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TR2 - BO6 Marksman Rifle.

- Increased Damage by 40%. - Increased Critical Damage by 90%. - Lowered Gun and View Kick by 40%. - Addressed an issue where Belt-Fed ammo pickups were not working after refilling ammo with an Ammo Cache or Max Ammo Power-Up. - Addressed an issue where the Death FX for certain Weapon Blueprints were not playing correctly. - Addressed an issue where the Game Over Blueprint with custom attachments would revert back to its default attachments after reloading a save. - Addressed an issue where Mags and Mag Size details displayed the incorrect information in the Gunsmith menu. - Addressed an issue where Quick Revive would not default to the first slot regardless of when it was obtained. - Addressed an issue with Elemental Pop not working with a Pack-a-Punch GS45 and D1.3 Sector. - Addressed an issue where the Electric Cherry Augment will stun Brain Rot zombies. - C4 Min Damage Increased to 70 and Max Damage Increased to 250. - Frag Mid Damage Increased to 150. - Semtex Inner Damage Increased to 250. - Addressed an issue where zombies would sometimes target players while Aether Shroud is active. - Addressed an issue where the player will not have their melee weapon equipped after reviving a player while Void Sheath Augment is active. - Addressed an issue where the Helmeted Zombie is immune to Dark Flare Field Upgrade in Citadelle des Morts. - Increased Death Machine ammo to 350. - Addressed an issue where the Third-Person animation for activating the Mutant Injection played incorrectly. - Addressed an issue where the Exfil Cinematic did not play correctly if failed while Mutant Injection was active. - Addressed an issue with the War Machine displaying incorrect unlock requirements. - Addressed an issue where the description text for the War Machine was incorrect in the Crafting Table. - Addressed an issue where the Mangler Cannon was not aligned correctly with the Operator's right arm in Third-Person. - Addressed an issue where the Death Machine or War Machine were left with an ammo count of 1 after using the Support Group GobbleGum. - Disallowed players from using Ziplines right after activating Anywhere but Here GobbleGum. - Power-Up GobbleGums now use the player’s position as a fallback if gameplay space is limited. - Addressed an issue where Time Out GobbleGum would cause zombies to stop spawning if the player who activated the GobbleGum left the match. - Addressed an issue with the Wunderwaffe DG-2 turning zombies into crawlers while Insta-kill was active with the first shot. - Addressed an issue where the Mystery Box could only produce a small subset of weapons. - Increased the weight for Seasonal Weapons in the Mystery Box. - Addressed an issue where a Zombie Build weapon from the Mystery Box showed incorrect rarity when dropped. - Addressed an issue where some players would not see the on-screen timer during Exfil. - Addressed an issue where certain UI elements were not being cleared properly after completing steps from the Wonder Weapon Quest prior to completing the Pack-a-Punch Quest in Shattered Veil Directed Mode. - Addressed an issue where the cost of Perks in the Der Wunderfizz Machine would not update if bought in rapid succession. - Addressed an issue where the Staff of Ice was misspelled in the Wonder Weapon and Store Blueprint menus. - Addressed various subtitle typos. - Addressed an issue where the Special Round Fog did not roll in gradually if a user joins the match in that round. - Addressed an issue where the spectating player would see a black screen while the player they are spectating used fast travel. - Addressed various stability issues.
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