD server room.
Cryo
An asymmetrical layout featuring mirrored side lanes flanking a central Cryo workspace.
Meeting
A cat-and-mouse arena centered around a modern meeting room.
» Verdansk «
Launch Pad Point-of-Interest
The Launch Pad serves as the origin point for missile-based events that can target locations across the map. Located just south of Promenade along the shoreline, the area features a large-scale facility composed of multiple key structures, including the Control Tower, Hangar, Gantry, Depot, and Vats.
Adjusted
» Avalon «
Terrain & Water Traversal
As previously announced, new landmasses, sandbar crossings, ziplines, and boats have been added to improve traversal options across coastal areas and increase route variety.
» Verdansk «
Stadium: Activate Bay Gates
The number of required breakers has been reduced from 10 to 5.
We have simplified the completion path for this Easter Egg to improve accessibility and reduce friction during match flow, allowing more players to engage with the objective.
MODES
New
Launch Squad Limited-Time Mode
Players drop into a high-stakes battle at a rocket launch facility as incoming nukes threaten the map.
Squads must collect launch codes through eliminations and special events in order to initiate the launch sequence.
Activating the launch sequence begins a global countdown and marks the initiating player for all squads on the map.
Additional launch codes can be collected to accelerate the countdown timer and secure victory more quickly.
If the activating player is eliminated, the launch sequence is canceled and must be restarted.
Players must successfully complete the launch before the countdown expires or risk total elimination.
Returning
Iron Gauntlet [Beta] (In-Season)
Iron Gauntlet now supports Trios and has been moved to Avalon, maintaining a 150-player experience.
Base health has been increased from 300 to 350 to better align time-to-kill with player feedback.
Grappling Hook availability has been significantly increased, allowing for more frequent traversal opportunities throughout matches.
The match economy has been heavily reduced, lowering overall cash availability and contract rewards to create more meaningful decision-making.
Loot and gameplay restrictions have been updated to better align with the Ranked Play ruleset and competitive environment.
Leaderboards have been integrated using a WSOW-style scoring system to support competitive play.
Rewards are now based on placement within leaderboard brackets rather than match-by-match outcomes.
Iron Gauntlet continues to evolve based on player feedback, with a stronger focus on competitive integrity, pacing, and high-stakes decision-making. The mode remains in Beta as we continue to iterate rapidly.
PLAYLIST
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board .
GENERAL
Adjusted
» Achievement Rewards «
Win Streaks
Black Ops Royale now has a dedicated Win Streak track.
Win Streak rewards have been updated for Season 03. As a reminder, the prior rewards for Season 02 are no longer obtainable.
Black Ops Royale
10 Consecutive Wins – Blossom Anew Static Camo
25 Consecutive Wins – Sakura Animated Camo
Battle Royale
10 Consecutive Wins – Superstructure Static Camo
25 Consecutive Wins – Cosmic Web Animated Camo
Resurgence
30 Consecutive Wins – Stardust Static Camo
50 Consecutive Wins – Astronomic Animated Camo
Sakura Animated Camo (Black Ops Royale)
Cosmic Web Animated Camo (Battle Royale)
Astronomic Animated Camo (Resurgence)
» Private Match «
Season 03 introduces improvements that enhance lobby control, post-match flow, and clarity for competitive and community play.
Persistent Lobbies
Private match lobbies will no longer automatically disband after a match ends.
Players can remain in the same lobby to queue into subsequent matches together.
Match Code Visibility
Hosts can toggle the visibility of the private match join code at any time.
Codes are hidden by default when a lobby is created to improve privacy and control.
Squad Name Editing
Players can update their squad name during private matches.
Updated names are reflected across the entire lobby for all participants.
Gamertag Obscuring
Hosts can enable a setting that anonymizes player identities across the lobby.
Randomized aliases will appear in both the killcam and kill feed.
End-of-Match Scoreboard
The scoreboard has been expanded to include more detailed stat tracking.
A per-squad breakdown view allows players to inspect individual performance across teams.
RANKED PLAY
New
Map Rotation
Haven’s Hollow and Rebirth Island now rotate evenly, with each map having an equal chance of being selected per match.
This change increases map variety while allowing us to experiment with expanded rotation systems for future Ranked Play seasons.
Adjusted
Restrictions
The following items have been restricted in Ranked Play:
Akimbo Attachment
Nembus Sticky Launcher
Vulture Underbarrel Attachment
Explosive Crossbow Attachment
Bunker Buster Killstreak
Deadeye Drone Killstreak
Flashpoint Public Event
Classified Weapon Public Event
MOVEMENT
New
Grappling Hook & Wall Jump
Grappling Hooks and Wall Jump are now available in Battle Royale and Resurgence.
Wall Jump remains disabled in the Gulag.
Following strong player reception in limited-time modes, these mechanics have been expanded into core playlists to offer additional traversal options and improve skill expression.
Adjusted
Wingsuit Keyboard & Mouse Controls
Wingsuit controls on keyboard and mouse have been updated to better match controller behavior.
Forward input now allows for smoother lift and sustained glide rather than immediate velocity loss, enabling more consistent traversal.
Wingsuit Close Surface Behavior
When attempting to deploy a wingsuit too close to a surface, the parachute will now deploy instead.
The on-screen prompt will update to “Deploy Parachute” in these situations to reflect the change.
LOOT & ECONOMY
Adjusted
» Black Ops Royale «
Exotic Weapons
New exotic weapons will begin appearing in-season and will continue to expand in future updates.
As we continue introducing new exotic weapons, our goal is to ensure they feel powerful and worthy of their classification. Exotics are intended to serve as best-in-class options within their respective weapon categories, offering distinct advantages and a stronger gameplay identity. While our initial offerings performed well, we are pushing future iterations to be more impactful and rewarding as high-value chase items.
Ground Loot Weapons
The Swordfish A1 has been added with Scout and Widow builds.
The MXR-17 has been replaced with the Voyak KT-3 featuring Covert and Recon builds.
The M15 MOD 0 has been replaced with the MK35 ISR with Covert and Recon builds.
The Kogot-7 has been replaced with the VST with Burner and Stalker builds.
Weapon Builds
Mantis Submachine Gun builds now use the FANG HoverPoint ELO optic in place of the 2x optic.
» Battle Royale & Resurgence «
Loot
The following items have been removed from the loot pool:
Concussion Grenade
Thermite
Recon Drone
Care Package
The following items have been added:
Grappling Hook
Molotov
Deployable Buy Station
RC-XD
Weapon Spawn Rates
Light Machine Gun spawn rates have been reduced by 7%.
Assault Rifle, Submachine Gun, and Sniper spawn rates have each been increased by 2%.
Shotgun spawn rates have been increased by 1%.
Weapon Pool
The Shadow SK has been replaced by the VS Recon.
Buy Station
Smoke Bombardment has been added for $4000.
Grappling Hook has been added for $500.
High Value Loot Zones
Verdansk
Launch Pad
Stadium
Quarry
Avalon
High Value Loot Zones are now randomized each match.
One POI from each pool will be selected per match:
Trinity Stadium, Fort, or Casino
Car Factory, Heliport, or Old Arsenal
Winery, Colosseum, or Resorts
Death Tax
Adjustments have been made to how Cash is distributed upon elimination.
Battle Royale
Players now keep 50% of their Cash
40% is dropped on death
10% is removed via Death Tax
Resurgence
Players now keep 50% of their Cash
30% is dropped on death
20% is removed via Death Tax
Previously, players would keep 50% and drop 50% of their Cash across both modes.
Contract Multiplier
Each contract completion now grants 20%, reduced from 30%.
The maximum bonus has been reduced from 150% to 100%.
PUBLIC EVENTS
New
» Battle Royale «
Flashpoint
A missile will launch from the Launchpad POI toward a random location within the safe zone.
A countdown begins before impact, allowing players time to reposition.
The strike eliminates all players within the target area.
A temporary gas cloud forms after impact, preventing access for a limited time.
Classified Weapon
A single crate containing a powerful weapon will spawn once per match.
The weapon grants Specialist and a persistent UAV effect while equipped.
The holder’s position is revealed globally, with visibility increasing as eliminations are earned.
The Classified Weapon public event is designed to create a high-impact opportunity that encourages engagements while maintaining counterplay through constant vulnerability.
EQUIPMENT
General
EMP Grenade (In-Season)
The EMP Grenade, which was originally announced for Season 03 launch, has been delayed and will be introduced later into the season.
New
Counters
Concussion and Flashbang grenades now temporarily disable a wide range of placed equipment, including mines, drones, and deployables.
Items affected include:
C4
Point Turret
Needle Drone
Decoy Grenade
Shock Charge
Proximity Mine
Claymore
Echo Unit.
This change expands tactical counterplay, giving players more tools to disrupt entrenched setups and respond to a wider range of scenarios.
PERKS
Adjusted
Berserker
Added subtle visual and audio feedback when the perk is active.
Momentum
Jump ADS speed has been reduced by 30%.
Slide ADS speed has been reduced by 30%.
Hunter
Activating a UAV now reveals enemy heading direction to squadmates.
WEAPONS
New Weapons
MK35 ISR Assault Rifle
A full-auto assault rifle with low recoil, offering strong accuracy and reliable handling in mid-range engagements.
Features an integrated suppressor that removes firing signature from the minimap.
Improves damage range and hipfire spread.
VST Submachine Gun
A lightweight submachine gun designed for high mobility and flexible caliber configurations.
Unlockable via Battle Pass HVT Pages 6 and 15.
Prestige Attachment: MFS 5.56 MINSAS Conversion
Converts the weapon to 5.56x30mm ammunition for improved damage and range.
Improves recoil control while reducing fire rate, mobility, and handling.
Strider 300 Sniper Rifle (In-Season)
A bolt-action sniper rifle with fast handling and one-shot headshot potential within a defined range.
Unlockable through The Lost Outpost Event.
Prestige Attachment: MFS Ballast Guard Stabilizer
Significantly reduces idle sway and improves aiming stability.
Removes the ability to hold breath.
Reduces handling and flinch resistance.
1911 Pistol (In-Season)
A semi-automatic pistol with manageable recoil and moderate magazine capacity.
Unlockable via Weekly Challenges.
Prestige Attachment: MFS Overdrive Auto-Brake
Converts the weapon to full-auto with a significantly increased fire rate.
Reduces hipfire accuracy.
New Attachments
VAS Convergence Foregrip
An underbarrel foregrip that improves recoil stabilization and bullet deviation for a more predictable firing pattern.
Unlockable via Battle Pass Page 7.
Shadow SK 12-Gauge Masterkey (In-Season)
A semi-automatic underbarrel shotgun attachment designed for close-range engagements.
Improves recoil control and flinch resistance while reducing overall weapon handling.
Unlockable via Weekly Challenges.
X9 Maverick Javelin Assembly (In-Season)
Launches a high-speed projectile capable of piercing enemies.
Unlockable via Weekly Challenges.
Weapon Adjustments
Assault Rifle Adjustments
Weapon
Adjustments
Weapon:
DS20 MIRAGE
Adjustments:
DS20 Mirage Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
38
— Range —
0 - 30m
Post-Patch:
— Damage —
38
— Range —
0 - 36m⇧
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
30
— Range —
30 - 55m
Post-Patch:
— Damage —
30
— Range —
36 - 60m⇧
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
27
— Range —
>55m
Post-Patch:
— Damage —
27
— Range —
>60m⇧
All Modes
Additional Adjustments
All Modes
Arm and Hand multipliers increased from 1x to 1.2x
Aim Down Sight speed improved from 240ms to 230ms
Attachment Adjustments
BR/RES
Griffon Reserve Extended II
Reload Speed Improved by 10%
18.9" Westerlies Barrel
Mid 1 Damage Range benefit improved from 35% to 40%
Weapon:
M15 MOD 0
Adjustments:
Adjustments
Increased View Kick and Gun Kick strength and deviation by approximately 5%.
Weapon:
MXR-17
Adjustments:
MXR-17 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
48
— Range —
0 - 35m
Post-Patch:
— Damage —
48
— Range —
0 - 40m⇧
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
41
— Range —
35 - 52m
Post-Patch:
— Damage —
42⇧
— Range —
40 - 55m⇧
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
38
— Range —
>52m
Post-Patch:
— Damage —
38
— Range —
>55m⇧
Additional Adjustments
Lower Arm and Hand multipliers increased from 1x to 1.07x
Aim Down Sight speed improved from 245ms to 235ms
Attachment Adjustments
Rhodes Drum Mag
Reload Speed Improved by 10%
MXR-17 ANVL Conversion
Final (slowest) Fire Rate improved from 333RPM to 400RPM.
The number of bullets it takes to reach final Fire Rate increased from 18 to 22.
Time it takes for Fire Rate to fully reset to its starting value improved from 370ms to 240ms.
We’re expanding long-range viability to create more options at that engagement distance. These changes position the MXR as a stronger long-range choice.
Weapon:
VOYAK KT-3
Adjustments:
Voyak KT-3 Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
40
— Range —
0 - 40m
Post-Patch:
— Damage —
38⇩
All Modes
— Range —
0 - 40m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
34
— Range —
40 - 55m
Post-Patch:
— Damage —
34
— Range —
40 - 55m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
30
— Range —
>55m
Post-Patch:
— Damage —
30
— Range —
>55m
Attachment Adjustments
All Modes
Bullet Velocity reduced from 915m/s to 890m/s
Horizontal Recoil Increased by 8%
Attachment Adjustments
BR/RES
17.6" LTI Grav-4 Barrel
Recoil Control benefit reduced from 20% to 15%
V-Last Control Pad
Recoil Control benefit reduced from 30% to 20%
Contorso Pad
Recoil Control benefit reduced from 25% to 15%
The Voyak KT-3 has been a top-performing AR due to its ease of use and access to low-recoil builds. We’ve made targeted adjustments to maintain its viability while promoting greater build diversity and reducing its dominance as a low-recoil option.
Weapon:
X9 MAVERICK
Adjustments:
Adjustments
All Modes
Aim Down Sight speed improved from 245ms to 235ms
Attachment Adjustments
BR/RES
14.9" Tourville Sprint Barrel
Mid 1 Damage Range benefit improved from 35% to 40%
Monolithic Suppressor
Bullet Velocity benefit improved from 20% to 25%
Damage Range benefit improved form 12% to 18%
Bolt Carrier
Now also improves Burst Fire Cooldown by 6%.
Recoil penalties increased.
SMG Adjustments
Weapon
Adjustments
Weapon:
CARBON 57
Adjustments:
Attachment Adjustments
Hammer Platoon Pad
Aim Down Sight movement speed benefit improved from 19% to 25%
Oberon Tactical Pad
Aim Down Sight speed benefit improved from 12% to 18%
8.5" VAS Radiant Barrel
Aim Down Sight speed benefit improved from 14% to 20%
8.6" Orbital Light Barrel
Aim Down Sight speed benefit improved from 14% to 22%
Weapon:
DRAVEC 57
Adjustments:
Adjustments
BR/RES
Increased horizontal recoil by approximately 5%.
Weapon:
KOGOT-7
Adjustments:
Attachment Adjustments
Cinder Stock
Aim Down Sight speed benefit improved from 11% to 18%
EMT3 Radix Stock
Aim Down Sight speed penalty reduced from 19% to 6%
Aim Down Sight movement speed penalty reduced from 12% to 5%
Malaise-64 Stock
Aim Down Sight speed penalty reduced from 13% to 5%
11.7" Cinerous Barrel
Aim Down Sight speed benefit improved from 10% to 16%
Aim Down Sight movement speed penalty reduced from 6% to 4%
Balter Control Grip
Vertical Horizontal Recoil Control benefit reduced from 8% to 6%
First Shot Recoil Control benefit reduced from 60% to 55%
3mW Motion Laser
Recoil Stabilization reduced by approximately 5%
EAM Steady-90 Grip
Horizontal Recoil Control benefit reduced from 20% to 15%
VAS Drift Lock Foregrip
Horizontal Recoil Control benefit reduced from 30% to 24%
Vitalize Handstop
Horizontal Recoil Control benefit reduced from 20% to 17%
Weapon:
RAZOR 9MM
Adjustments:
RAZOR 9MM Damage Adjustments
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
31
— Range —
0 - 13m
Post-Patch:
— Damage —
31
— Range —
0 - 12.2m⇩
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
27
— Range —
13 - 21m
Post-Patch:
— Damage —
25⇩
All Modes
— Range —
12.2⇩ - 21m
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
20
— Range —
>21m
Post-Patch:
— Damage —
20
— Range —
>21m
Additional Adjustments
All Modes
Slide to Fire time improved from 360ms to 350ms
Dive to Fire Time improved from 440ms to 430ms
Attachment Adjustments
BR/RES
Wildfire
Now reduces Hip Spread while sprinting by 15%.
Weapon:
RK-9
Adjustments:
Adjustments
All Modes
Slide to Fire Time improved from 320ms to 310ms
Dive to Fire Time improved from 400ms to 390ms
Attachment Adjustments
BR/RES
Enhanced Cycle System
Damage Range penalty reduced from 20% to 10%
Vertical Recoil penalty reduced from 20% to 10%
Horizontal Recoil penalty reduced from 25% to 12%
Weapon:
RYDEN 45K
Adjustments:
Adjustments
All Modes
Headshot multiplier decreased from 1.18x to 1.14x
Upper Torso multiplier decreased from 0.95x to 0.92x
Lower Torso multiplier decreased from 0.95x to 0.88x
Slide To Fire Time improved from 340ms to 330ms
Dive to Fire Time improved from 420ms to 410ms
BR/RES
Horizontal Recoil increased by 8%
Shotgun Adjustments
Weapon
Adjustments
Weapon:
ECHO 12
Adjustments:
Attachment Adjustments
Echo 12 Backlash
Reduced detonation delay after bounce from 200ms to 150ms
LMG Adjustments
Weapon
Adjustments
Weapon:
BO7 LMGs
Adjustments:
We’ve improved handling and mobility across LMGs to help them better compete with other weapon classes and feel less like a slow, restrictive choice.
Weapon:
MK. 78
Adjustments:
Adjustments
All Modes
Sprinting Speed increased from 6.8m/s to 7m/s
Firing ADS movement speed penalty reduced from 30% to 25%
BR/RES
Reload Speed improved by 12%
Weapon:
SOKOL 545
Adjustments:
Adjustments
All Modes
Sprinting Speed increased from 6.8m/s to 7m/s
Firing ADS movement speed penalty reduced from 20% to 17.5%
BR/RES
Reload Speed improved by 12%
Marksman Rifle Adjustments
Weapon
Adjustments
Weapon:
M34 Novaline
Adjustments:
Attachment Adjustments
Fire Rate within the burst improved from 600RPM to 750RPM
Weapon:
M8A1
Adjustments:
Attachment Adjustments
Bolt Carrier
Now improves Burst Fire Delay by 6%
Weapon:
SWORDFISH A1
Adjustments:
Attachment Adjustments
All Modes
Sprint To Fire Time increased from 230ms to 240ms
Tac Sprint to Fire Time increased from 360ms to 270ms
Slide to Fire Time increased from 430ms to 440ms
Dive to Fire Time increased from 510ms to 520ms
Attachment Adjustments
BR/RES
Adept Skiff Stock
Reduced Movement Speed improvement by 0.1m/s
Reduced Crouch Movement Speed improvement by 0.2m/s
Slightly reduced Sprinting Movement Speed improvement
Modus-R Underbarrel
Slightly reduced Sprinting Movement Speed improvement
Launcher Adjustments
Weapon
Adjustments
Weapon:
A.R.C. M1
Adjustments:
Attachment Adjustments
Assault Frame
Aim Down Sight movement speed benefit increased from 50 to 70
Charge Time reduced from .5s to .45s
» Gulag Weapons «
Sturmwolf 45 replaces the Dravec 45
VST replaces the Kogot-7
» Default Loadout Adjustments «
Enforcer
MK35 ISR replaces the Voyak KT-3
VST replaces the REV-46
Infiltrator
Voyak KT-3 replaces the Maddox RFB
BUG FIXES
Gameplay
Fixed an issue where the final squad in a Casual playlist was unable to win because a bot was not properly removed from the match.
Fixed an issue where the match would not end after the final player was eliminated.
Fixed an issue that caused the Berserker Perk reload speed bonus to not apply correctly.
Fixed an issue where players could receive placement credit without meeting requirements.
Fixed an issue where players could remain outside the combat area without dying on Haven’s Hollow.
Fixed an issue where players could become stuck when sliding into specific geometry on Rebirth Island.
Fixed an issue where the JOKR launcher missile would disappear before impact, causing inconsistent visuals and damage feedback.
Fixed an issue where players could move Loadout Drop crates using a Breacher Drone.
Fixed an issue where players could spawn as an unintended character (Rhino) instead of their selected Operator.
Fixed an issue where the spectator camera could move underneath the map after elimination.
Weapons
Fixed an issue where weapon attachments would not apply in-game after prestiging a weapon.
Fixed an issue where a restricted Conversion Kit attachment could be removed while its associated magazine remained equipped, causing visual and gameplay inconsistencies.
Fixed an issue where weapon loot cards could display incorrect icons (e.g., fists instead of the weapon type).
Contracts & Progression
Fixed an issue where Scavenger Contracts did not reward an Armor Satchel upon completion in Resurgence matches.
Fixed an issue where Scavenger Contract crates could spawn in unreachable locations, preventing completion.
Fixed an issue where the ‘Thermal Breach’ camo challenge did not properly track completion requirements.
Fixed an issue where Progress Hub Easter Egg rewards were not granted despite checklist completion.
UI / UX
Fixed an issue where the After Action Report (AAR) could display 0 XP earned incorrectly.
Fixed an issue where players could be kicked from the Loadout menu when rapidly switching weapon categories.
Fixed an issue where the map information widget displayed blank or overlapping elements when hovering certain playlists.
Fixed an issue where exotic weapon splash notifications were missing proper UI icons.
Fixed an issue where weapon upgrade path UI did not display correctly when inspecting certain weapons.
Fixed an issue where the Last Stand UI displayed incorrect health values in Black Ops Royale.
Fixed an issue where a Trauma Kit incorrectly displayed as already equipped.
Fixed an issue where the enemy UAV minimap border appeared with lower-than-intended opacity.
Audio
Fixed an issue where pickup audio would repeatedly play during Resurgence infil.
Fixed an issue where the Smoke Screen killstreak VO could be heard at unintended distances across the map.
Fixed an issue where contract audio could play during the exfil cutscene.
Maps & Environment
Fixed an issue where Easter Egg bunker monitors appeared blank on Rebirth Island.
Fixed an issue where map geometry allowed players to access unintended areas or become stuck.
End-of-Match / Flow
Fixed an issue where the Winner’s Circle could display a black screen or fail to show Operators after a match.
Fixed an issue where the Final Killcam did not display correctly when the final elimination involved a vehicle.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.