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Kali Sticks - BO7 silahı.

The original Drop Time (the time it takes for the weapon go off screen when switching to another) for the Kali Sticks was very slow when compared to other Black Ops 6 melee weapons. We have updated this to match now. - Drop Time improved from 0.83s to 0.25s. - Dealership: Addressed an issue where a box truck door in the Backlot spawn was inadvertently closed. - Addressed an issue where all players would not receive score for capturing a Headquarters. - Addressed an issue where only the first player on a zone would be properly rewarded Score and segment stats in Control. - Addressed an issue where a Scorestreak Weapon would be stowed after performing a melee when paired with the Close Shave Perk. - Addressed an issue where the Assault Pack would not replenish Launcher ammunition when paired with the Flyswatter Wildcard. - Addressed some cases where explosive damage could be dealt through surfaces. - Reduced score earned from Chopper Gunner Eliminations from 50 to 25. - Addressed an issue that was causing the Prestige 10 icon to display for players who had just reached Prestige Master. - Prestige Master levels now display in orange in the KillCam, Best Play, and Scoreboard. - A counter displaying Gold Camo progress toward Diamond has been added to the Camo Hub for each Weapon Class. Once Diamond has been achieved for the displayed Weapon Class, the counter then switches to display the number of Diamond camos earned for that Weapon Class. - Mastery Badges can now be tracked via the Challenge Tracking system, and will display in the Lobby Challenge Panel and via the In-Game Menu Challenge Panel. - Up to 10 Mastery Badges can be tracked. If players have less than 10 Badges tracked the tracker will automatically display Mastery Badges that are near completion to assist. - Access the “Tracked & Near Complete” list for Mastery Badges from the Lobby Challenge Panel. - Addressed an issue where players could earn the Wall Bang Medal when killing a teammate in modes where friendly fire is enabled. - Addressed an issue where the Bomb Squad Medal was not properly awarded for destroying both bombsites in Demolition. - Added a warning icon and information for party sizes that are incompatible with a playlist. - Players will be able to rejoin Black Ops 6 Ranked Play matches if they disconnect after the match has started. Players will have five minutes to Rejoin, and teammates will receive a reduced SR Loss if a matchmade teammate rejoins but they lose the match. - Ranked Play Combat Record added, which tracks stats and match history from BO6 Ranked Play matches only – including SR history of your most recent 10 matches. - Addressed an issue where players could unintentionally "Live Ping" enemies in Ranked Play. - Addressed various stability issues. - Increased rewards from the “Fog Rolling In” Easter Egg. - Fixed visual glitches caused by the “Fog Rolling In” Easter Egg. - Addressed an issue that prevented players from taking damage from the Microwave Trap. - Updated the UI on the Teleporter Prompt to match other Teleporters. - Addressed an issue where an audio log in Shem’s Henge could only be interacted with from one side. - Addressed a visual issue with a tree in the Motor Court. - Addressed an issue with some floating jerrycans in the Distillery. - Addressed an issue that prevented some Xbox platforms from being able to see the Der Wunderfizz machine on the Tac-Map and Minimap. - Addressed an issue where The Essence Bomb could return to the Key Item list when loading a save after placing it. - Addressed an issue where the player would need to pick up the Sconce again after loading a save. - Addressed an issue where the energy siphon progress UI for the Explosive Canister in the Main Quest could re-appear after loading a save where it was already completed. - Addressed an issue where a Ray Gun could not be used to start the 3rd encounter in the Wunderwaffe DG-2 Easter Egg. - Addressed an issue where the crosshairs for the Wunderwaffe DG-2 were not present when aiming down sights in 3rd person. - Addressed an issue where Invulnerability Sigils from the Ray Gun Mark II-P could float above the ground in some areas. - Addressed an issue where loading a save would restore armor on damaged Elder Disciples. - Addressed an issue where certain zombies charmed by Brain Rot would move slower than intended. - Addressed an issue that could prevent Doppleghasts from tracking the player. - Addressed an issue where an Abomination could spawn before the round started when loading a save. - Addressed an issue where Energy Mine with the Turret Augment would shoot at Richtofen. - Addressed an issue where the boss could move the player around while downed. - Addressed an issue that prevented damage and damage values from appearing when using melee to attack the boss’s legs. - Addressed an issue where some visual particle effects would remain after skipping the cutscene. - Addressed an issue where critical damage from a Chopper Gunner was lower than non-critical damage against the boss. - Addressed an issue where the Void Cannon trap could teleport a player while using a Mutant Injection. - Addressed an issue where the secondary fire for the Beamsmasher could be used infinitely under certain conditions. - Addressed an issue that allowed the Thrustodyne M23 to be used infinitely under certain conditions. - Addressed an issue where the guide would not highlight the first crystal in the light puzzle in the Dining Hall. - Addressed some locations that would be considered out of bounds when placing equipment. - Addressed an issue that could restart the Parasite Trial when transitioning to a Special Round. - Added the base version of the Ray Gun Mark II to the Mystery Box weapon pool. - Addressed an issue where loading a save would re-enable Pack-a-Punch camos if they were toggled off. - Addressed an issue where removing attachments from a Weapon Blueprint that is set as a Zombie Build would not remove the attachments in-game. We're happy with where the Marine SP sits in class with total damage. Comparing the weapon to other weapons in its class, however, it's clear how sluggish this weapon could feel due to its rechamber and segmented reload characteristics. These changes make the Pack-a-Punched version even more satisfying to use, starting in Season 03 Reloaded. We've also made PaP adjustments to the Maelstrom and Goblin Mk2 to make them hit harder and rip through more zombies at once. - Marine SP (Pack-a-Punched version only) - Increasing Ammo Add from 2 to 4. - With certain barrels, reloading can be now done in one gesture. - Increasing rechamber speed by 25%. - Maelstrom (Pack-a-Punched version only) - Increased penetration damage by 50%. - Increased Damage Range by 50%. - Increased Headshot Multiplier by 25%. - Goblin Mk2 (Pack-a-Punched version only) - Increased penetration damage by 60%. - Increased PAP 1 Damage by 50%. - Increased PAP 2 Damage by 50%. - Increased PAP 3 Damage by 100%. - Addressed an issue that allowed players to duplicate perks. - Prevented Double Jeopardy from activating from Wonder Weapons and melee hits as it is only supposed to activate from normal shots. - Removed the text “Recharges on a cooldown.” from the description. - Addressed an issue where the Lithium Charged Augment would cause Players without the Augment to have their Tesla Storm display as if the augment was applied. - Addressed an issue where loading a save would not retain the correct amount of ammo in a Death machine. - Addressed an issue where swapping out a Mangler Cannon awarded from the Support Group GobbleGum for a different Scorestreak and picking it back up would reduce the ammo to 1. - Addressed an issue that displayed the warning “Air space is too crowded.” when the scorestreak was usable. - Fixed an invulnerability exploit when using Mutant Injection and Aether Shroud simultaneously. - Reduced GobbleGum machine cooldown from 5 minutes to 10 seconds. - Sped up the GobbleGum machine activation sequence so you can retrieve your GobbleGum within 2 seconds. - Addressed an issue that would prevent the Time Out GobbleGum from skipping a round if used at the start of a new round. - Addressed an issue that could prevent the Crate Power GobbleGum from applying when also activating a Wonderbar GobbleGum. - Addressed an issue that could prevent the Crate Power GobbleGum from functioning properly. - Addressed an issue where a Self-Revive Kit could not be equipped directly from a S.A.M. Trial Reward Crate. - Addressed an issue where the “Track Next Camo” and “Untrack Next Camo” button would not be immediately present when viewing the Tracked & Near Complete tab. - Addressed an issue that could prevent equipped Ammo Mods from displaying when loading a save. - Addressed an issue that could prevent the Exfil Timer from appearing. - Addressed some visual issues that occurred in Loadouts when Prestiging in Zombies. - Addressed an issue where reloading the Game Over CR-56 AMAX Weapon Blueprint while in Aether Shroud could case a second floating weapon to appear. - Addressed an issue where using the Enduring Radiance Augment for the Healing Aura Field Upgrade would result in blown-out effects. - Addressed an issue where the chandelier in the Shattered Veil Grand Foyer was not present on PS4. - Addressed an issue where a line from Carver would not play during the Wonder Weapon Quest. - Addressed an issue that prevented the Zipline sound effect from playing when using the Zipline in 3rd Person. - Addressed an issue that prevented Operator callouts when pinging the teleporter. - Addressed various stability issues. - Closed an exploit that allowed players to access an unintended location in the Commissary. - Fixed an issue where GobbleGums a player was carrying when they saved would not be returned to them on Solo Save load. This had no effect on the player's overall GobbleGum inventory. (Added April 11) - Closed various GobbleGums exploits. (Added April 11) - Addressed an issue where Black Ops 6 sniper rifles were missing heavy tracers when fired. - Addressed an issue where the Lab Technician can transform into a Parasite, preventing it from dropping the Floppy Disk for the Wonder Weapon Quest. - Addressed an issue where the Void Sheath Augment for Aether Shroud was not counting toward the maximum number of melee swipes a player could do while mounted on the boss. - Increased the maximum amount of melee swipes a player can do while mounted. - Increased non-critical damage from the Ray Gun Mark II-R by 3.5x. While the clever use of Full Powers during boss fights can be creative and fun, we’re staying focused on closing exploits and fixing bugs that can cheapen the experience of completing the Main Quest in the early days of a new map. This includes using Void Sheath to deal more melee damage than intended against bosses, so we’ve made a fix today while also increasing the max number of melee swipes players can do while mounted as a counterbalance. We’ve also taken a look at the Ray Gun Mark II-R, which performs well as a general head-shotter and kiting weapon, but had a significant disadvantage in the boss fight when compared to the other Ray Gun Mark II variants. Its non-critical damage against the boss has been given a significant boost as a result! We’ve rolled out changes to account linking as described in a blog from #TeamRicochet ahead of Season 03. These changes will provide additional security to players with multiple platforms linked to their ATVI ID. - Any Activision ID will be required to complete a new email verification security check when connecting to a new PC platform account for the first time. - Not completing this verification check will lock the account from use on the PC platform only until completed. - Read more about this policy change here , and visit Keeping your Activision Account Secure periodically for account security best practices. From the Ricochet Blog on 3/28: In a proactive effort to protect our players, we’re adjusting account linking shortly after the launch of Season 03. Any account that links to a new platform may be required to complete a new security challenge to verify they are in control of the account. Failure to complete the challenge will block gameplay on that platform. Players will see an in-game notification if this occurs, locking gameplay on the new platform until the authentication has been completed. If you receive an email notification about a platform link or login attempt you did not initiate, visit CallofDuty.com to login and immediately unlink the account and update your password. Securing your account by enabling 2FA is important, as is making sure you are not reusing passwords for your Activision ID that you would for other apps or websites. Reusing passwords on other apps or websites in connection with your email can open the door to your account being stolen or hijacked. Visit our best practices support page to learn how to better secure your account. - The T-800 Operator has received a visibility adjustment to ease target identification for the Endo Titanium Core skin. - Corrected the unlock requirement descriptions for the Monolithic Suppressor attachment and SWAT 5.56 Grau Conversion Kit. - Addressed an issue where the minimap was zoomed in too far. - Addressed an issue where progress on tracked Mastery Camos would not display properly. - Addressed various stability issues. - Addressed an issue where some players experienced a ”Lost connection to Host/Server” error when attempting to start a Zombies match. - Addressed an issue where a white screen could persist during gameplay after watching the Final Encounter cutscene. - Addressed an issue that could prevent the ritual in the Liminal Library from starting. - Addressed an issue where players could get stuck on a wall during the Final Encounter. - Addressed an issue where a Brain-Rotted Toxic Zombie could take damage from other Toxic Zombie explosions and gas. - Addressed an issue that allowed the Ray Gun Mark II to be duplicated. - Addressed an issue where the Lightning Rod Zombie could not be killed. - Dragon’s Breath Fire Mod - Addressed an issue where weapon melee attacks with this attachment would inflict fire damage. - Addressed an issue where players could teleport into Armories. - Addressed various stability issues. ### WELCOME TO SEASON 03 “Did Hudson figure out the Pantheon silver bullet all the way back in 89?” - Frank Woods In a video recorded before his death, Special Agent Jason Hudson warns of the Pantheon moles who have been working in the shadows for decades ever since Vietnam. They’ve managed to avoid detection throughout the years, using conflict and chaos to cover their tracks. With some new leads in play, however, their secrecy is no longer certain. Time to pick up the trail on April 2 with the launch of Season 03. Like always, stay up to date with what’s to come with our Season 03 launch, including details of new Multiplayer and Zombies Content and the latest balance adjustments, gameplay improvements, bug fixes, and more arriving tomorrow. Looking for Warzone Patch Notes? The Raven Software team has you covered right here . - Firing Range makes its glorious return in Black Ops 6 in a faithful remaster of the fan-favorite map. Watch for crossfire down the long center Road as Operators fight for control of the vantage points in the Tower and the upper levels of the Shoot House and Garage. Shooting targets move back and forth on their tracks behind the Office and several other spots adding a useful diversion while preparing for the next fight. Avoid the center chaos by branching off to the Dirt Road, keeping your guard up against ambush as you pass the Storage unit along the way. - Revisit 1968 Vietnam as you follow Hudson’s clues surrounding one Summit Watch at the front lines of battle. The trees have been cleared and the landscape flattened to make room for this base housing an artillery battery in active combat. The area has taken hits with large chunks blown off buildings including the Command Center and Barracks, the damage opening new pathways through the map. - The Pantheon moles were in Afghanistan, too, when Woods fought there in 1986. Fight in the ruins of a fortified settlement commandeered for the ensuing battle, a parked missile carrier facing out over the valley where a convoy lies in ruins on the narrow road leading up to the map. - Flex your skills in this classic Black Ops free for all party mode where every Operator is assigned the same Loadout which changes every 45 seconds. Each cycle introduces a new Primary and Secondary Weapon from scoped Sniper Rifles to akimbo Pistols, plus a new Dedicated Melee weapon and Tactical and Lethal Equipment. - Use everything at your disposal to eliminate enemies while unlocking bonus abilities for going on a streak: - 1st Elimination: Increased movement speed. - 2nd Elimination: Increased reload speed. - 3rd Elimination: Increased sprint recovery speed. - 4th Elimination: Increased ADS speed. - 5th Elimination: Earn double score for eliminating enemies. - Keep the streak going to unlock double score and make a run for the top three. When you’re taken out, respawn and build up those bonuses again. A short countdown precedes each weapon swap. Adapt and win. - Alternate between attacking and defending two bomb sites. The attacking team must destroy both bomb sites to win the round, gaining a time bonus after detonating the first site. All attacking Operators spawn with a bomb and respawns are active for both teams throughout the match. - Defense is all about running down the clock. Defuse planted bombs right away, as the match timer pauses whenever a bomb site is in active countdown. If one of the sites is destroyed, regroup and throw everything you have into defending the last one. ### New Weapons (Multiplayer & Zombies) - Kilo 141 - Assault Rifle (Call of Duty: Warzone Login Reward) - Fully automatic assault rifle with an ergonomic design that improves handling, and a steady fire rate helps stay on target. - The Kilo 141 is back and ready to tear it up across Multiplayer and Call of Duty: Warzone. The weapon’s smooth handling, manageable recoil, and steady fire rate give it room to shine in a variety of combat situations, leaving no doubt as to why the Kilo 141 was a favorite in Verdansk. Now that the location is back, it’s time to relive the glory days with this hard-hitting Primary Weapon. - Players will automatically unlock the Kilo 141 for use in Black Ops 6 and Call of Duty: Warzone after logging in to Call of Duty: Warzone at the launch of Season 03. - CR-56 - Assault Rifle (Battle Pass) - This lightweight 7.62 x 39mm full-auto assault rifle is compact and powerful. Built exclusively for military use, the standard issue rifle is deadly at mid-range combat and easily configured for a variety of assault tactics. - Combining high-damage hits with a fast fire rate and good handling, the CR-56 AMAX is the perfect mid-range weapon for downing targets fast. Eliminate enemies in three to four shots up to 25 meters out, leaving plenty left over to chew through equipped armor. Quick reloads get you back into the action fast, a helpful trait no matter how you choose to customize the weapon via Gunsmith. - HDR - Sniper Rifle (Battle Pass) - Anti-material bolt action sniper rifle chambered in 12.7 x 108mm ammunition. Bullets have a lower muzzle velocity but remain devastating even at very long ranges. - Veterans of Verdansk know the power of the HDR and the havoc a sniper can inflict with it when stationed in high vantage points like the infamous Airport Control Tower. The weapon’s long reach and heavy damage make it a favorite of sharpshooters, its distinctive firing sound sending squads running. Add the Reinforced Barrel attachment to further extend your damage range and bullet velocity, and don’t forget to hold your breath for difficult shots. - Kali Sticks - Melee (Event Reward) - Two-hit kill. Extremely fast attack speed. Short range. - The infamous Kali Sticks return, dealing out damage with rapid swings that’ll take down your target in a flash. Smack them with fast follow-up hits using the weapon’s light attack or take them out in a more dramatic fashion by unleashing the heavy attack. Use Kali Sticks in Multiplayer with the new Close Shave Perk to deploy a quick whack against enemies without having to manually swap to your Dedicated Melee slot first. - Nail Gun - Special (In-Season) - Full-auto Nail Gun. High damage at close range with fast handling speeds and very low muzzle velocity. - Stick it to them with this handy tool configured with a magazine of 15 nails that fires at full auto. The damage drops off quickly after 25 meters and performs best up close. The Nail Gun’s low muzzle velocity can make it difficult to land shots against fast moving targets, so get them in your sights and unload before they know what hit them. This armament is a reward earned during the Black Ops Tribute Event. - Monolithic Suppressor (Battle Pass) - Monolithic Core provides superior sound suppression and increased range. Moderate weight increase affects agility. - Available for Assault Rifles (except AS VAL), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Pistols. - SWAT 5.56 Grau Conversion (Battle Pass) - Convert the SWAT 5.56 into a fully automatic weapon with lower damage and range but improved accuracy, mobility, and handling. Equips a new default Barrel and Magazine and unlocks an exclusive 50-round extended Magazine. Blocks Barrel attachments. - C9 10mm Auto 30-Round Mags (In-Season) - Conversion kit to use higher caliber 10mm Auto ammunition for increased stopping power. Though the conversion results in some increased recoil and a slightly lower fire rate, the extra damage, range, and velocity make this attachment a worthy consideration when approaching enemies on bigger maps. Close Shave - Enforcer (Event Reward) - Automatically use your Dedicated Melee attack when you perform a weapon butt attack. Simply tap the Melee button to attack. Like the old days! ### New Scorestreak (Multiplayer & Zombies) - Heavy minigun with a fast fire rate, high penetration, and a large ammunition capacity. - Wield the infamous Death Machine, a powerful weapon with a single large magazine that fires high impact rounds at a blistering rate of fire. Score earned while using the Death Machine contributes to your current Scorestreak progress, making this a great tool for bumping up to the next streak. ### New Zombies Map: Shattered Veil With the Sentinel Artifact in hand, the crew heads to the remote wooded hills above Liberty Falls to meet with S.A.M. at an old mansion in the forest which has been retrofitted to [[REDACTED]]. Only with the aid of S.A.M.’s synthetic mind can the team hope to unlock the ancient artifact’s mysteries and bring back Agent Maxis. What could possibly go wrong? - The classic rapid-fire Perk returns for the first time in nearly a decade, dramatically increasing your weapon’s fire rate to chew through enemy hordes in record time. Research the iconic Perk for powerful enhancements like an even faster fire rate and the chance to inflict double damage. - Double Tap is available in Shattered Veil along with the other previously accessible Zombies Perks. Note that some of these Perk-a-Colas are only available via the Der Wunderfizz machine. - Double Tap is available on The Tomb, Citadelle des Morts, Liberty Falls and Terminus maps via the Der Wunderfizz machine. - Normal zombies at low health have a chance to die immediately when shot. - Double hits on the same target in quick succession deal more damage. - All non-critical shots do double damage. Only applies to normal bullet weapons. - Increases fire rate bonus. - Weapons have a chance to do double damage but also have a chance to do zero damage. - Killing two enemies in quick succession has a chance to return two rounds to your magazine. Only applies to normal bullet weapons. ### New Zombies Wonder Weapons - Ray Gun Mark II (+ 3 Variants) - Drop multiple zombies at once with the upgraded and modestly unstable Ray Gun Mark II. Recovered from the Dark Aether by Project Janus, this powerful laser armament delivers three-round bursts of energy, can be Pack-a-Punched, and doubles as a bludgeoning instrument if you’re running low on ammunition. - Then there’s the three new variants. - Provided you’ve [[REDACTED]], you can experiment with an additional three variants of the Ray Gun Mark II: - Ray Gun Mark II-W: Offering similar bullet patterns to a submachine gun, this also has a random chance to ignite enemies. - Ray Gun Mark II-P: Shooting ammunition like a shotgun, with a chance to spawn a sigil with the ability to grant invulnerability to the player standing on it for a limited time. - Ray Gun Mark II-R: Dropping zombies with a Marksman Rifle-like discharge, expect a chance to spread a plague infection that can inflict area-of-effect damage. - Capable of striking down hordes with chain-lightning blasts, this has the bonus effect of stunning crowds of zombies, usually resulting in additional, and eventually terminal damage. - Strange, floating apparitions have been seen flitting about the sprawling gardens and rambling mansion estate. Known to some as Elder Disciples, these powerful enemies likely spell trouble for the crew. - Elder Disciples gain strength as they empower the zombies around them while summoning more undead to join the battle. Using their dark magic, these fetid, floating carcasses can force their allies to evolve more quickly, allowing a lowly zombie to more rapidly transform into a Doppelghast or some other sinister form. - Eliminate the Elder Disciple before their forces grow too powerful, keeping it at a distance to avoid the scream it lets loose against players who draw too close. The deadly enemy grows more agitated as it takes damage, so try to get the job done fast. - As a sickly yellow fog descends across the mansion, expect the inhabitants to take on an even-more revolting pallor. Easily identifiable due to their greenish hue and more skeletal exterior, Toxic Zombies seem to have lost all but their base perambulatory functions and seem intent on sprinting toward their prey before exploding, leaving a damaging pool of acid in their wake. Listen for their telltale shriek and get the jump on them before they can close the distance. - Disables the next Nuke Power-Up explosion you activate and gives everyone 2,000 Essence instead. - Gobble up this tasty GobbleGum to acquire the ARC-XD, Mangler Cannon, Sentry Gun and Mutant Injection Support items. - Zombies have high-pitched voices. Lasts three minutes. - The Camo HUB is planned to be added shortly after launch to provide players with a wealth of Camo information and assist all in their quest for Dark Matter and Nebula. Available via the Barracks > Challenges Menu, the Camo HUB gives players all the Camo information they need in a single location: - View all available Weapons by Weapon Class, with each Weapon sorted by furthest Camo progress - View the Next Camo Challenge for each Weapon - View the 2 available Special Camos for each Weapon - View the next unearned Camo Mastery Calling Card reward - Track/Untrack a Weapon’s Next Camo - Select a Weapon to go to that Weapon’s full Camo screen - “Tracked & Near Complete” tab now serves as the new home for the player’s manually tracked or automatically surfaced near complete Camo Challenges - R0-Z3 (BlackCell, Crimson One, Launch) - R0-Z3 returns to claim her status as a top BlackCell operative working in Verdansk. You know the drill. No witnesses. - Hudson (Battle Pass, Rogue Black Ops, Launch) - Special Agent Jason Hudson, CIA operative, handler to Alex Mason, and KIA during Operation False Profit. - Mace (Battle Pass, Crimson One, Launch) - The Special Forces Army Ranger turned PMC returns, ready to inflict serious damage on anyone who thinks they can best him in Verdansk. - John Black Ops (Event Reward for Black Ops 6 owners, In-Season) - A mysterious Operator clad in a gray jump suit, sporting tactical goggles and helmet. Anonymous. Unassuming. Deadly. - Black Ops Tribute (In-Season) - Don’t miss out on this legendary tribute to Black Ops in an event stuffed with rewards that honor the history of the series. - Earn XP in any mode to progress the Event and earn Black Ops themed rewards. Black Ops 6 owners will receive additional rewards only available to use in Black Ops 6. - Earn cosmetic content and functional equipment, including the Nail Gun (Special Weapon), C9 10mm Auto 30-Round Mags (Attachment), Thermite (Lethal in Call of Duty: Warzone), Death Machine (Scorestreak in MP/Support in Zombies), Close Shave (MP Perk), an Emote, GobbleGums, and the fan-requested Operator, “John Black Ops”. This season, the focus remains on our commitment to taking down cheat makers, banning bad actors, and ensuring a great player experience. Our roadmap for anti-cheat extends beyond this season, but in the latest Progress Report we’ll focus on recent results and security-focused updates coming in Season 03. Check out the Season 03 RICOCHET Anti-Cheat Update here . In Season 03, we're giving console players more granular options by separating the MP Ranked Play and Call of Duty: Warzone Ranked Play settings and adding a new Multiplayer-only setting for Quickplay, Featured, and Party Games matches. Each of these three settings (Multiplayer Ranked Play, Call of Duty: Warzone Ranked Play, and Multiplayer Unranked) will include the following options: - On: Enables matchmaking with all gaming platforms when playing in the selected playlists. - On (Consoles Only): Enables matchmaking only with other consoles when playing in selected playlists. - May negatively impact matchmaking queue times. - Off: Restricts matchmaking to your current gaming platform only in selected playlists. - Will negatively impact matchmaking queue times. Additional details on how these settings interact with party members who are on different platforms. - Players in a party who all belong to the same console platform will matchmake with the party leader’s preferred cross-play settings. - Players who have selected "Cross-Play Off" and create a mixed platform party that includes a different console platform will have their cross-play settings temporarily adjusted to "Cross-Play On (Consoles Only)" to enable matchmaking. This temporary adjustment enables matchmaking for the duration of the mixed platform party, and disbanding this party will result in preferred matchmaking settings being restored. - Players who have selected "Cross-Play Off" and create a mixed platform party with a PC player will have their cross-play settings temporarily adjusted to "Cross-Play On." This enables matchmaking for the duration of the mixed platform party, and disbanding this party will result in preferred matchmaking settings being restored. - Reminder: Adjusting Cross-Play settings may negatively impact matchmaking queue times. - Improved menu framerate stability while compiling shaders. - The Pre-Loading Shaders warning has been split per game mode. - Significantly reduced the time required to compile shaders before launching a match. - A new menu widget was added in the lobby to indicate the progress of Pre-Loading Shaders to let you know when you are ready to play! - ICYMI: The PC Benchmark remains a useful tool to optimize your gaming experience. Located in the Graphics Settings menu of Black Ops 6 Multiplayer, it simulates a multiplayer match to help you fine-tune your graphics for optimal performance and higher framerates. - Entering Prestige will no longer reset Operator, Calling Card, Emote, Spray, or Gobblegum customization. - Addressed an issue where Finishing Move audio would continue to play after scrolling to a new tier in the Battle Pass. - BlackCell owners can now complete an additional Daily Challenge in Multiplayer, Zombies, and Call of Duty: Warzone for an added 7,500 XP each. The BlackCell Daily Challenge counts toward the 3 challenges needed to earn the Daily Challenge Bonus XP. A major focus of our weapon balance changes in Season 03 is to enable more gameplay variety. Almost every attachment that modifies the core behavior of a weapon is receiving an improvement to help with its viability in the meta. It is our goal to ensure that all existing and future weapon mods feel fun and powerful to use. Semi-auto weapons are another broad target for buffs this patch. The changes aim to make these weapons more accessible and competitive, as well as create more distinct gameplay feel between the faster semi-auto primaries. As a last top-level note, the Season 03 patch includes adjustments to the Jackal PDW. More details on the thinking behind the change can be found below. Our weapon balance philosophy is to be conservative with nerfs, and to always consider whether there is an opportunity to elevate other weapons instead. In this case, we feel strongly that tuning down the Jackal PDW will be good for the health of the weapon meta going forward. The original Drop Time (the time it takes for the weapon go off screen when switching to another) for the Kali Sticks was very slow when compared to other Black Ops 6 melee weapons. We have updated this to match now. - Drop Time improved from 0.83s to 0.25s. - Dealership: Addressed an issue where a box truck door in the Backlot spawn was inadvertently closed. - Addressed an issue where all players would not receive score for capturing a Headquarters. - Addressed an issue where only the first player on a zone would be properly rewarded Score and segment stats in Control. - Addressed an issue where a Scorestreak Weapon would be stowed after performing a melee when paired with the Close Shave Perk. - Addressed an issue where the Assault Pack would not replenish Launcher ammunition when paired with the Flyswatter Wildcard. - Addressed some cases where explosive damage could be dealt through surfaces. - Reduced score earned from Chopper Gunner Eliminations from 50 to 25. - Addressed an issue that was causing the Prestige 10 icon to display for players who had just reached Prestige Master. - Prestige Master levels now display in orange in the KillCam, Best Play, and Scoreboard. - A counter displaying Gold Camo progress toward Diamond has been added to the Camo Hub for each Weapon Class. Once Diamond has been achieved for the displayed Weapon Class, the counter then switches to display the number of Diamond camos earned for that Weapon Class. - Mastery Badges can now be tracked via the Challenge Tracking system, and will display in the Lobby Challenge Panel and via the In-Game Menu Challenge Panel. - Up to 10 Mastery Badges can be tracked. If players have less than 10 Badges tracked the tracker will automatically display Mastery Badges that are near completion to assist. - Access the “Tracked & Near Complete” list for Mastery Badges from the Lobby Challenge Panel. - Addressed an issue where players could earn the Wall Bang Medal when killing a teammate in modes where friendly fire is enabled. - Addressed an issue where the Bomb Squad Medal was not properly awarded for destroying both bombsites in Demolition. - Added a warning icon and information for party sizes that are incompatible with a playlist. - Players will be able to rejoin Black Ops 6 Ranked Play matches if they disconnect after the match has started. Players will have five minutes to Rejoin, and teammates will receive a reduced SR Loss if a matchmade teammate rejoins but they lose the match. - Ranked Play Combat Record added, which tracks stats and match history from BO6 Ranked Play matches only – including SR history of your most recent 10 matches. - Addressed an issue where players could unintentionally "Live Ping" enemies in Ranked Play. - Addressed various stability issues. - Increased rewards from the “Fog Rolling In” Easter Egg. - Fixed visual glitches caused by the “Fog Rolling In” Easter Egg. - Addressed an issue that prevented players from taking damage from the Microwave Trap. - Updated the UI on the Teleporter Prompt to match other Teleporters. - Addressed an issue where an audio log in Shem’s Henge could only be interacted with from one side. - Addressed a visual issue with a tree in the Motor Court. - Addressed an issue with some floating jerrycans in the Distillery. - Addressed an issue that prevented some Xbox platforms from being able to see the Der Wunderfizz machine on the Tac-Map and Minimap. - Addressed an issue where The Essence Bomb could return to the Key Item list when loading a save after placing it. - Addressed an issue where the player would need to pick up the Sconce again after loading a save. - Addressed an issue where the energy siphon progress UI for the Explosive Canister in the Main Quest could re-appear after loading a save where it was already completed. - Addressed an issue where a Ray Gun could not be used to start the 3rd encounter in the Wunderwaffe DG-2 Easter Egg. - Addressed an issue where the crosshairs for the Wunderwaffe DG-2 were not present when aiming down sights in 3rd person. - Addressed an issue where Invulnerability Sigils from the Ray Gun Mark II-P could float above the ground in some areas. - Addressed an issue where loading a save would restore armor on damaged Elder Disciples. - Addressed an issue where certain zombies charmed by Brain Rot would move slower than intended. - Addressed an issue that could prevent Doppleghasts from tracking the player. - Addressed an issue where an Abomination could spawn before the round started when loading a save. - Addressed an issue where Energy Mine with the Turret Augment would shoot at Richtofen. - Addressed an issue where the boss could move the player around while downed. - Addressed an issue that prevented damage and damage values from appearing when using melee to attack the boss’s legs. - Addressed an issue where some visual particle effects would remain after skipping the cutscene. - Addressed an issue where critical damage from a Chopper Gunner was lower than non-critical damage against the boss. - Addressed an issue where the Void Cannon trap could teleport a player while using a Mutant Injection. - Addressed an issue where the secondary fire for the Beamsmasher could be used infinitely under certain conditions. - Addressed an issue that allowed the Thrustodyne M23 to be used infinitely under certain conditions. - Addressed an issue where the guide would not highlight the first crystal in the light puzzle in the Dining Hall. - Addressed some locations that would be considered out of bounds when placing equipment. - Addressed an issue that could restart the Parasite Trial when transitioning to a Special Round. - Added the base version of the Ray Gun Mark II to the Mystery Box weapon pool. - Addressed an issue where loading a save would re-enable Pack-a-Punch camos if they were toggled off. - Addressed an issue where removing attachments from a Weapon Blueprint that is set as a Zombie Build would not remove the attachments in-game. We're happy with where the Marine SP sits in class with total damage. Comparing the weapon to other weapons in its class, however, it's clear how sluggish this weapon could feel due to its rechamber and segmented reload characteristics. These changes make the Pack-a-Punched version even more satisfying to use, starting in Season 03 Reloaded. We've also made PaP adjustments to the Maelstrom and Goblin Mk2 to make them hit harder and rip through more zombies at once. - Marine SP (Pack-a-Punched version only) - Increasing Ammo Add from 2 to 4. - With certain barrels, reloading can be now done in one gesture. - Increasing rechamber speed by 25%. - Maelstrom (Pack-a-Punched version only) - Increased penetration damage by 50%. - Increased Damage Range by 50%. - Increased Headshot Multiplier by 25%. - Goblin Mk2 (Pack-a-Punched version only) - Increased penetration damage by 60%. - Increased PAP 1 Damage by 50%. - Increased PAP 2 Damage by 50%. - Increased PAP 3 Damage by 100%. - Addressed an issue that allowed players to duplicate perks. - Prevented Double Jeopardy from activating from Wonder Weapons and melee hits as it is only supposed to activate from normal shots. - Removed the text “Recharges on a cooldown.” from the description. - Addressed an issue where the Lithium Charged Augment would cause Players without the Augment to have their Tesla Storm display as if the augment was applied. - Addressed an issue where loading a save would not retain the correct amount of ammo in a Death machine. - Addressed an issue where swapping out a Mangler Cannon awarded from the Support Group GobbleGum for a different Scorestreak and picking it back up would reduce the ammo to 1. - Addressed an issue that displayed the warning “Air space is too crowded.” when the scorestreak was usable. - Fixed an invulnerability exploit when using Mutant Injection and Aether Shroud simultaneously. - Reduced GobbleGum machine cooldown from 5 minutes to 10 seconds. - Sped up the GobbleGum machine activation sequence so you can retrieve your GobbleGum within 2 seconds. - Addressed an issue that would prevent the Time Out GobbleGum from skipping a round if used at the start of a new round. - Addressed an issue that could prevent the Crate Power GobbleGum from applying when also activating a Wonderbar GobbleGum. - Addressed an issue that could prevent the Crate Power GobbleGum from functioning properly. - Addressed an issue where a Self-Revive Kit could not be equipped directly from a S.A.M. Trial Reward Crate. - Addressed an issue where the “Track Next Camo” and “Untrack Next Camo” button would not be immediately present when viewing the Tracked & Near Complete tab. - Addressed an issue that could prevent equipped Ammo Mods from displaying when loading a save. - Addressed an issue that could prevent the Exfil Timer from appearing. - Addressed some visual issues that occurred in Loadouts when Prestiging in Zombies. - Addressed an issue where reloading the Game Over CR-56 AMAX Weapon Blueprint while in Aether Shroud could case a second floating weapon to appear. - Addressed an issue where using the Enduring Radiance Augment for the Healing Aura Field Upgrade would result in blown-out effects. - Addressed an issue where the chandelier in the Shattered Veil Grand Foyer was not present on PS4. - Addressed an issue where a line from Carver would not play during the Wonder Weapon Quest. - Addressed an issue that prevented the Zipline sound effect from playing when using the Zipline in 3rd Person. - Addressed an issue that prevented Operator callouts when pinging the teleporter. - Addressed various stability issues. - Closed an exploit that allowed players to access an unintended location in the Commissary. - Fixed an issue where GobbleGums a player was carrying when they saved would not be returned to them on Solo Save load. This had no effect on the player's overall GobbleGum inventory. (Added April 11) - Closed various GobbleGums exploits. (Added April 11) - Addressed an issue where Black Ops 6 sniper rifles were missing heavy tracers when fired. - Addressed an issue where the Lab Technician can transform into a Parasite, preventing it from dropping the Floppy Disk for the Wonder Weapon Quest. - Addressed an issue where the Void Sheath Augment for Aether Shroud was not counting toward the maximum number of melee swipes a player could do while mounted on the boss. - Increased the maximum amount of melee swipes a player can do while mounted. - Increased non-critical damage from the Ray Gun Mark II-R by 3.5x. While the clever use of Full Powers during boss fights can be creative and fun, we’re staying focused on closing exploits and fixing bugs that can cheapen the experience of completing the Main Quest in the early days of a new map. This includes using Void Sheath to deal more melee damage than intended against bosses, so we’ve made a fix today while also increasing the max number of melee swipes players can do while mounted as a counterbalance. We’ve also taken a look at the Ray Gun Mark II-R, which performs well as a general head-shotter and kiting weapon, but had a significant disadvantage in the boss fight when compared to the other Ray Gun Mark II variants. Its non-critical damage against the boss has been given a significant boost as a result! We’ve rolled out changes to account linking as described in a blog from #TeamRicochet ahead of Season 03. These changes will provide additional security to players with multiple platforms linked to their ATVI ID. - Any Activision ID will be required to complete a new email verification security check when connecting to a new PC platform account for the first time. - Not completing this verification check will lock the account from use on the PC platform only until completed. - Read more about this policy change here , and visit Keeping your Activision Account Secure periodically for account security best practices. From the Ricochet Blog on 3/28: In a proactive effort to protect our players, we’re adjusting account linking shortly after the launch of Season 03. Any account that links to a new platform may be required to complete a new security challenge to verify they are in control of the account. Failure to complete the challenge will block gameplay on that platform. Players will see an in-game notification if this occurs, locking gameplay on the new platform until the authentication has been completed. If you receive an email notification about a platform link or login attempt you did not initiate, visit CallofDuty.com to login and immediately unlink the account and update your password. Securing your account by enabling 2FA is important, as is making sure you are not reusing passwords for your Activision ID that you would for other apps or websites. Reusing passwords on other apps or websites in connection with your email can open the door to your account being stolen or hijacked. Visit our best practices support page to learn how to better secure your account. - The T-800 Operator has received a visibility adjustment to ease target identification for the Endo Titanium Core skin. - Corrected the unlock requirement descriptions for the Monolithic Suppressor attachment and SWAT 5.56 Grau Conversion Kit. - Addressed an issue where the minimap was zoomed in too far. - Addressed an issue where progress on tracked Mastery Camos would not display properly. - Addressed various stability issues. - Addressed an issue where some players experienced a ”Lost connection to Host/Server” error when attempting to start a Zombies match. - Addressed an issue where a white screen could persist during gameplay after watching the Final Encounter cutscene. - Addressed an issue that could prevent the ritual in the Liminal Library from starting. - Addressed an issue where players could get stuck on a wall during the Final Encounter. - Addressed an issue where a Brain-Rotted Toxic Zombie could take damage from other Toxic Zombie explosions and gas. - Addressed an issue that allowed the Ray Gun Mark II to be duplicated. - Addressed an issue where the Lightning Rod Zombie could not be killed. - Dragon’s Breath Fire Mod - Addressed an issue where weapon melee attacks with this attachment would inflict fire damage. - Addressed an issue where players could teleport into Armories. - Addressed various stability issues. ### WELCOME TO SEASON 03 “Did Hudson figure out the Pantheon silver bullet all the way back in 89?” - Frank Woods In a video recorded before his death, Special Agent Jason Hudson warns of the Pantheon moles who have been working in the shadows for decades ever since Vietnam. They’ve managed to avoid detection throughout the years, using conflict and chaos to cover their tracks. With some new leads in play, however, their secrecy is no longer certain. Time to pick up the trail on April 2 with the launch of Season 03. Like always, stay up to date with what’s to come with our Season 03 launch, including details of new Multiplayer and Zombies Content and the latest balance adjustments, gameplay improvements, bug fixes, and more arriving tomorrow. Looking for Warzone Patch Notes? The Raven Software team has you covered right here . - Firing Range makes its glorious return in Black Ops 6 in a faithful remaster of the fan-favorite map. Watch for crossfire down the long center Road as Operators fight for control of the vantage points in the Tower and the upper levels of the Shoot House and Garage. Shooting targets move back and forth on their tracks behind the Office and several other spots adding a useful diversion while preparing for the next fight. Avoid the center chaos by branching off to the Dirt Road, keeping your guard up against ambush as you pass the Storage unit along the way. - Revisit 1968 Vietnam as you follow Hudson’s clues surrounding one Summit Watch at the front lines of battle. The trees have been cleared and the landscape flattened to make room for this base housing an artillery battery in active combat. The area has taken hits with large chunks blown off buildings including the Command Center and Barracks, the damage opening new pathways through the map. - The Pantheon moles were in Afghanistan, too, when Woods fought there in 1986. Fight in the ruins of a fortified settlement commandeered for the ensuing battle, a parked missile carrier facing out over the valley where a convoy lies in ruins on the narrow road leading up to the map. - Flex your skills in this classic Black Ops free for all party mode where every Operator is assigned the same Loadout which changes every 45 seconds. Each cycle introduces a new Primary and Secondary Weapon from scoped Sniper Rifles to akimbo Pistols, plus a new Dedicated Melee weapon and Tactical and Lethal Equipment. - Use everything at your disposal to eliminate enemies while unlocking bonus abilities for going on a streak: - 1st Elimination: Increased movement speed. - 2nd Elimination: Increased reload speed. - 3rd Elimination: Increased sprint recovery speed. - 4th Elimination: Increased ADS speed. - 5th Elimination: Earn double score for eliminating enemies. - Keep the streak going to unlock double score and make a run for the top three. When you’re taken out, respawn and build up those bonuses again. A short countdown precedes each weapon swap. Adapt and win. - Alternate between attacking and defending two bomb sites. The attacking team must destroy both bomb sites to win the round, gaining a time bonus after detonating the first site. All attacking Operators spawn with a bomb and respawns are active for both teams throughout the match. - Defense is all about running down the clock. Defuse planted bombs right away, as the match timer pauses whenever a bomb site is in active countdown. If one of the sites is destroyed, regroup and throw everything you have into defending the last one. ### New Weapons (Multiplayer & Zombies) - Kilo 141 - Assault Rifle (Call of Duty: Warzone Login Reward) - Fully automatic assault rifle with an ergonomic design that improves handling, and a steady fire rate helps stay on target. - The Kilo 141 is back and ready to tear it up across Multiplayer and Call of Duty: Warzone. The weapon’s smooth handling, manageable recoil, and steady fire rate give it room to shine in a variety of combat situations, leaving no doubt as to why the Kilo 141 was a favorite in Verdansk. Now that the location is back, it’s time to relive the glory days with this hard-hitting Primary Weapon. - Players will automatically unlock the Kilo 141 for use in Black Ops 6 and Call of Duty: Warzone after logging in to Call of Duty: Warzone at the launch of Season 03. - CR-56 - Assault Rifle (Battle Pass) - This lightweight 7.62 x 39mm full-auto assault rifle is compact and powerful. Built exclusively for military use, the standard issue rifle is deadly at mid-range combat and easily configured for a variety of assault tactics. - Combining high-damage hits with a fast fire rate and good handling, the CR-56 AMAX is the perfect mid-range weapon for downing targets fast. Eliminate enemies in three to four shots up to 25 meters out, leaving plenty left over to chew through equipped armor. Quick reloads get you back into the action fast, a helpful trait no matter how you choose to customize the weapon via Gunsmith. - HDR - Sniper Rifle (Battle Pass) - Anti-material bolt action sniper rifle chambered in 12.7 x 108mm ammunition. Bullets have a lower muzzle velocity but remain devastating even at very long ranges. - Veterans of Verdansk know the power of the HDR and the havoc a sniper can inflict with it when stationed in high vantage points like the infamous Airport Control Tower. The weapon’s long reach and heavy damage make it a favorite of sharpshooters, its distinctive firing sound sending squads running. Add the Reinforced Barrel attachment to further extend your damage range and bullet velocity, and don’t forget to hold your breath for difficult shots. - Kali Sticks - Melee (Event Reward) - Two-hit kill. Extremely fast attack speed. Short range. - The infamous Kali Sticks return, dealing out damage with rapid swings that’ll take down your target in a flash. Smack them with fast follow-up hits using the weapon’s light attack or take them out in a more dramatic fashion by unleashing the heavy attack. Use Kali Sticks in Multiplayer with the new Close Shave Perk to deploy a quick whack against enemies without having to manually swap to your Dedicated Melee slot first. - Nail Gun - Special (In-Season) - Full-auto Nail Gun. High damage at close range with fast handling speeds and very low muzzle velocity. - Stick it to them with this handy tool configured with a magazine of 15 nails that fires at full auto. The damage drops off quickly after 25 meters and performs best up close. The Nail Gun’s low muzzle velocity can make it difficult to land shots against fast moving targets, so get them in your sights and unload before they know what hit them. This armament is a reward earned during the Black Ops Tribute Event. - Monolithic Suppressor (Battle Pass) - Monolithic Core provides superior sound suppression and increased range. Moderate weight increase affects agility. - Available for Assault Rifles (except AS VAL), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Pistols. - SWAT 5.56 Grau Conversion (Battle Pass) - Convert the SWAT 5.56 into a fully automatic weapon with lower damage and range but improved accuracy, mobility, and handling. Equips a new default Barrel and Magazine and unlocks an exclusive 50-round extended Magazine. Blocks Barrel attachments. - C9 10mm Auto 30-Round Mags (In-Season) - Conversion kit to use higher caliber 10mm Auto ammunition for increased stopping power. Though the conversion results in some increased recoil and a slightly lower fire rate, the extra damage, range, and velocity make this attachment a worthy consideration when approaching enemies on bigger maps. Close Shave - Enforcer (Event Reward) - Automatically use your Dedicated Melee attack when you perform a weapon butt attack. Simply tap the Melee button to attack. Like the old days! ### New Scorestreak (Multiplayer & Zombies) - Heavy minigun with a fast fire rate, high penetration, and a large ammunition capacity. - Wield the infamous Death Machine, a powerful weapon with a single large magazine that fires high impact rounds at a blistering rate of fire. Score earned while using the Death Machine contributes to your current Scorestreak progress, making this a great tool for bumping up to the next streak. ### New Zombies Map: Shattered Veil With the Sentinel Artifact in hand, the crew heads to the remote wooded hills above Liberty Falls to meet with S.A.M. at an old mansion in the forest which has been retrofitted to [[REDACTED]]. Only with the aid of S.A.M.’s synthetic mind can the team hope to unlock the ancient artifact’s mysteries and bring back Agent Maxis. What could possibly go wrong? - The classic rapid-fire Perk returns for the first time in nearly a decade, dramatically increasing your weapon’s fire rate to chew through enemy hordes in record time. Research the iconic Perk for powerful enhancements like an even faster fire rate and the chance to inflict double damage. - Double Tap is available in Shattered Veil along with the other previously accessible Zombies Perks. Note that some of these Perk-a-Colas are only available via the Der Wunderfizz machine. - Double Tap is available on The Tomb, Citadelle des Morts, Liberty Falls and Terminus maps via the Der Wunderfizz machine. - Normal zombies at low health have a chance to die immediately when shot. - Double hits on the same target in quick succession deal more damage. - All non-critical shots do double damage. Only applies to normal bullet weapons. - Increases fire rate bonus. - Weapons have a chance to do double damage but also have a chance to do zero damage. - Killing two enemies in quick succession has a chance to return two rounds to your magazine. Only applies to normal bullet weapons. ### New Zombies Wonder Weapons - Ray Gun Mark II (+ 3 Variants) - Drop multiple zombies at once with the upgraded and modestly unstable Ray Gun Mark II. Recovered from the Dark Aether by Project Janus, this powerful laser armament delivers three-round bursts of energy, can be Pack-a-Punched, and doubles as a bludgeoning instrument if you’re running low on ammunition. - Then there’s the three new variants. - Provided you’ve [[REDACTED]], you can experiment with an additional three variants of the Ray Gun Mark II: - Ray Gun Mark II-W: Offering similar bullet patterns to a submachine gun, this also has a random chance to ignite enemies. - Ray Gun Mark II-P: Shooting ammunition like a shotgun, with a chance to spawn a sigil with the ability to grant invulnerability to the player standing on it for a limited time. - Ray Gun Mark II-R: Dropping zombies with a Marksman Rifle-like discharge, expect a chance to spread a plague infection that can inflict area-of-effect damage. - Capable of striking down hordes with chain-lightning blasts, this has the bonus effect of stunning crowds of zombies, usually resulting in additional, and eventually terminal damage. - Strange, floating apparitions have been seen flitting about the sprawling gardens and rambling mansion estate. Known to some as Elder Disciples, these powerful enemies likely spell trouble for the crew. - Elder Disciples gain strength as they empower the zombies around them while summoning more undead to join the battle. Using their dark magic, these fetid, floating carcasses can force their allies to evolve more quickly, allowing a lowly zombie to more rapidly transform into a Doppelghast or some other sinister form. - Eliminate the Elder Disciple before their forces grow too powerful, keeping it at a distance to avoid the scream it lets loose against players who draw too close. The deadly enemy grows more agitated as it takes damage, so try to get the job done fast. - As a sickly yellow fog descends across the mansion, expect the inhabitants to take on an even-more revolting pallor. Easily identifiable due to their greenish hue and more skeletal exterior, Toxic Zombies seem to have lost all but their base perambulatory functions and seem intent on sprinting toward their prey before exploding, leaving a damaging pool of acid in their wake. Listen for their telltale shriek and get the jump on them before they can close the distance. - Disables the next Nuke Power-Up explosion you activate and gives everyone 2,000 Essence instead. - Gobble up this tasty GobbleGum to acquire the ARC-XD, Mangler Cannon, Sentry Gun and Mutant Injection Support items. - Zombies have high-pitched voices. Lasts three minutes. - The Camo HUB is planned to be added shortly after launch to provide players with a wealth of Camo information and assist all in their quest for Dark Matter and Nebula. Available via the Barracks > Challenges Menu, the Camo HUB gives players all the Camo information they need in a single location: - View all available Weapons by Weapon Class, with each Weapon sorted by furthest Camo progress - View the Next Camo Challenge for each Weapon - View the 2 available Special Camos for each Weapon - View the next unearned Camo Mastery Calling Card reward - Track/Untrack a Weapon’s Next Camo - Select a Weapon to go to that Weapon’s full Camo screen - “Tracked & Near Complete” tab now serves as the new home for the player’s manually tracked or automatically surfaced near complete Camo Challenges - R0-Z3 (BlackCell, Crimson One, Launch) - R0-Z3 returns to claim her status as a top BlackCell operative working in Verdansk. You know the drill. No witnesses. - Hudson (Battle Pass, Rogue Black Ops, Launch) - Special Agent Jason Hudson, CIA operative, handler to Alex Mason, and KIA during Operation False Profit. - Mace (Battle Pass, Crimson One, Launch) - The Special Forces Army Ranger turned PMC returns, ready to inflict serious damage on anyone who thinks they can best him in Verdansk. - John Black Ops (Event Reward for Black Ops 6 owners, In-Season) - A mysterious Operator clad in a gray jump suit, sporting tactical goggles and helmet. Anonymous. Unassuming. Deadly. - Black Ops Tribute (In-Season) - Don’t miss out on this legendary tribute to Black Ops in an event stuffed with rewards that honor the history of the series. - Earn XP in any mode to progress the Event and earn Black Ops themed rewards. Black Ops 6 owners will receive additional rewards only available to use in Black Ops 6. - Earn cosmetic content and functional equipment, including the Nail Gun (Special Weapon), C9 10mm Auto 30-Round Mags (Attachment), Thermite (Lethal in Call of Duty: Warzone), Death Machine (Scorestreak in MP/Support in Zombies), Close Shave (MP Perk), an Emote, GobbleGums, and the fan-requested Operator, “John Black Ops”. This season, the focus remains on our commitment to taking down cheat makers, banning bad actors, and ensuring a great player experience. Our roadmap for anti-cheat extends beyond this season, but in the latest Progress Report we’ll focus on recent results and security-focused updates coming in Season 03. Check out the Season 03 RICOCHET Anti-Cheat Update here . In Season 03, we're giving console players more granular options by separating the MP Ranked Play and Call of Duty: Warzone Ranked Play settings and adding a new Multiplayer-only setting for Quickplay, Featured, and Party Games matches. Each of these three settings (Multiplayer Ranked Play, Call of Duty: Warzone Ranked Play, and Multiplayer Unranked) will include the following options: - On: Enables matchmaking with all gaming platforms when playing in the selected playlists. - On (Consoles Only): Enables matchmaking only with other consoles when playing in selected playlists. - May negatively impact matchmaking queue times. - Off: Restricts matchmaking to your current gaming platform only in selected playlists. - Will negatively impact matchmaking queue times. Additional details on how these settings interact with party members who are on different platforms. - Players in a party who all belong to the same console platform will matchmake with the party leader’s preferred cross-play settings. - Players who have selected "Cross-Play Off" and create a mixed platform party that includes a different console platform will have their cross-play settings temporarily adjusted to "Cross-Play On (Consoles Only)" to enable matchmaking. This temporary adjustment enables matchmaking for the duration of the mixed platform party, and disbanding this party will result in preferred matchmaking settings being restored. - Players who have selected "Cross-Play Off" and create a mixed platform party with a PC player will have their cross-play settings temporarily adjusted to "Cross-Play On." This enables matchmaking for the duration of the mixed platform party, and disbanding this party will result in preferred matchmaking settings being restored. - Reminder: Adjusting Cross-Play settings may negatively impact matchmaking queue times. - Improved menu framerate stability while compiling shaders. - The Pre-Loading Shaders warning has been split per game mode. - Significantly reduced the time required to compile shaders before launching a match. - A new menu widget was added in the lobby to indicate the progress of Pre-Loading Shaders to let you know when you are ready to play! - ICYMI: The PC Benchmark remains a useful tool to optimize your gaming experience. Located in the Graphics Settings menu of Black Ops 6 Multiplayer, it simulates a multiplayer match to help you fine-tune your graphics for optimal performance and higher framerates. - Entering Prestige will no longer reset Operator, Calling Card, Emote, Spray, or Gobblegum customization. - Addressed an issue where Finishing Move audio would continue to play after scrolling to a new tier in the Battle Pass. - BlackCell owners can now complete an additional Daily Challenge in Multiplayer, Zombies, and Call of Duty: Warzone for an added 7,500 XP each. The BlackCell Daily Challenge counts toward the 3 challenges needed to earn the Daily Challenge Bonus XP. A major focus of our weapon balance changes in Season 03 is to enable more gameplay variety. Almost every attachment that modifies the core behavior of a weapon is receiving an improvement to help with its viability in the meta. It is our goal to ensure that all existing and future weapon mods feel fun and powerful to use. Semi-auto weapons are another broad target for buffs this patch. The changes aim to make these weapons more accessible and competitive, as well as create more distinct gameplay feel between the faster semi-auto primaries. As a last top-level note, the Season 03 patch includes adjustments to the Jackal PDW. More details on the thinking behind the change can be found below. Our weapon balance philosophy is to be conservative with nerfs, and to always consider whether there is an opportunity to elevate other weapons instead. In this case, we feel strongly that tuning down the Jackal PDW will be good for the health of the weapon meta going forward.
TÜM YAMA NOTLARINI GÖR