Call of Duty: Black Ops 7 Season 06 Patch Notes
September 16, 2026
by Treyarch
Welcome to Season 06
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Overview
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Global
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Multiplayer
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Zombies
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Endgame
September 16, 2026
by Treyarch
BO7
Patch Notes
Season 06
September 16
Welcome to Season 06
The Haunting returns! Play new and rethemed Multiplayer Maps, a new Survival map and an expanded Rogue Run in Zombies, and the Forbidden Summoning Event in Endgame. Earn new Weapons and more across Weekly Challenges, a brand-new Battle Pass featuring Blackjack, a spooky new Black Ops 7 Camo Event, and more when Season 06 launches on September 17.
New, Rethemed, & LTM-Specific Maps
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Quantum (New, 6v6)
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Seize upon a Guild quantum computing facility buried within the Arctic ice before its secrets are lost.
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Bloodstead (Rethemed, 6v6)
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Fight through a forsaken Homestead as an unexplained horror descends on the Mason home. The waters have turned to blood, zombies lurk around the perimeter, and blood trails mark every corner of the map.
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Roadkill (LTM-Specific, 6v6)
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Take on trials by Reba’s Diner in Roadkill, based on the Exit 115 location from Ashes of the Damned.
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Inferno (LTM-Specific, 6v6)
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Brave the heat in the ancestral castle from Kowakujō. Complete trials on this map surrounded by active volcanoes and flowing lava rivers.
New Weapons
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VMP (SMG, Battle Pass)
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Full-auto submachine gun. Fast handling with a fast fire rate. Reliable damage and accuracy with light falloff at range.
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The versatile VMP SMG is back! Last seen in Black Ops 4, this iconic weapon combines quick movement and handling with a fast fire rate and other advantages for a weapon ideally suited for flanking and breaching objectives.
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TR51 Para (Assault Rifle, Battle Pass)
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Semi-auto assault rifle. Very high damage and easy to control at range. Average handling and can be configured to full auto.
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The semi-auto TR51 Para balances accuracy, damage output, and a high bullet velocity, making it suited for defensive and aggressive play.
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Arcblade (Melee, Event Reward)
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Melee Weapon. High damage, fast attack speed, and moderate range.
New and Returning Multiplayer Modes
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T.E.D.D. Trials (Launch)
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Compete in 6v6 across a variety of T.E.D.D. Trials in this special playlist, bringing three iconic Zombies maps into Multiplayer for the first time in Black Ops 7. Fight off the enemy team and wield Ray Guns against the horde as a random set of five T.E.D.D. Trials cycles through rotation! The first team to reach the Score Limit or have the most score by the time limit wins.
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Hordepoint (In-Season)
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Control and hold the objective to score and to turn the horde against the enemy team. In this terrifying twist on Hardpoint, zombies roam the map, lunging at nearby Operators.
Black Ops 7 Ranked Play
The final Season of Black Ops 7 Ranked Play has arrived!
A Note from Treyarch: Thank you to everyone who threw down in Black Ops 7 Ranked Play this year! We’ve appreciated your feedback and reactions to our ongoing SR changes and updates, and your collective passion and dedication continue to make our competitive community stronger. Season 06 Ranked is a 3-week sprint so jump in, Rank up, and we’ll see you again in MW4!
The following Weapon Blueprint, Large Decal, Calling Cards, and Weapon Camos are only available during Season 06:
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Get 5 Wins: Pro Re-Issue M15 Mod 0 Assault Rifle Blueprint
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Get 50 Wins: “Ranked Season 06 — 50 Wins” Large Decal
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Reach Silver Rank: “Ranked Season 06 — Silver” Calling Card
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Reach Gold Rank: “Ranked Season 06 — Gold” Calling Card and Weapon Camo
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Reach Platinum Rank: “Ranked Season 06 — Platinum” Calling Card and Weapon Camo
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Reach Diamond Rank: “Ranked Season 06 — Diamond” Calling Card and Weapon Camo
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Reach Crimson Rank: “Ranked Season 06 — Crimson” Calling Card and Weapon Camo
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Reach Iridescent Rank: “Ranked Season 06 — Iridescent” Animated Calling Card and Weapon Camo
New Zombies Survival Map: Tenshu
Battle shambling samurai in Tenshu, a new Survival map challenging the crew to fight off the horde in a confined section of Kowakujō based around key areas like the Tenshu Entrance, Onsen Baths, War Room, Storage Rooms, and Workshop.
Face Hellhounds, Oni, and the undead while scavenging for Perks, the Mystery Box, Arsenal, Wall Buys, GobbleGum Machine, and other upgrades. Survive as long as you can or Exfil to get out.
Reach round milestones to earn the following rewards:
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“Mononoke Neko” Animated Emblem and 1,000 XP (complete Round 10)
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“Sleepy Cat” Weapon Charm and 2,500 XP (complete Round 25)
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“Wonderbar!” GobbleGum and 5,000 XP (complete Round 50)
Directed Mode: Rex Infernus
Get some extra guidance for the Main Quest with the arrival of Directed Mode on Rex Infernus, providing on-screen quest steps and a max round cap of 15.
Take on the Warden to avert universal destruction in the final Round-Based Zombies map for Black Ops 7. Face Deathspinners and the Web Mother as well as other threats as the crew crashes down into the Warden’s stronghold, smash enemies into the dust with the new Titan Trap and wield the Warden’s Blight Wonder Weapon.
Players who complete Rex Infernus on Directed Mode will earn the “Netherclaw” Warden’s Blight Wonder Weapon Skin, “Rex Infernus Directed Mode Completion” Calling Card, and 5,000 XP.
New Starting Room: Rex Infernus
How long can you last? Make your stand in only the starting House with limited resources on hand. Traverse the two-story building, fighting back the undead in the upstairs bedrooms and around the downstairs fireplace and dining room. Use the following map items to further increase the temperature in this already scorching environment:
Rex Infernus: Mystery Box, Wall Buy (Warden 308), Wall Buy (Coda 9), Quick Revive, GobbleGum Machine
Survive as long as you can to earn the following rewards:
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“Round Off” GobbleGum and 1,000 XP (reach Round 10)
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“Armor Gettin’” GobbleGum and 2,500 XP (reach Round 20)
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“Fully Packed” GobbleGum and 5,000 XP (reach Round 30)
Rogue Run Updates
Challenge yourself and your crew in an expanded Rogue Run with the arrival of three new pedestal rewards, alongside the addition of Casual and Hardcore playlists for Paradox Junction and Kowakujō.
Pedestal Upgrades
As your Relic Tier increases, three powerful additions to the pedestal rewards will help you push into further rounds, including Pack-a-Punch Tier IV, an Ultra-Rarity weapon upgrade, and the coveted Golden Armor, featuring armor plates that automatically regenerate over time.
These new upgrades will be available across all Rogue Run playlists, including the new Paradox Junction and Kowakujō playlists.
Paradox Junction
Survive as long as you can in the new Paradox Junction playlists and reach the following milestones to earn the listed rewards:
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Paradox Junction Casual
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Rewards:
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“Power Vacuum” GobbleGum and 1,000 XP (complete Round 15)
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“Hellping Hound” GobbleGum and 2,500 XP (complete Round 20)
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“Fully Packed” GobbleGum and 5,000 XP [complete 5 Rounds at Relic Tier I]
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Paradox Junction Hardcore
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Rewards:
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“Wonderbar!” GobbleGum and 1,000 XP (complete Round 20)
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“Gift Card” GobbleGum and 2,500 XP (complete Round 30)
Kowakujō
Deploy to the slopes of a volcanic hellscape with a castle harboring a smoldering mystery. Go the distance and reach the following milestones to earn more rewards:
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Kowakujō Casual
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Rewards:
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“On the House” GobbleGum and 1,000 XP (complete Round 15)
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“Armor Gettin’” GobbleGum and 2,500 XP (complete Round 20)
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“Fully Packed” GobbleGum and 5,000 XP [complete 5 Rounds at Relic Tier I]
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Kowakujō Hardcore
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Rewards:
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“Hidden Power” GobbleGum and 1,000 XP (complete Round 20)
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“Reign Drops” GobbleGum and 2,500 XP (complete Round 30)
Rogue Run Halloween Update (Launch)
Encounter pumpkin-headed zombies across all Rogue Run playlists as part of The Haunting, as well as some treat-filled pumpkin pedestal rewards!
Super Easter Egg (Launch)
Players who have completed every Main Quest across all of Black Ops 7’s Round-Based Zombies Maps will want to keep their eyes open at the launch of the Season for something new. New rewards await, including access to The Warden as an unlockable Operator! No spoilers...
Endgame Update: Avalon Night
In Endgame, night descends on Avalon, plunging Operators into an eerie landscape where Fears, Guild opponents, and other obstacles seek to eliminate squads under the cover of night.
New Endgame Activity: The Forbidden Summoning Event
Avalon has a new guest courtesy of The Haunting. Unlock the seals to free an ancient threat in the Forbidden Summoning Event and bring plenty of backup to receive its worthy rewards.
New Weekly Challenges
Complete Weekly Challenges to unlock new Loadout items, Camo rewards, and XP. Check the Weekly Challenge menu at the start of Season 06 to see the available rewards and the challenges required to unlock them. Complete any six challenges across any or all the four supported modes to unlock the weekly reward, including new Attachments and the “Pearl Mollusk” FG42 Assault Rifle Weapon Blueprint.
New Events
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Earn rewards through multiple in-game events offering new Base Weapons, Weapon Camos, Operator Skins, DOOM-themed content, and more.
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Camo Costume Party
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Darkness leaves its mark in the latest Camo Event. Unlock the new Arcblade Melee Weapon and new Camos by completing Weapon Class Camo Challenges in Multiplayer, Zombies, Endgame, and Call of Duty®: Warzone™. You’ll want to make sure to complete Challenges from all four Modes in this one!
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Rewards include:
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“Oozed” Camo
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“Undergrowth” Camo
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“Gray Matter” Camo
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“Zombie Mai Tai” Camo
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“Patchwork” Camo
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“Gravebloom” Animated Camo
Full Season 06 Breakdown
Check out the Call of Duty Blog for even more details regarding Season 06 in Call of Duty: Black Ops 7 and The Haunting.
GLOBAL
Challenges
New Prestige Title Challenges
Season 06 adds a final new set of Prestige Title Challenges for our most dedicated players to strive for:
Global
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Arsenal Incarnate: Unlock the final Mastery Camo in all 4 modes for every weapon.
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Private Eye: Collect all Intel in Co-Op, Endgame, and Zombies.
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Over Achiever: Unlock all Mastery Badges.
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John Black Ops: Unlock all other Prestige Master Titles.
Zombies
- Primordial Being: Complete each Main Quest with at least 18 Relics active.
MULTIPLAYER
Weapons
Weapon tuning will be coming a short time after the launch of Season 06, to allow time for the team to observe where the newest weapons land in the meta.
Ranked Play
For the final Season of Black Ops 7 Ranked Play, we're adding a Scoreboard and Rank Adjustment penalty for losses based on your position on the Scoreboard and how much of a higher rank you were compared to your opponents.
We’ve made significant changes to the Ranked Play SR System over the past few Seasons to make the system transparent and remove hidden elements that added confusion and unpredictability for players. Response to the changes has been promising, but we continue to tweak and evaluate the new system to ensure competitive integrity, especially in the higher Ranks. Season 06 introduces another update to the new Transparent SR System that will occasionally make losses more punishing for players to counter the SR inflation we’ve observed in higher Ranks. We’re looking forward to hearing your feedback on these changes and collect data as we look ahead to Ranked Play in MW4!
Scoreboard Adjustments
- Players will lose an additional -10 to -40 SR if they lose a match and finish between 5th to 8th place
Opponent Rank Adjustments
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Outscored a Higher Rank Player:
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3+ Rank Tiers higher: +20 SR
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6+ Rank Tiers Higher: +40 SR
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Outscored a Lower Rank Player:
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3+ Rank Tiers lower: -20 SR
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6+ Rank Tiers lower: -40 SR
Maps
- Added Exposure back to Ranked Play map pool.
ZOMBIES
Maps
Rex Infernus
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Quests
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Addressed an issue where the Fruit of Nyxara could fail to spawn after loading a save on the round when it originally appeared.
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Addressed an issue where a corpse could overlap with the fruit-eating animation during the Wonder Weapon Quest.
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Addressed an issue where players could appear to hold an invisible weapon during the Warden’s dialogue during the Wonder Weapon Quest.
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Addressed an issue where temple braziers could appear lit after loading a save but remain noninteractive until the round ended.
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Addressed an issue where Veytharion's Rain Pool puzzle cubes could be dropped through the Mana Focus cover.
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Addressed an issue where the glow on the switch did not consistently indicate whether the vessel could move when attempting Veytharion's Rain Pool puzzle.
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Addressed an issue where Dragon’s Breath did not count as Fire Damage toward clearing the webs on the Forge Engine.
Kowakujō
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Addressed an issue where the Gardener’s Shears could fall into the lava after killing the Gardener near the lava.
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Addressed an issue where the upgraded Maneki-Neko could create a safe spot when thrown at the Mystery Box.
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Addressed an issue where the player could become stuck while purchasing a locked door in the Staging Area.
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Addressed an issue where one player in a four-player Co-op match could not see the prompt for the Intel audio in Training Area.
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Addressed an issue where saving and quitting after collecting all four carrots could display the Origami Horse model on the loading screen.
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Addressed an issue where zombies could use ranged attacks against players below the broken bridge in the Flower Garden.
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Addressed an issue where players could become stuck inside a building after jumping on the Nekomata cage near the Ninja Kite in Gatehouse.
Modes
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Cursed
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Added the Ballistic Knife to the Mystery Box.
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Addressed an issue that caused players to have more than two Combat Axes with the Power Switch Relic active.
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Addressed an issue where the Gramophone Relic used excessive ammunition for burst weapons.
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Addressed an issue where a Pack-a-Punched Knife could be replaced with a base Knife by the Film Reel Relic and cause the player to lose their melee weapon after loading a save.
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Addressed an issue where the Exfil HVT did not have an objective marker in Kowakujō and Rex Infernus, making the target indistinguishable from surrounding elite enemies.
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Addressed an issue where the Mystery Perk icon could clip with the Vulture Aid machine with the Dancing Arnie Relic active.
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Addressed an issue where players can purchase specific Perks from the Wunderfizz with the Dancing Arnie Relic active.
Weapons
Echo 12
The recent tunings for the Echo 12 Conversion Kit made it entirely too powerful to the point where it was well out of bounds and trivialized our standard gameplay, including boss fights. These adjustments keep the attachment powerful, while retaining the challenge of the mode.
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Backlash Launcher Conversion Kit Attachment (Pack-a-Punched)
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Reduced explosion radius.
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Reduced inner explosion radius damage.
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Reduced outer explosion radius damage.
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Reduced clip size from 24 to 12.
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Reduced stock ammo from 96 to 48.
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Reduced max ammo from 120 to 60.
AK-27
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Battle-Scar Conversion Kit Attachment
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Increased Critical Damage by 11%.
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Reduced weapon recoil.
M10 Breacher
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Argus Lever Attachment
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Addressed an issue where reloading while collecting a Max Ammo Power-Up could get players stuck in a reload animation loop in third person.
Sokol 545
- Addressed an issue where a Legendary Sokol 545 could contain only one attachment when dropped from the Aether Plants.
NX Ravager
- Addressed an issue preventing the Explosive Crossbow Bolt on the NX Ravager from scaling damage as intended with Rarity and Pack-a-Punch.
General
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Addressed an issue with Akimbo Weapons being in Single Weapon Mode when reloading a save.
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Addressed an issue where Custom and Pack-a-Punch camos were not saved correctly after loading a save file.
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Addressed an issue where custom reticles on loadout weapons could be replaced with different reticles after using the Pack-a-Punch machine.
GobbleGums
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Hellping Hound
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Addressed an issue where a Hellhound spawned by another player’s Hellping Hound GobbleGum would not despawn when that player left or disconnected.
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Closed an exploit that allowed the Hellhound from the Hellping Hound GobbleGum to be used as a safe spot while idle.
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Addressed an issue where the Hellhound from the Hellping Hound GobbleGum could visibly disappear instead of using its death animation.
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Time Out
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Addressed an issue where a zombie distracted by Wisp Tea Zombie Sitter could remain permanently distracted after using the Time Out GobbleGum.
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Reign Drops
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Addressed an issue where the Nuke Power-Up could fail to affect base zombies when using the Reign Drops GobbleGum during certain Boss Fights.
Perk-a-Colas
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Mule Kick
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Addressed an issue where the player's weapon order could be rearranged when loading a save if the player had three weapons when the save was created.
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Addressed an issue where players were not given the Ol’ Reliable weapon when acquiring Mule Kick during Disciple Injection or while holding Usurped Power.
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Addressed an issue where players could lose their third weapon after picking up a weapon while drinking a Perk-a-Cola.
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Widow's Wine
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Widow's Wine can now trigger without losing Lethal equipment while in Disciple Injection form.
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Addressed an issue where players could become stuck in a Mimic’s grasp while Widow’s Wine was active.
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Wisp Tea
Equipment
- LT53 Kazimir
- Addressed an issue where Hellhounds were affected by the LT53 Kazimir from a shorter range than other enemies and instantly killed instead of being pulled in.
Field Upgrades
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Healing Aura
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Addressed an issue where players revived with the Necromancer Augment could briefly see the weapon they had before bleeding out in Cursed.
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Addressed an issue where reviving a player with the Necromancer Augment could gray out their first three purchased Perk-a-Colas.
Support
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Disciple Injection
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Addressed an issue where the Disciple Injection could leave game audio muffled after it ends.
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Addressed an issue where players using Disciple Injection could not damage Dread Skulls in Rex Infernus.
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Addressed an issue where coughing sound effects could still play while the player was in Disciple Injection.
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LDBR
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Addressed an issue where LDBR kills were worth more than other Support Item kills.
Enemies
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Ravager
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Addressed an issue where a Ravager’s legs could clip into itself while standing on Ol’ Tessie.
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Hellhound
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Addressed an issue where the Hellhound did not award Essence when killed.
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Abomination
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Addressed an issue where an Abomination could become stuck beneath the bridge at Exit 115.
Challenges
- Addressed an issue where rapid critical kills did not consistently progress challenges when the weapon shot off a zombie’s head, then killed the body.
UI
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Removed an overlapping HUD icon.
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Addressed an issue where Pack-a-Punching a custom Zombie Build weapon would change its reticle.
Graphics
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Addressed an issue where Brain-Rotted zombies could stop applying the High Contrast Mode color if the player died and respawned.
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Addressed a visual issue where the bottom portion of the screen in splitscreen could become corrupted.
Audio
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Addressed various subtitle issues.
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Addressed an issue where the Requiem crew used Double Tap voice lines when drinking Widow’s Wine.
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Addressed an issue where female Operator death scenes could use male screams in Rex Infernus.
Stability
- Addressed various stability issues.
ENDGAME
Gameplay
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Avalon Night: Night descends on Avalon. Dive into an eerie landscape where Fears, Guild opponents, and other obstacles seek to eliminate squads under the cover of night.
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The Forbidden Summoning Event: Unlock the seals to free an ancient threat in the Forbidden Summoning World Event.
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This will be the sole World Event running for the first week of the Season, after which it will be added to the pool of World Events that can be available per match.
Weapons
- New Exotic Weapon: The Heatsync launcher has been added as a new reward for those who complete the Forbidden Summoning World Event. Grab this launcher and “jump” into the fight.
Stability
- Addressed various stability issues.
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