Değişiklikler
Fixed an issue causing shots to not hit in the expected location while firing simultaneously.
Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s. Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s. Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.
.410 Gauge Ball Ammunition Near-Mid Damage decreased to 30, down from 33. Mid Damage decreased to 25, down from 27. New Damage Range Added Far-Mid Damage set to 21. Far-Mid Damage range set to 16.51 meters. Min Damage decreased to 15, down from 25.
JAK Wardens Conversion Kit Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith. JAK Wardens Conversion Kit Near-Mid damage increased to 26, up from 25. Near-Mid damage increased range to 8.1 meters, up from 6.4. Mid damage range increased to 20.3 meters, up from 16.3. Increased standing hipfire spread minimum to 3.3deg/s, up from 2.3deg/s. Increased standing hipfire spread maximum to 5.8deg/s, up from 5.5deg/s. .410 Gauge Slug Shells Ammunition (JAK Wardens) Added 21% standing hipfire spread minimum benefit. Added 21% standing hipfire spread maximum penalty. Resolved an issue where damage values were not applying as intended. Max: 90 damage up to 7.6 meters Near-Mid: 80 damage up to 15.7 meters Mid: 70 damage up to 31.8 meters Min: 50 damage up to elimination .410 Gauge Ball Ammunition (JAK Wardens) Decreased standing hipfire spread minimum benefit to 21%, down from 100%. Decreased standing hipfire spread maximum benefit to 21%, down from 80%.
Implemented measures to prevent exploits that allow firing faster than intended. Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics. KR Marauder 9 Riser Increased movement speed to 5.4m/s, up from 5.2m/s.
Max Damage decreased to 30, down from 33. Near-Mid Damage reduced to 27, down from 30. Mid Damage reduced to 24, down from 28. Max Damage Range decreased to 12.7 meters, down from 19.05. Near-Mid Damage Range reduced to 24.13 meters, down from 30.48. Headshot Modifier reduced to 1.15x, down from 1.4x. Upper Torso Modifier increased to 1.1x, up from 1x. Arms and Hands Modifiers increased to 1.1x, up from 1x. Lower Torso Modifier increased to 1.1x, up from 1x.
Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s. Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s. Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.
Max Damage decreased to 28, down from 32. Near-Mid Damage decreased to 26, down from 28. Near-Mid Damage Range decreased to 39.37 meters, down from 43.18. Mid Damage Range decreased to 49.53 meters, down from 53.34. Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s. Max Damage decreased to 32, down from 36. Near-Mid Damage decreased to 28, down from 30. Max Damage Range decreased to 24.13 meters, down from 26.67. Head Modifier decreased to 1.2x, down from 1.3x. Neck Modifier decreased to 1x, down from 1.3x.
Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s. Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s. Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s. Increased bullet velocity to 690m/s, up from 650m/s .
Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s. Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s. Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.
Mid Damage increased to 24, up from 23. Min Damage increased to 20, up from 18. Max Damage Range increased to 30.48 meters, up from 26.67. Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s. Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.
Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s. Increased bullet velocity to 720m/s, up from 680m/s. Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x. 600mm FR Longbore Barrel Removed hipfire spread minimum benefit. Decreased hipfire spread penalty by 8%. Decreased aim down sight speed penalty by 20%. Replaced aiming idle sway penalty with benefit. 435mm FR 435 Barrel Removed movement speed penalties. Removed hipfire spread penalties and benefits. Increased recoil control benefit by 5%. Added firing aim stability benefit. Removed bullet velocity benefit. Removed damage range penalty. Decreased aim down sight speed penalty by 2%. Decreased aim down sight movement speed penalty by 3%. Removed aiming idle sway penalty. 395 FR Minibore Barrel Replaced hipfire spread minimum penalty with benefit. Added sprint to fire speed benefit. Removed aiming idle sway penalty. Removed tactical sprint speed benefit. Added aim down sight speed benefit. Decreased aiming…
Max Damage increased to 24, up from 23. Headshot Modifier decreased to 1.4x, down from 1.5x. Upper Torso Modifier increased to 1.2x, up from 1.1x. Arm and Hand Modifiers increased to 1.2x, up from 1x.
Near-Mid Damage increased to 22, up from 20. Mid Damage increased to 20, up from 17. Min Damage increased to 18, up from 16.
Min Damage decreased to 25, down from 28. Max Damage Range decreased to 20.57 meters, down from 22.86. Max Damage Range decreased to 22.86 meters, down from 25.4. Near-Mid Damage Range decreased to 41.91 meters, down from 46.23. Increased sprint to fire time to 268ms, up from 256ms. Increased aim down sight time to 290ms, up from 270ms.
Decreased aim down sight time to 260ms, down from 280ms. JAK Thunder LMG Kit Decreased aim down sight time benefit by 20ms. Max Damage decreased to 38, down from 40. Near-Mid Damage decreased to 35, down from 38.
Decreased sprint to fire time to 261ms, down from 307ms. Decreased aim down sight time to 270ms, down from 290ms.
Max Damage decreased to 28, down from 31. Near-Mid Damage decreased to 24, down from 28. Mid Damage decreased to 22, down from 24. Max Damage Range decreased to 10.41 meters, down from 11.3. Increased sprint to fire time to 110ms, up from 94ms.
Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s.. Increased vertical recoil to 44.4deg/s, up from 42.9deg/s. Decreased minimum and maximum hipfire accuracy by 10%. Increased aim down sight time to 220ms, up from 200ms. Max Damage decreased to 27, down from 30. Decreased sprint to fire time to 147ms, down from 178ms.
Max Damage increased to 26, up from 25. Max Damage Range decreased to 12.19 meters, down from 13.97. Lower Arm and Hand Modifiers increased to 1.1x, up from 1x. Lower Torso Modifier increased to 1.1x, up from 1x.
Decreased sprint to fire time to 66ms, down from 110ms. Increased sprint to fire time to 110ms, up from 88ms.
Min Damage increased to 28, up from 23. Mid Damage Range increased to 35.56 meters, up from 30.48. Decreased aim down sight time to 204ms, down from 215ms. Increased bullet velocity to 570m/s, up from 540m/s. Increased sprint to fire time to 110ms, up from 100ms.
Removed aim down sight spread.
Decreased aim down sight spread by 10%. .410 Gauge Ball Ammunition Increased aim down sight spread by 10%.
Max Damage decreased to 26, down from 28. Leg Modifiers decreased to 1x, down from 1.05x. Lower Torso Modifier decreased to 1x, down from 1.1x. Min Damage decreased to 24, down from 26. Decreased aim down sight time to 350ms, down from 410ms.
Decreased sprint to fire time to 189ms, down from 252ms. Decreased aim down sight time to 330ms, down from 340ms. Max Damage increased to 30, up from 28.
Decreased bullet velocity to 790m/s, down from 860m/s. Increased aim down sight time to 600ms, up from 580ms.
Decreased bullet velocity to 620m/s, down from 660m/s.
Near-Mid Damage increased to 28, up from 26. Max Damage Range increased to 11.17 meters, up from 9.65.
Increased aim down sight time to 580ms, up from 560ms. Decreased bullet velocity to 900m/s, down from 960m/s. HVP Anti-Material Slug Ammunition Increased bullet velocity penalty to 20%, up from 15%. Corrected an optic misalignment causing shots to travel slightly off-center. Removed aim down sight speed benefit. ECS Requieter Suppressor Muzzle Added compatibility with all MWII Submachine Guns.
Increased movement speed to 5.4m/s, up from 5.2m/s. Max Damage Range increased to 12.95 meters, up from 11.68.
Increased movement speed to 5.3m/s, up from 5.1m/s.
Upper Torso Modifier increased to 1.1x, up from 1x. Increased movement speed to 5.9m/s, up from 5.7m/s. Akimbo WSP Stinger Rear Grip Increased rate of fire to 750rpm, up from 600rpm. Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles. Cronen INTLAS MSP-12 Optic Laser is no longer visible to enemies at the hip. SL Razorhawk Laser Light Flashlight is no longer visible to enemies at the hip. Laser is no longer visible to enemies at the hip. CS15 Scarlet Box Laser Laser is no longer visible to enemies. Verdant Hook Box Laser Laser is no longer visible to enemies at the hip. VT-7 Spiritfire Suppressor Muzzle Increased sprint to fire speed penalty to 5%, up from 2%. L4R Flash Hider Muzzle Decreased horizontal recoil control benefit to 10%, down from 13%. Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class. Bruen Heavy Support Grip Underbarrel Decreased horizontal recoil control benefit to 8%, down from 12%. Damage radius decreased to 5m,…
Increased movement speed to 5.3m/s, up from 5.2m/s.
Increased sprint speed to 5.8m/s, up from 5.7m/s.
Increased movement speed to 5.4m/s, up from 5.2m/s. Increased sprint speed to 6.1m/s, up from 6m/s.
Increased movement speed to 5.4m/s, up from 5.2m/s. Akimbo 9mm Daemon Rear Grip Max Damage increased to 24, up from 22. Near-Mid Damage increased to 22, up from 21. Mid Damage increased to 20, up from 18. Min Damage increased to 18, up from 16. Max Damage Range increased to 10.36 meters, up from 5.64. Near-Mid Damage Range increased to 18.28 meters, up from 12.34. Mid Damage Range increased to 33.52 meters, up from 18.58. Removed 10% movement speed penalty. Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s. Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s. » FORTUNE'S KEEP | RESURGENCE « Drop time reduced to 2 seconds, down from 4. Explosion Max Damage reduced to 275, down from 350. Explosion Min Damage increased to 50, up from 25. Explosion Radius reduced to 512, down from 600. Gas Radius increased to 8.9 meters, up from 6.5. Ranked Play Restrictions Quality of Life Updated menu to provide additional clarity for restricted weapons in Ranked Play. We’ve…
Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
Decreased horizontal and vertical recoil by 20%. Decreased gun kick by 20%. Decreased visual recoil by 18%. Note: Changes to the M16 were released before today’s game update.
Decreased flinch resistance to 0.15N, down from 0.8N. Increased sprint to fire time to 99ms, up from 88ms.
JAK Ferocity Carbine Kit Max Damage decreased to 28, down from 36. Min Damage decreased to 24, down from 28. Max Damage Range decreased to 12.44 meters, down from 17.52. Lower Torso Multiplier increased to 1.1x, up from 1. Arms and Hand Multiplier increased to 1.1x, up from 1. » Rebirth Island | Resurgence « Ground vehicles have been enabled on Rebirth Island.
Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.
Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.
Hurricane 9 Variable Optic Removed the ability to equip this incompatible Attachment.
Increased sprint to fire time to 199ms, up from 178ms.
Max Damage increased to 28, up from 24. Near-Mid Damage increased to 24, up from 21. Neck Modifier increased to 1.1x, up from 1.06x. Upper Torso Modifier increased to 1.1x, up from 1.06x. Arm and Hand modifier increased to 1.1x, up from 1x.
Max Damage Range increased to 21.59 meters, up from 17.78.
Arm and Hand Modifiers increased to 1.12x, up from 1.06x.
Max Damage increased to 28, up from 27. Arm and Hand Modifiers increased to 1x, up from 0.9x.
Decreased rate of fire to 600rpm, down from 667rpm. Decreased recoil center speed by 6%. Max Damage decreased to 90, down from 100. Near-Mid Damage Range decreased to 25.4 meters, down from 27.94. Head Modifier decreased to 1.4x, down from 1.6x. Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x. Decreased sprint to fire time to 226ms, down from 252ms. Decreased aim down sight time to 240ms, down from 300ms. Decreased aim down sight rate of fire penalty to 135%, down from 150%.
Decreased sprint to fire time to 210ms, down from 231ms. Increased bullet velocity to 770m/s, up from 600m/s.
Max Damage decreased to 27, down from 31. Min Damage decreased to 22, down from 25. Near-Mid Damage decreased to 25, down from 27. Max Damage Range decreased to 17.78 meters, down from 22.86. Near-Mid Damage Range decreased to 34.29 meters, down from 40.64. Decreased sprint to fire time to 136ms, down from 189ms.
Increased sprint to fire time to 110ms, up from 93ms.
Max Damage Range increased to 12.19 meters, up from 10.67. Increased sprint to fire time to 103ms, up from 100ms.
Max Damage increased to 28, up from 27. Max Damage Range increased to 9.65 meters, up from 8.25.
Max Damage increased to 28, up from 26.
Increased sprint to fire time to 257ms, up from 245ms. Increased aim down sight time to 415ms, up from 385ms. Decreased rate of fire to 789rpm, down from 857rpm.
Upper Torso & Neck Modifier increased 1.1x, up from 1.08x. Arm and Hand Modifier increased to 1.1x, up from 0.95x.
Max Damage Range increased to 33.65 meters, up from 30.73. Arm and Hand Modifiers increased to 1.1x, up from 0.99x. Leg Modifier increased to 1x, up from 0.95x.
Increased sprint to fire time to 216ms, up from 199ms. Increased aim down sight time to 380ms, up from 330ms.
Max Damage decreased to 70, down from 74.
Increased aim down sight time to 580ms, up from 540ms.
Increased sprint to fire time to 310ms, up from 270ms. Increased aim down sight time to 590ms, up from 570ms.
Call of Duty: Modern Warfare III & Warzone Sezon 3 Yama Notları
Devasa Sezon 3 güncellemesi burada; Rebirth Island'ın dönüşü, dört yeni silah, sekiz Aftermarket Parts ve tam Call of Duty: Warzone Mobile entegrasyonu sizlerle.
Call of Duty: Modern Warfare III & Warzone Season 3 Patch Notes
WZ
Patch Notes
Season 3
Devasa Sezon 3 güncellemesi burada; Rebirth Island'ın dönüşü, dört yeni silah, sekiz Aftermarket Parts ve tam Call of Duty: Warzone Mobile entegrasyonu sizlerle.
15 Mayıs 2024
Raven Software tarafından
15 MAYIS
14 MAYIS