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Call of Duty: Warzone Season 05 Patch Notes
August 19, 2026
by Raven Software
WZ
Patch Notes
Season 05
August 19, 2026
by Raven Software
Last Call
Free Reward Track
Unlock the Mace Melee Weapon, two Operator Skins, and other rewards just for playing! Earn XP to acquire the following Free track rewards:
“Soph” Zaveri Operator Skin (Guild)
“Barber Beacon” Animated Emblem
“Mustachioed Man” Spray
“Six Pack” Sticker
1-Hour Double Weapon XP Token
“Next Customer” Loading Screen
Loaded Resurgence
Drop into Rebirth Island, Haven’s Hollow, and Fortune’s Keep with your custom Loadout weapons equipped from the start and upon redeployment.
Perks can only be earned through eliminations. Rack up enough kills to unlock the Specialist Perk and gain a powerful advantage as the match progresses.
Players: 44
Black Ops Royale XP Rates
Player XP earn rate decreased by 28%.
Weapon XP earn rate decreased by 24%.
We have been monitoring XP earn rates in Black Ops Royale since its launch. While XP has naturally trended above target due to additional features like Zombies and Activities, we’ve recently seen a further increase in both Player and Weapon XP earned within the mode. Our goal is to ensure that every mode remains a viable way to level up without creating a situation where players feel they need to play a specific mode simply because it offers the most efficient progression. To better align Black Ops Royale with other experiences, we will be reducing Player and Weapon XP earn rates by the amounts listed above.
» Battle Royale & Resurgence «
Special Delivery Drone
Stay sharp as a new type of supply drone enters the Warzone.
Identify and shoot down these drones for an opportunity to capture a unique Camo Case.
Secure the Camo Case by holding it for a short period to permanently unlock the associated Weapon Camo.
Camo Case holders are marked on the Tac Map for all players.
Camo Cases can be stolen by anyone if dropped.
Two Weapon Camos are available:
Battle Royale: “Heavy Metal” Weapon Camo
Resurgence: “War Machine” Weapon Camo
» Resurgence «
Quickdrop Kit
Earned by completing a Most Wanted Contract in Resurgence.
Pick up the kit from the crate that drops following Contract completion.
Permanently reduces the Resurgence countdown for the entire squad by up to 45%.
First Kit: 15%
Second Kit: 30%
Third Kit: 45% (Max)
Most Wanted has always had a debatable role in the early stages of Resurgence matches, as it provided a similar advantage to the mode’s core mechanic. With the introduction of the Quickdrop Kit, completing the Contract becomes much more valuable early in a match.
» Battle Royale & Resurgence «
Previously, players bought back by a teammate could sometimes be assigned a random teammate as their respawn target. We found this could feel confusing and inconsistent, so we’ve added logic to first check whether the teammate who purchased the buyback is in a valid location. If they are, they will be prioritized as the respawn target. We’ll continue to monitor this behavior, but we believe this should create a more predictable and consistent redeploy experience.
» Battle Royale «
We’re always looking for opportunities to make our systems behave more consistently with player expectations. The Echo Unit was a natural addition to our Reclaim System, giving players the ability to pick up and reposition the deployed Field Upgrade when they want to move it to a more advantageous location.
Previously, there was an unintended interaction between Survivor and Incendiary Rounds that allowed the burning effect to bypass the one-shot protection provided by the Survivor Perk. Since players expect Survivor to provide reliable protection in these situations, we’ve made the Perk immune to the burning effect of Incendiary Rounds. We’ll continue monitoring this interaction to ensure the system is behaving as intended.
» Battle Royale & Resurgence «
We know many players enjoy the movement and outplay potential Grappling Hooks provide. However, we’ve also heard consistent concerns that their mobility makes positioning less meaningful, enables low-risk escapes and pushes, and reduces the value of map knowledge and strong defensive positions. We’ve already reduced their speed and momentum, and we believe further reductions would hinder Grappling Hooks too much. Instead, we’re happy to have introduced a core element of Black Ops into Warzone for a period of time and believe removing them now will allow rotations and positioning to carry more weight in engagements once again. Grappling Hooks remain available in Black Ops Royale and select upcoming LTMs.
We wanted to make Stims feel more reliable in situations where players are taking very small amounts of damage. Previously, even a single point of damage could interrupt the Stim animation, which could make the item feel inconsistent and overly punishing. This change allows players to complete their Stim when taking minimal chip damage while still preserving the intended risk of healing during combat.
Juggernaut
Added a minimum distance of 240 meters between incoming Juggernaut crates.
Sticking a Juggernaut with a Semtex now deals damage equal to 20% of their health.
Explosive damage against Juggernauts increased by 30%.
We want Juggernauts to remain powerful while giving players more reliable ways to fight back. These changes should reduce situations where multiple Juggernauts appear too close together, while the Semtex and explosive damage adjustments give players stronger options for dealing with them. Thank you for continuing to share your feedback.
Mace Melee (In-Season)
Swing at enemies with a massive two-handed Mace offering a long lunge distance with a slower downtime between swings. Take aim and crush your foes.
Unlockable via Weekly Challenge Reward.
RK-9 Calibrated Strike System (In-Season)
Calibrated barrel paired with specialized bloom rounds that expand mid-flight and deal maximum damage when fired within a specific range. Includes an indicator to prompt the user when they are within that ideal range.
Unlockable via Weekly Challenge Reward.
Peacekeeper MK1 Gauss Accelerator (In-Season)
Heavy metal projectiles are accelerated to lethal velocity through a series of electromagnetic coils. Silently fires two projectiles at once with improved ballistics but harms overall handling and mobility.
Unlockable via Weekly Challenge Reward.
We recognize that the MXR-17 remained at the forefront of the meta for longer than we would have liked. While other competitive options existed, its combination of power and ease of use made it the standout choice for many players.
With these changes, we’re looking to shake up the long-range meta and give other weapons more room to compete. Alongside the MXR-17 adjustments, we’re buffing the AN-94, MK35, and other ARs to create stronger and more competitive options for long-range engagements.
For close range, we’re generally happy with the current balance and variety across the SMG category. The CBRS has pulled slightly ahead of the pack, so we’re making a small adjustment to bring it back in line and create even more room for competition.
Weapon
Adjustments
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
38
— Range —
0 - 40m
Post-Patch:
— Damage —
41⇧
All Modes
— Range —
0 - 45m⇧
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
34
— Range —
40 - 60m
Post-Patch:
— Damage —
37⇧
All Modes
— Range —
45m⇧ - 60m
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
32
— Range —
>60m
Post-Patch:
— Damage —
33⇧
All Modes
— Range —
>60m
All Modes
Additional Adjustments
All Modes
BR/RES Only
Attachment Adjustments
BR/RES Only
15" Benthic Barrel
Gunkick and Viewkick Benefit improved from 20% to 25%
Bullet Velocity benefit improved from 15% to 20%
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
35
— Range —
0 - 38m
Post-Patch:
— Damage —
35
— Range —
0 - 42m⇧
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
30
— Range —
38 - 55m
Post-Patch:
— Damage —
31⇧
All Modes
— Range —
45 - 60m⇧
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
25
— Range —
>55m
Post-Patch:
— Damage —
26⇧
All Modes
— Range —
>60m⇧
All Modes
Additional Adjustments
BR/RES Only
Bullet Velocity decreased from 900m/s to 880m/s
Recoil Increased by 10%
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
35
— Range —
0 - 40m
Post-Patch:
— Damage —
35
— Range —
0 - 40m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
30
— Range —
40 - 58m
Post-Patch:
— Damage —
30
— Range —
40 - 58m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
28
— Range —
>58m
Post-Patch:
— Damage —
27⇩
— Range —
>58m
Weapon:
Adjustments:
Adjustments
BR/RES Only
Attachment Adjustments
BR/RES Only
20" Delta-F2 Barrel
Bullet Velocity penalty decreased from 5% to 3%
Mid 1 Damage Range benefit improved from 35% to 40%
Buffer Spring
Recoil benefit improved from 10% to 15%
16" Reticulated Barrel
Bullet Velocity benefit improved from 15% to 20%
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
39
— Range —
0 - 38m
Post-Patch:
— Damage —
39
— Range —
0 - 42m⇧
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
35
— Range —
38 - 52m
Post-Patch:
— Damage —
35
All Modes
— Range —
42 - 58m⇧
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
30
— Range —
>52m
Post-Patch:
— Damage —
31⇧
All Modes
— Range —
>58m⇧
All Modes
Additional Adjustments
BR/RES Only
Attachment Adjustments
BR/RES Only
16.5" Greaves Bellum Barrel
Bullet Velocity benefit increased from 15% to 20%
17.9" PN-Cursus Barrel
Bullet Velocity penalty reduced from 6% to 3%
Mid 1 Damage Range benefit improved from 35% to 40%
5.56 NATO FMJ
Damage Range benefit improved from 14% to 18%
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
48
— Range —
0 - 36m
Post-Patch:
— Damage —
46⇩
All Modes
— Range —
0 - 36m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
41
— Range —
36 - 52m
Post-Patch:
— Damage —
38⇩
All Modes
— Range —
36 - 45m⇩
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
38
— Range —
>52m
Post-Patch:
— Damage —
34⇩
All Modes
— Range —
>45m⇩
All Modes
Additional Adjustments
BR/RES Only
Bullet Velocity decreased from 900m/s to 880m/s
Recoil Increased by 10%
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
28
— Range —
0 - 38m
Post-Patch:
— Damage —
28
— Range —
0 - 38 m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
23
— Range —
38 - 50m
Post-Patch:
— Damage —
23
— Range —
38 - 55m⇧
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
21
— Range —
>50m
Post-Patch:
— Damage —
21
— Range —
>55m⇧
Additional Adjustments
BR/RES Only
Attachment Adjustments
BR/RES Only
Redwell 5.56 Compensator
Vertical Recoil benefit improved from 15% to 25%
Lateral Precision Grip
Horizontal Recoil benefit improved from 20% to 25%
13" Promontory Barrel
Recoil Control benefit improved from 12% to 20%
Weapon
Adjustments
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
42
— Range —
0 - 13.7m
Post-Patch:
— Damage —
38⇩
All Modes
— Range —
0 - 13m⇩
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
36
— Range —
13.7 - 23.4m
Post-Patch:
— Damage —
34⇩
All Modes
— Range —
13 - 22m⇩
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
28
— Range —
>23.4m
Post-Patch:
— Damage —
28
— Range —
>22m⇩
All Modes
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
14
— Range —
0 - 11.6m
Post-Patch:
— Damage —
15⇧
All Modes
— Range —
0 - 12.5m⇧
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
12
— Range —
11.6 - 21m
Post-Patch:
— Damage —
13⇧
All Modes
— Range —
12.5⇧ - 21m
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
10
— Range —
>21m
Post-Patch:
— Damage —
10
— Range —
>21m
Additional Adjustments
All Modes
Attachment Adjustments
BR/RES Only
Procural Extended Mag
Magazine Size increased from 40 rounds to 50 rounds
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
40
— Range —
0 - 13m
Post-Patch:
— Damage —
42⇧
All Modes
— Range —
0 - 13 m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
36
— Range —
13 - 23.5m
Post-Patch:
— Damage —
37⇧
All Modes
— Range —
13 - 23.5m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
27
— Range —
>23.5m
Post-Patch:
— Damage —
27
— Range —
>23.5m
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
35
— Range —
0 - 13m
Post-Patch:
— Damage —
36⇧
All Modes
— Range —
0 - 13m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
30
— Range —
13 - 23m
Post-Patch:
— Damage —
30
— Range —
13 - 23m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
23
— Range —
>23m
Post-Patch:
— Damage —
23
— Range —
>23m
Weapon:
Adjustments:
Adjustments
BR/RES Only
Weapon
Adjustments
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
55
— Range —
0 - 36m
Post-Patch:
— Damage —
63⇧
All Modes
— Range —
0 - 36m
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
46
— Range —
36 - 50m
Post-Patch:
— Damage —
52⇧
All Modes
— Range —
36 - 50m
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
39
— Range —
>50m
Post-Patch:
— Damage —
43⇧
All Modes
— Range —
>50m
Additional Adjustments
All Modes
BR/RES Only
Weapon
Adjustments
Weapon:
Adjustments:
Attachment Adjustment
BR/RES Only
M10 Breacher Argus Lever
ADS Damage
Max Damage increased from 32 to 34
Mid 1 Damage increased from 30 to 32
Weapon:
Adjustments:
Damage Range
Pre-Patch
Post-Patch
Damage Range:
Maximum Damage Range
Pre-Patch:
— Damage —
25
— Range —
0 - 2.5m
Post-Patch:
— Damage —
28⇧
All Modes
— Range —
0 - 3m⇧
All Modes
Damage Range:
Medium Damage Range 1
Pre-Patch:
— Damage —
20
— Range —
2.5 - 4.5m
Post-Patch:
— Damage —
23⇧
All Modes
— Range —
3 - 5.2m⇧
All Modes
Damage Range:
Medium Damage Range 2
Pre-Patch:
— Damage —
18
— Range —
4.5 - 7.6m
Post-Patch:
— Damage —
18
— Range —
5.2 - 8.2m⇧
All Modes
Damage Range:
Minimum Damage Range
Pre-Patch:
— Damage —
15
— Range —
>7.6m
Post-Patch:
— Damage —
15
— Range —
>8.2m⇧
All Modes
Additional Adjustments
All Modes
Headshot multiplier increased from 1x to 1.2x
Sprint to Fire speed improved from 200ms to 170ms
Attachment Adjustments
BR/RES Only
12 Gauge Slug
Now improves headshot and upper torso damage
Max Damage Range increased from 2m to 2.5m
Mid 1 Damage Range increased from 7.6m to 14m
Bullet Velocity increased from 240m/s to 600m/s
Weapon
Adjustments
Weapon:
Adjustments:
Attachment Adjustments
BR/RES Only
25" Bowen Grooved Barrel
ADS Speed penalty decreased from 11% to 7%
.300 WM Overpressured
Bullet Velocity benefit increased from 18% to 22%
» Black Ops Royale «
Adding two archetypes for the Mammoth LMG to Black Ops Royale ground loot
Archetype 1: Heavy Metal
Archetype 2: Patrol
Fixed an issue where the neck multiplier on the M10 Breacher was doing less damage than intended
Fixed an issue that caused the visual effects from Incendiary Rounds to remain on the affected player’s screen longer than intended.
Fixed an issue with the Surveyor Perk description that caused it to omit that players are undetectable by thermal optics and enemy tracking equipment.
Fixed an issue in Black Ops Royale when attempting to swap Tacticals or Lethals with the Backpack open while using a controller.
Fixed an issue that prevented various owned legacy items and rewards from being used in Warzone.
Fixed an issue where completing a Recon Contract could occasionally reward a Munitions Box instead of the intended Utility Box.
Fixed an issue causing the Heartbeat Sensor’s maximum detection range to be incorrectly capped at 15 meters instead of 60 meters.
For regular updates about all Call of Duty® related live issues, follow @CODUpdates .
For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware .
For updates about Call of Duty®: Black Ops 6 Multiplayer and Zombies, follow @Treyarch .
For regular updates about Call of Duty®: Modern Warfare III, follow @SHGames .
For updates about Call of Duty®: Modern Warfare II, follow @InfinityWard .
For all sorts of other franchise content, check out our Call of Duty® Blog .
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
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“Hair Die” Large Decal
“Nasty Nog” Weapon Charm
Battle Pass Tier Skip (X1)
“Trimmed” Richtofen Operator Skin (Guild)
Premium Reward Track
Upgrade to Premium to instantly unlock an Operator Skin. Progress to unlock an additional Operator Skin, three Weapon Blueprints, a Gun Screen, and more!
“Verrückt Original” Nikolai Operator Skin (Guild)
“Refreshing” Animated Calling Card
“Buzz Cuts” Sokol 545 LMG Blueprint
“Down the Hatch” Emote
“Flavor World” Echo 12 Shotgun Blueprint
“Hatchet Work” Finishing Move
Battle Pass Tier Skip (X1)
“Kill Cap” Gunscreen
“Diabolical Dispenser” Voyak KT-3 Assault Rifle Blueprint
“Wanderer” Vermaak Operator Skin (JSOC)
Fixed an issue causing Smoke Grenades to occasionally drop at the Operator’s feet instead of being thrown as intended.
Fixed an issue causing the Missile Launcher Vehicle to become stuck during Champion’s Quest.